本文整理汇总了C++中vgui::DHANDLE::SetVisible方法的典型用法代码示例。如果您正苦于以下问题:C++ DHANDLE::SetVisible方法的具体用法?C++ DHANDLE::SetVisible怎么用?C++ DHANDLE::SetVisible使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类vgui::DHANDLE
的用法示例。
在下文中一共展示了DHANDLE::SetVisible方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TextEntry
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Tooltip::Tooltip(Panel *parent, const char *text)
{
if (!s_TooltipWindow.Get())
{
s_TooltipWindow = new TextEntry(NULL, "tooltip");
}
s_iTooltipWindowCount++;
// this line prevents the main window from losing focus
// when a tooltip pops up
s_TooltipWindow->MakePopup(false, true);
s_TooltipWindow->SetKeyBoardInputEnabled( false );
s_TooltipWindow->SetMouseInputEnabled( false );
SetText(text);
s_TooltipWindow->SetText(m_Text.Base());
s_TooltipWindow->SetEditable(false);
s_TooltipWindow->SetMultiline(true);
s_TooltipWindow->SetVisible(false);
_displayOnOneLine = false;
_makeVisible = false;
_isDirty = false;
_tooltipDelay = 500; // default delay for opening tooltips
_delay = 0;
}
示例2: BaseTooltip
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
TextTooltip::TextTooltip(Panel *parent, const char *text) : BaseTooltip( parent, text )
{
if (!s_TooltipWindow.Get())
{
s_TooltipWindow = new TextEntry(NULL, "tooltip");
s_TooltipWindow->InvalidateLayout(false, true);
// this bit of hackery is necessary because tooltips don't get ApplySchemeSettings called from their parents
IScheme *pScheme = scheme()->GetIScheme( s_TooltipWindow->GetScheme() );
s_TooltipWindow->SetBgColor(s_TooltipWindow->GetSchemeColor("Tooltip.BgColor", s_TooltipWindow->GetBgColor(), pScheme));
s_TooltipWindow->SetFgColor(s_TooltipWindow->GetSchemeColor("Tooltip.TextColor", s_TooltipWindow->GetFgColor(), pScheme));
s_TooltipWindow->SetBorder(pScheme->GetBorder("ToolTipBorder"));
s_TooltipWindow->SetFont( pScheme->GetFont("DefaultSmall", s_TooltipWindow->IsProportional()));
}
s_iTooltipWindowCount++;
// this line prevents the main window from losing focus
// when a tooltip pops up
s_TooltipWindow->MakePopup(false, true);
s_TooltipWindow->SetKeyBoardInputEnabled( false );
s_TooltipWindow->SetMouseInputEnabled( false );
SetText(text);
s_TooltipWindow->SetText(m_Text.Base());
s_TooltipWindow->SetEditable(false);
s_TooltipWindow->SetMultiline(true);
s_TooltipWindow->SetVisible(false);
}
示例3: HideTooltip
//-----------------------------------------------------------------------------
// Purpose: Display the tooltip
//-----------------------------------------------------------------------------
void Tooltip::HideTooltip()
{
if ( s_TooltipWindow.Get() )
{
s_TooltipWindow->SetVisible(false);
}
_makeVisible = false;
}
示例4: HideTooltip
//-----------------------------------------------------------------------------
// Purpose: Display the tooltip
//-----------------------------------------------------------------------------
void TextTooltip::HideTooltip()
{
if ( s_TooltipWindow.Get() )
{
s_TooltipWindow->SetVisible(false);
}
BaseTooltip::HideTooltip();
}
示例5: SetMainPanel
//-----------------------------------------------------------------------------
