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C# BaseGame.SendPlayerMove方法代码示例

本文整理汇总了C#中BaseGame.SendPlayerMove方法的典型用法代码示例。如果您正苦于以下问题:C# BaseGame.SendPlayerMove方法的具体用法?C# BaseGame.SendPlayerMove怎么用?C# BaseGame.SendPlayerMove使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BaseGame的用法示例。


在下文中一共展示了BaseGame.SendPlayerMove方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleCommand

        public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
        {
            if (player.IsAttacking)
            {
                //GSPacketIn pkg = packet.Clone();
                //pkg.ClientID = player.PlayerDetail.PlayerCharacter.ID;
                //pkg.Parameter1 = player.Id;
                //game.SendToAll(pkg, player.PlayerDetail);

                byte type = packet.ReadByte();
                int tx = packet.ReadInt();
                int ty = packet.ReadInt();
                byte dir = packet.ReadByte();
                bool isLiving = packet.ReadBoolean();
                //_loc_7.writeShort(param6); _player.map.currentTurn
                short map_currentTurn = packet.ReadShort();
                game.SendPlayerMove(player, type, tx, ty, dir, isLiving);
                switch (type)
                {
                    case 0:
                    case 1:

                        player.SetXY(tx, ty);
                        player.StartMoving();
                        if (player.Y - ty > 1 || player.IsLiving != isLiving)
                        {
                            //trminhpc type=3
                            game.SendPlayerMove(player, 3, player.X, player.Y, 0);//, player.IsLiving, null);
                        }
                        //else
                        //{
                        //    game.SendPlayerMove(player, type, tx, ty, dir, isLiving, null);
                        //}
                        break;

                }
            }
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:38,代码来源:MoveStartCommand.cs

示例2: ExecuteImp

        protected override void ExecuteImp(BaseGame game, long tick)
        {
            if (!m_isSend)
            {
                m_isSend = true;

                game.SendPlayerMove(m_player, 2, m_target.X, m_target.Y, (byte)(m_v.X > 0 ? 1 : -1), false);//, null);
            }

            if (m_target.Distance(m_player.X, m_player.Y) > 2)
            {
                m_player.SetXY(m_player.X + m_v.X, m_player.Y + m_v.Y);
            }
            else
            {
                m_player.SetXY(m_target.X, m_target.Y);
                Finish(tick);
            }
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:19,代码来源:GhostMoveAction.cs

示例3: HandleCommand

        public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
        {
            if (player.IsAttacking)
            {
                GSPacketIn pkg = packet.Clone();
                pkg.ClientID = player.PlayerDetail.PlayerCharacter.ID;
                pkg.Parameter1 = player.Id;
                game.SendToAll(pkg, player.PlayerDetail);

                byte type = packet.ReadByte();
                int tx = packet.ReadInt();
                int ty = packet.ReadInt();
                byte dir = packet.ReadByte();
                bool isLiving = packet.ReadBoolean();
                //Console.WriteLine("isLiving : {0}, tx : {1}, ty : {2}, type : {3}, playerId : {4}", isLiving, tx, ty, type, player.Id);
                switch (type)
                {
                    case 0:
                    case 1:
                        //p.X = tx;
                        //p.Y = ty;
                       // if (player.PlayerDetail.PlayerCharacter.NickName == "jacken123")
                           // Console.WriteLine(player.PlayerDetail.PlayerCharacter.NickName + "X坐标" + player.X.ToString() + "Y坐标" + player.Y.ToString());
                        player.SetXY(tx, ty);
                        player.StartMoving();
                       // if (player.PlayerDetail.PlayerCharacter.NickName == "jacken123")
                           // Console.WriteLine(string.Format("修正掉落: 动作类型  {0}    原始Y:{1}     最新Y:{2}", type, ty, player.Y));
                        if (player.Y - ty > 1 || player.IsLiving != isLiving)
                        {
                            //Console.WriteLine("player.IsLiving : {0}, playerId : {1}", player.IsLiving, player.Id);
                            //把服务器修正的掉落指令和客户掉落指令加以区分。
                            Console.WriteLine("玩家移动掉落:"+player.IsLiving.ToString());
                            game.SendPlayerMove(player, 3, player.X, player.Y, 0, player.IsLiving, null);
                        }
                        break;
                    case 2:
                        break;
                }
            }
        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:40,代码来源:MoveStartCommand.cs


注:本文中的BaseGame.SendPlayerMove方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。