当前位置: 首页>>代码示例>>C#>>正文


C# GameEntity.Bound方法代码示例

本文整理汇总了C#中GameEntity.Bound方法的典型用法代码示例。如果您正苦于以下问题:C# GameEntity.Bound方法的具体用法?C# GameEntity.Bound怎么用?C# GameEntity.Bound使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameEntity的用法示例。


在下文中一共展示了GameEntity.Bound方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: Control

        public override bool Control( GameEntity control, TimeSpan gameTime, Microsoft.Xna.Framework.Input.KeyboardState keyState )
        {
            if ( control is Projectile )
            {
                control.Angle = ( float )control.Variables[ angleString ];
            }

            float speed = ( float )control.Variables[ speedString ];
            float currentdist = ( float )control.Variables[ currentdistString ];
            float ang = ( float )control.Variables[ angleString ];
            speed *= speedFactor;
            currentdist += speed;
            float dist = Vector2.Distance( position, control.Position );
            if ( dist <= currentdist )
            {
                control.Move( speed, ang );
                control.Position = control.Bound( control.Position );
                dist += speed;
            }

            if ( control is Tank && ( ( Tank )control ).Controller != null )
            {
                TankController t = ( TankController )( ( Tank )control ).Controller.Clone();
                ( ( Tank )control ).RemoveTankController();
                TankControllerPickup p = new TankControllerPickup( t, 3000 );
                float d = maxdist;
                p.Position = control.Bound( control.PositionShift( d, ang ) );
                p.Initialize( Game, gameTime );
                p.Variables[ speedString ] = speed;
                p.Variables[ currentdistString ] = currentdist + d;
                p.Variables[ angleString ] = ang;
                p.AppendController( this );
                Game.QueueEntity( p );
            }

            control.Variables[ speedString ] = speed;
            control.Variables[ currentdistString ] = currentdist;

            if ( currentdist >= maxdist - epsilon || speed <= epsilon )
            {
                control.Variables.Remove( angleString );
                control.Variables.Remove( speedString );
                control.Variables.Remove( currentdistString );
                control.RemoveController( this );
            }
            return true;
        }
开发者ID:nitzanbueno,项目名称:TanksDropTwo,代码行数:47,代码来源:Shockwave.cs


注:本文中的GameEntity.Bound方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。