本文整理汇总了C#中BaseGame.CheckState方法的典型用法代码示例。如果您正苦于以下问题:C# BaseGame.CheckState方法的具体用法?C# BaseGame.CheckState怎么用?C# BaseGame.CheckState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BaseGame
的用法示例。
在下文中一共展示了BaseGame.CheckState方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ExecuteImp
protected override void ExecuteImp(BaseGame game, long tick)
{
Finish(tick);
if (game.TurnIndex == m_turnIndex && m_living.IsAttacking)
{
m_living.StopAttacking();
game.CheckState(0);
}
}
示例2: HandleCommand
public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
{
if (player.IsLiving && game.GameState == eGameState.Playing)
{
game.SendToAll(packet);
player.Die();
game.CheckState(0);
}
}
示例3: HandleCommand
public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
{
if (game.GameState == eGameState.Loading)
{
player.LoadingProcess = packet.ReadInt();
if (player.LoadingProcess >= 100)
{
game.CheckState(0);
}
game.SendToAll(packet);
}
}
示例4: HandleCommand
public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
{
if (game.GameState == eGameState.SessionPrepared || game.GameState == eGameState.GameOver)
{
//if (player.Weapon == null)
//{
// player.PlayerDetail.SendMessage(LanguageMgr.GetTranslation("Game.Server.SceneGames.NoEquip"));
// return;
//}
bool isReady = packet.ReadBoolean();
if (isReady == true)
{
player.Ready = true;
game.CheckState(0);
}
}
}
示例5: HandleCommand
public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
{
if (game.GameState == eGameState.Loading)
{
player.LoadingProcess = packet.ReadInt();
if (player.LoadingProcess >= 100)
{
game.CheckState(0);
}
var pkg = new GSPacketIn((short)ePackageType.GAME_CMD);
pkg.WriteByte((byte)eTankCmdType.LOAD);
//var pkg = packet.Clone();
// pkg.ClearContext();
pkg.WriteInt(player.LoadingProcess);
pkg.WriteInt(4);
pkg.WriteInt(player.PlayerDetail.PlayerCharacter.ID);
game.SendToAll(pkg);
}
}
示例6: Execute
public void Execute(BaseGame game, long tick)
{
if (!m_isFinished && tick > m_time && game.GameState == eGameState.Loading)
{
if (game.GameState == eGameState.Loading)
{
List<Player> player = game.GetAllFightPlayers();
foreach (Player p in player)
{
if (p.LoadingProcess < 100)
{
game.SendPlayerRemove(p);
game.RemovePlayer(p.PlayerDetail, false);
}
}
game.CheckState(0);
}
m_isFinished = true;
}
}