本文整理汇总了C#中GameEntity.GetOrCreateComponent方法的典型用法代码示例。如果您正苦于以下问题:C# GameEntity.GetOrCreateComponent方法的具体用法?C# GameEntity.GetOrCreateComponent怎么用?C# GameEntity.GetOrCreateComponent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类GameEntity
的用法示例。
在下文中一共展示了GameEntity.GetOrCreateComponent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: LoadEntity
private void LoadEntity(XElement xml)
{
GameEntity entity = new GameEntity();
string name = xml.RequireAttribute("name").Value;
if (entities.ContainsKey(name)) throw new GameXmlException(xml, "You have defined two entities both named \"" + name + "\".");
entity.Name = name;
entity.MaxAlive = xml.TryAttribute<int>("limit", 50);
SpriteComponent spritecomp = null;
PositionComponent poscomp = null;
StateComponent statecomp = new StateComponent();
entity.AddComponent(statecomp);
try
{
foreach (XElement xmlComp in xml.Elements())
{
switch (xmlComp.Name.LocalName)
{
case "EditorData":
break;
case "Tilesheet":
if (spritecomp == null)
{
spritecomp = new SpriteComponent();
entity.AddComponent(spritecomp);
}
if (poscomp == null)
{
poscomp = new PositionComponent();
entity.AddComponent(poscomp);
}
spritecomp.LoadTilesheet(xmlComp);
break;
case "Trigger":
statecomp.LoadStateTrigger(xmlComp);
break;
case "Sprite":
if (spritecomp == null)
{
spritecomp = new SpriteComponent();
entity.AddComponent(spritecomp);
}
if (poscomp == null)
{
poscomp = new PositionComponent();
entity.AddComponent(poscomp);
}
spritecomp.LoadXml(xmlComp);
break;
case "Position":
if (poscomp == null)
{
poscomp = new PositionComponent();
entity.AddComponent(poscomp);
}
poscomp.LoadXml(xmlComp);
break;
case "Death":
entity.OnDeath += EffectParser.LoadTriggerEffect(xmlComp);
break;
case "GravityFlip":
entity.IsGravitySensitive = xmlComp.GetValue<bool>();
break;
default:
entity.GetOrCreateComponent(xmlComp.Name.LocalName).LoadXml(xmlComp);
break;
}
}
}
catch (GameXmlException ex)
{
ex.Entity = name;
throw;
}
entities.Add(name, entity);
}