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C# BaseGame类代码示例

本文整理汇总了C#中BaseGame的典型用法代码示例。如果您正苦于以下问题:C# BaseGame类的具体用法?C# BaseGame怎么用?C# BaseGame使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


BaseGame类属于命名空间,在下文中一共展示了BaseGame类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: HandleCommand

 public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
 {
     if (player.IsAttacking)
     {
         player.Skip(packet.ReadByte());
     }
 }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:7,代码来源:SkipNextCommand.cs

示例2: HandleCommand

 public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
 {
     if(game is PVEGame)
     {
         PVEGame pve = game as PVEGame;
         int tryAgain = packet.ReadInt();
         bool isHost = packet.ReadBoolean();
         if (isHost == true)
         {
             if (tryAgain == 1)
             {
                 if (player.PlayerDetail.RemoveMoney(100) > 0)
                 {
                     //退回关卡结算
                     pve.WantTryAgain = 1;
                     game.SendToAll(packet);
                     player.PlayerDetail.LogAddMoney(AddMoneyType.Game, AddMoneyType.Game_TryAgain, player.PlayerDetail.PlayerCharacter.ID, 100, player.PlayerDetail.PlayerCharacter.Money);
                 }
                 else
                 {
                     player.PlayerDetail.SendInsufficientMoney((int)eBattleRemoveMoneyType.TryAgain);
                 }
             }
             else
             {
                 //退回房间
                 pve.WantTryAgain = 0;
                 game.SendToAll(packet);
             }
             pve.CheckState(0);
         }
     }
 }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:33,代码来源:TryAgainCommand.cs

示例3: ExecuteImp

        protected override void ExecuteImp(BaseGame game, long tick)
        {
            if (!m_isSent)
            {
                m_isSent = true;
                game.SendLivingFall(m_living, m_toX, m_toY, m_fallSpeed, m_action, m_type);
            }

            if (m_toY > m_living.Y + m_fallSpeed)
            {
                m_living.SetXY(m_toX, m_living.Y + m_fallSpeed);
            }
            else
            {
                m_living.SetXY(m_toX, m_toY);
                if (game.Map.IsOutMap(m_toX, m_toY))
                {
                    m_living.SyncAtTime = false;
                    m_living.Die();
                    Console.WriteLine("掉落Fall" + m_living.IsLiving.ToString());
                }
                if (m_callback != null)
                {
                    //m_living.RunLuaFunction(m_callback);
                    m_living.CallFuction(m_callback, 0);
                }
                Finish(tick);
            }
        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:29,代码来源:LivingFallingAction.cs

示例4: ExecuteImp

        protected override void ExecuteImp(BaseGame game, long tick)
        {
            if (!m_isSent)
            {
                m_isSent = true;
                game.SendLivingMoveTo(m_living, m_living.X, m_living.Y, m_path[m_path.Count - 1].X, m_path[m_path.Count - 1].Y, m_action, m_speed);
            }
            m_index++;
            if (m_index >= m_path.Count)
            {
                if (m_path[m_index - 1].X > m_living.X)
                {
                    m_living.Direction = 1;
                }
                else
                {
                    m_living.Direction = -1;
                }

                m_living.SetXY(m_path[m_index - 1].X, m_path[m_index - 1].Y);

                if (m_callback != null)
                {
                    m_living.CallFuction(m_callback, 0);
                }
                Finish(tick);
            }
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:28,代码来源:LivingMoveToAction.cs

示例5: ExecuteImp

        protected override void ExecuteImp(BaseGame game, long tick)
        {
            m_obj.CurrentAction = m_action;

            game.SendPhysicalObjPlayAction(m_obj);
            Finish(tick);
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:7,代码来源:PhysicalObjDoAction.cs