// Sets a panel to be the main panel
//-----------------------------------------------------------------------------
void CVsVGuiWindow::SetMainPanel( vgui::EditablePanel * pPanel )
{
Assert( m_hMainPanel.Get() == NULL );
Assert( m_hVGuiContext == vgui::DEFAULT_VGUI_CONTEXT );
m_hMainPanel = pPanel;
m_hMainPanel->SetParent( vgui::surface()->GetEmbeddedPanel() );
m_hMainPanel->SetVisible( true );
m_hMainPanel->SetCursor( vgui::dc_arrow );
m_hVGuiContext = vgui::ivgui()->CreateContext();
vgui::ivgui()->AssociatePanelWithContext( m_hVGuiContext, m_hMainPanel->GetVPanel() );
pPanel->InvalidateLayout();
EnableWindow( m_hWnd, true );
SetFocus( m_hWnd );
}
示例6: PerformLayout
//-----------------------------------------------------------------------------
// Purpose: Display the tooltip
//-----------------------------------------------------------------------------
void TextTooltip::PerformLayout()
{
if ( !ShouldLayout() )
return;
// we're ready, just make us visible
if ( !s_TooltipWindow.Get() )
return;
_isDirty = false;
s_TooltipWindow->SetVisible(true);
s_TooltipWindow->MakePopup( false, true );
s_TooltipWindow->SetKeyBoardInputEnabled( false );
s_TooltipWindow->SetMouseInputEnabled( false );
// relayout the textwindow immediately so that we know it's size
//m_pTextEntry->InvalidateLayout(true);
SizeTextWindow();
PositionWindow( s_TooltipWindow );
}
示例7: PerformLayout
//-----------------------------------------------------------------------------
// Purpose: Display the tooltip
//-----------------------------------------------------------------------------
void Tooltip::PerformLayout()
{
if (!_makeVisible)
return;
if (_delay > system()->GetTimeMillis())
return;
// we're ready, just make us visible
if ( !s_TooltipWindow.Get() )
return;
// We only need to layout when we first become visible
if ( !_isDirty )
return;
_isDirty = false;
s_TooltipWindow->SetVisible(true);
s_TooltipWindow->MakePopup( false, true );
s_TooltipWindow->SetKeyBoardInputEnabled( false );
s_TooltipWindow->SetMouseInputEnabled( false );
IScheme *pScheme = scheme()->GetIScheme( s_TooltipWindow->GetScheme() );
s_TooltipWindow->SetBgColor(s_TooltipWindow->GetSchemeColor("Tooltip.BgColor", s_TooltipWindow->GetBgColor(), pScheme));
s_TooltipWindow->SetFgColor(s_TooltipWindow->GetSchemeColor("Tooltip.TextColor", s_TooltipWindow->GetFgColor(), pScheme));
s_TooltipWindow->SetBorder(pScheme->GetBorder("ToolTipBorder"));
// get cursor position
int cursorX, cursorY;
input()->GetCursorPos(cursorX, cursorY);
// relayout the textwindow immediately so that we know it's size
//m_pTextEntry->InvalidateLayout(true);
SizeTextWindow();
int menuWide, menuTall;
s_TooltipWindow->GetSize(menuWide, menuTall);
// work out where the cursor is and therefore the best place to put the menu
int wide, tall;
surface()->GetScreenSize(wide, tall);
if (wide - menuWide > cursorX)
{
cursorY += 20;
// menu hanging right
if (tall - menuTall > cursorY)
{
// menu hanging down
s_TooltipWindow->SetPos(cursorX, cursorY);
}
else
{
// menu hanging up
s_TooltipWindow->SetPos(cursorX, cursorY - menuTall - 20);
}
}
else
{
// menu hanging left
if (tall - menuTall > cursorY)
