本文整理汇总了C++中vgui::DHANDLE::DisplayLoggedInElsewhereError方法的典型用法代码示例。如果您正苦于以下问题:C++ DHANDLE::DisplayLoggedInElsewhereError方法的具体用法?C++ DHANDLE::DisplayLoggedInElsewhereError怎么用?C++ DHANDLE::DisplayLoggedInElsewhereError使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类vgui::DHANDLE
的用法示例。
在下文中一共展示了DHANDLE::DisplayLoggedInElsewhereError方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnDisconnectFromServer
//-----------------------------------------------------------------------------
// Purpose: Called when the game disconnects from a server
//-----------------------------------------------------------------------------
void CGameUI::OnDisconnectFromServer( uint8 eSteamLoginFailure )
{
m_iGameIP = 0;
m_iGameConnectionPort = 0;
m_iGameQueryPort = 0;
if ( g_hLoadingBackgroundDialog )
{
vgui::ivgui()->PostMessage( g_hLoadingBackgroundDialog, new KeyValues("DisconnectedFromGame"), NULL );
}
g_VModuleLoader.PostMessageToAllModules(new KeyValues("DisconnectedFromGame"));
if ( eSteamLoginFailure == STEAMLOGINFAILURE_NOSTEAMLOGIN )
{
if ( g_hLoadingDialog )
{
g_hLoadingDialog->DisplayNoSteamConnectionError();
}
}
else if ( eSteamLoginFailure == STEAMLOGINFAILURE_VACBANNED )
{
if ( g_hLoadingDialog )
{
g_hLoadingDialog->DisplayVACBannedError();
}
}
else if ( eSteamLoginFailure == STEAMLOGINFAILURE_LOGGED_IN_ELSEWHERE )
{
if ( g_hLoadingDialog )
{
g_hLoadingDialog->DisplayLoggedInElsewhereError();
}
}
}