示例6: SimpleNpc

        public SimpleNpc(int id, BaseGame game, NpcInfo npcInfo, int type)
            : base(id, game, npcInfo.Camp, npcInfo.Name, npcInfo.ModelID, npcInfo.Blood, npcInfo.Immunity, -1)
        {
            if (type == 0)
            {
                Type = eLivingType.SimpleNpc;
            }
            else
            {
                Type = eLivingType.SimpleNpc1;
            }
            m_npcInfo = npcInfo;

            m_ai = ScriptMgr.CreateInstance(npcInfo.Script) as ABrain;
            if (m_ai == null)
            {
                log.ErrorFormat("Can't create abrain :{0}", npcInfo.Script);
                m_ai = SimpleBrain.Simple;
            }
            m_ai.Game = m_game;
            m_ai.Body = this;
            try
            {

                m_ai.OnCreated();
            }
            catch (Exception ex)
            {
                log.ErrorFormat("SimpleNpc Created error:{1}", ex);
            }

        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:32,代码来源:SimpleNpc.cs

示例7: Execute

 public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
 {
     if (player.IsLiving)
     {
         new SealEffect(item.Property3, 1).Start(player);
     }
 }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:7,代码来源:SealSpell.cs

示例8: Label

        public Label(Control parent, BaseGame game)
            : base(parent, game)
        {
            Text = string.Empty;

            Font = new Font(this);
        }
开发者ID:deccer,项目名称:ValhallaClone,代码行数:7,代码来源:Label.cs

示例9: ExecuteImp

        protected override void ExecuteImp(BaseGame game, long tick)
        {
            GSPacketIn pkg = new GSPacketIn((byte)ePackageType.GAME_CMD, m_living.Id);

            pkg.Parameter1 = m_living.Id;
            pkg.WriteByte((byte)eTankCmdType.LIVING_RANGEATTACKING);

            List<Living> playersAround = game.Map.FindPlayers(m_fx, m_tx, m_players);
            int count = playersAround.Count;
            foreach (Living p in playersAround)
            {
                if (m_living.IsFriendly(p) == true)
                    count--;
            }
            pkg.WriteInt(count);
            m_living.SyncAtTime = false;
            try
            {
                foreach (Living p in playersAround)
                {
                    p.SyncAtTime = false;

                    if (m_living.IsFriendly(p) == true)
                        continue;
                    int dander = 0;
                    p.IsFrost = false;
                    game.SendGameUpdateFrozenState(p);
                    int damage = MakeDamage(p);
                    int critical = MakeCriticalDamage(p, damage);
                    int totalDemageAmount = 0;
                    if (p.TakeDamage(m_living, ref damage, ref critical, "范围攻击"))
                    {
                        totalDemageAmount = damage + critical;
                        if (p is Player)
                        {
                            Player player = p as Player;
                            dander = player.Dander;
                        }
                    }
                    pkg.WriteInt(p.Id);
                    pkg.WriteInt(totalDemageAmount);
                    pkg.WriteInt(p.Blood);
                    //同步怒气值
                    pkg.WriteInt(dander);
                    //attackEffect
                    pkg.WriteInt(new Random().Next(2));
                }
                game.SendToAll(pkg);

                Finish(tick);
            }
            finally
            {
                m_living.SyncAtTime = true;
                foreach (Living p in playersAround)
                {
                    p.SyncAtTime = true;
                }
            }
        }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:60,代码来源:LivingRangeAttackingAction.cs

示例10: HandleCommand

        public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
        {
            if (game.GameState != eGameState.Playing || player.GetSealState())
                return;

            int type = packet.ReadByte();
            int place = packet.ReadInt();
            int templateID = packet.ReadInt();

            ItemTemplateInfo template = ItemMgr.FindItemTemplate(templateID);
            if (player.CanUseItem(template))
            {
                //if (player.CurrentBall.ID == 3 && template.TemplateID == 10003)
                //    return;