{
// menu hanging down
s_TooltipWindow->SetPos(cursorX - menuWide, cursorY);
}
else
{
// menu hanging up
s_TooltipWindow->SetPos(cursorX - menuWide, cursorY - menuTall - 20 );
}
}
}
示例8: ImageButton
CASW_VGUI_Info_Message::CASW_VGUI_Info_Message( vgui::Panel *pParent, const char *pElementName, C_ASW_Info_Message* pMessage )
: vgui::Panel( pParent, pElementName ),
CASW_VGUI_Ingame_Panel()
{
//input->MouseEvent(0, false); // unclick all our mouse buttons when this panel pops up (so firing doesn't get stuck on)
if (g_hCurrentInfoPanel.Get())
{
g_hCurrentInfoPanel->MarkForDeletion();
g_hCurrentInfoPanel->SetVisible(false);
}
g_hCurrentInfoPanel = this;
m_hMessage = pMessage;
for (int i=0;i<4;i++)
{
m_pLine[i] = new vgui::WrappedLabel(this, "InfoMessageLabel", "");
m_pLine[i]->SetContentAlignment(vgui::Label::a_northwest);
m_pLine[i]->SetMouseInputEnabled(false);
}
m_pOkayButton = new ImageButton(this, "OkayButton", "#asw_close");
m_pOkayButton->AddActionSignalTarget(this);
KeyValues *msg = new KeyValues("Command");
msg->SetString("command", "OkayButton");
m_pOkayButton->SetCommand(msg);
m_pMessageImage = new vgui::ImagePanel(this, "MessageImage");
m_pMessageImage->SetVisible(false);
m_pMessageImage->SetShouldScaleImage(true);
m_szImageName[0] = '\0';
if (ShouldAddLogButton())
{
m_pLogButton = new ImageButton(this, "LogButton", "#asw_message_log");
m_pLogButton->AddActionSignalTarget(this);
KeyValues *msg = new KeyValues("Command");
msg->SetString("command", "MessageLog");
m_pLogButton->SetCommand(msg);
}
else
{
Msg(" so not adding it\n");
m_pLogButton = NULL;
}
// find use key bind
char lkeybuffer[12];
Q_snprintf(lkeybuffer, sizeof(lkeybuffer), "%s", ASW_FindKeyBoundTo("+use"));
Q_strupr(lkeybuffer);
// copy the found key into wchar_t format (localize it if it's a token rather than a normal keyname)
wchar_t keybuffer[24];
if (lkeybuffer[0] == '#')
{
const wchar_t *pLocal = g_pVGuiLocalize->Find(lkeybuffer);
if (pLocal)
wcsncpy(keybuffer, pLocal, 24);
else
g_pVGuiLocalize->ConvertANSIToUnicode(lkeybuffer, keybuffer, sizeof(keybuffer));
}
else
g_pVGuiLocalize->ConvertANSIToUnicode(lkeybuffer, keybuffer, sizeof(keybuffer));
// look up close text localised
const wchar_t *pLocal = g_pVGuiLocalize->Find("#asw_close");
if (pLocal)
{
// join use key and close text together
wchar_t buffer[ 256 ];
g_pVGuiLocalize->ConstructString( buffer, sizeof(buffer), g_pVGuiLocalize->Find("#asw_use_icon_format"), 2, keybuffer, pLocal );
// set label
m_pOkayButton->SetText(buffer);
}
if (GetControllerFocus())
{
GetControllerFocus()->AddToFocusList(m_pOkayButton);
GetControllerFocus()->SetFocusPanel(m_pOkayButton);
if (m_pLogButton)
{
GetControllerFocus()->AddToFocusList(m_pLogButton);
}
}
m_bClosingMessage = false;
CLocalPlayerFilter filter;
// check for a special sound in the info message
const char *pszSound = pMessage ? pMessage->GetSound() : NULL;
if (pszSound && Q_strlen(pszSound) > 0)
{
StopInfoMessageSound();
EmitSound_t ep;
ep.m_pSoundName = pszSound;
ep.m_flVolume = 1.0f;
ep.m_nPitch = PITCH_NORM;
ep.m_SoundLevel = SNDLVL_NONE;
ep.m_nChannel = CHAN_STATIC;
//.........这里部分代码省略.........