                //if (player.PlayerDetail.UsePropItem(game, type, place, templateID, player.IsLiving))
                //{
                //    if (player.UseItem(template) == false)
                //    {
                //        BaseGame.log.Error("Using prop error");
                //    }
                //}
                if (player.PlayerDetail.UsePropItem(game, type, place, templateID, player.IsLiving))
                {
                    if (player.UseItem(template) == false)
                    {
                        BaseGame.log.Error("Using prop error");
                    }
                }
                else
                {
                    player.UseItem(template);
                }
            }
        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:35,代码来源:PropUseCommand.cs

示例11: Execute

        public void Execute(BaseGame game, Player player, ItemTemplateInfo item)
        {
            switch (item.Property2)
            {
                case 0:
                    if (player.IsLiving)
                    {
                        player.AddBlood(item.Property3);
                    }
                    break;
                case 1:
                    List<Player> temps = player.Game.GetAllFightPlayers();
                    foreach (Player p in temps)
                    {
                        if (p.IsLiving && p.Team == player.Team)
                        {
                            p.AddBlood(item.Property3);
                        }
                    }

                    break;
                default:
                    break;
            }
        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:25,代码来源:AddLifeSpell.cs

示例12: Player

        public Player(IGamePlayer player, int id, BaseGame game, int team)
            : base(id, game, team, "", "", 1000, 0, 1)                   //TODO   lastPatemer    direction
        {
            m_rect = new Rectangle(-15, -20, 30, 30);
            m_player = player;
            m_player.GamePlayerId = id;
            m_isActive = true;
            m_canGetProp = true;
            Grade = player.PlayerCharacter.Grade;

            TotalAllHurt = 0;
            TotalAllHitTargetCount = 0;
            TotalAllShootCount = 0;
            TotalAllKill = 0;
            TotalAllExperience = 0;
            TotalAllScore = 0;
            TotalAllCure = 0;
            m_weapon = m_player.MainWeapon;
            if (m_weapon != null)
            {
                var ballConfig = BallConfigMgr.FindBall(m_weapon.TemplateID);
                m_mainBallId = ballConfig.Common;
                m_spBallId = ballConfig.Special;
                //m_mainBallId = m_weapon.Property1;
                //m_spBallId = m_weapon.Property2;
            }
            m_loadingProcess = 0;

            InitBuffer(m_player.EquipEffect);
            m_energy = (m_player.PlayerCharacter.Agility / 30 + 240);
            m_maxBlood = (int)((950 + m_player.PlayerCharacter.Grade * 50 + LevelPlusBlood + m_player.PlayerCharacter.Defence / 10) * m_player.GetBaseBlood());
        }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:32,代码来源:Player.cs

示例13: HandleCommand

 public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
 {
     if (game is PVEGame)
     {
         PVEGame pve = game as PVEGame;
         if (pve.BossCardCount + 1 > 0)
         {
             int index = packet.ReadByte();
             if (index < 0 || index > pve.BossCards.Length)
             {
                 if (pve.IsBossWar != "")
                 {
                     pve.TakeBossCard(player);
                 }
                 else pve.TakeCard(player);
             }
             else
             {
                 if (pve.IsBossWar != "")
                 {
                     pve.TakeBossCard(player, index);
                 }
                 else pve.TakeCard(player, index);
             }
         }
     }
 }
开发者ID:geniushuai,项目名称:DDTank-3.0,代码行数:27,代码来源:BossTakeCardCommand.cs

示例14: HandleCommand

 public void HandleCommand(BaseGame game, Player player, GSPacketIn packet)
 {
     if (player.IsAttacking)
     {
         player.UseSpecialSkill();
     }
 }
开发者ID:vancourt,项目名称:BaseGunnyII,代码行数:7,代码来源:StuntCommand.cs

示例15: Window

 public Window(Control parent, BaseGame game)
     : base(parent, game)
 {
     _backColor = Color.Black;
     BackColor = Color.Transparent;
     ForeColor = Color.White;
 }
开发者ID:deccer,项目名称:ValhallaClone,代码行数:7,代码来源:Window.cs


注:本文中的BaseGame类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。