本文整理汇总了C++中vgui::DHANDLE::SetKeyBoardInputEnabled方法的典型用法代码示例。如果您正苦于以下问题:C++ DHANDLE::SetKeyBoardInputEnabled方法的具体用法?C++ DHANDLE::SetKeyBoardInputEnabled怎么用?C++ DHANDLE::SetKeyBoardInputEnabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类vgui::DHANDLE
的用法示例。
在下文中一共展示了DHANDLE::SetKeyBoardInputEnabled方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TextEntry
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Tooltip::Tooltip(Panel *parent, const char *text)
{
if (!s_TooltipWindow.Get())
{
s_TooltipWindow = new TextEntry(NULL, "tooltip");
}
s_iTooltipWindowCount++;
// this line prevents the main window from losing focus
// when a tooltip pops up
s_TooltipWindow->MakePopup(false, true);
s_TooltipWindow->SetKeyBoardInputEnabled( false );
s_TooltipWindow->SetMouseInputEnabled( false );
SetText(text);
s_TooltipWindow->SetText(m_Text.Base());
s_TooltipWindow->SetEditable(false);
s_TooltipWindow->SetMultiline(true);
s_TooltipWindow->SetVisible(false);
_displayOnOneLine = false;
_makeVisible = false;
_isDirty = false;
_tooltipDelay = 500; // default delay for opening tooltips
_delay = 0;
}
示例2: BaseTooltip
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
TextTooltip::TextTooltip(Panel *parent, const char *text) : BaseTooltip( parent, text )
{
if (!s_TooltipWindow.Get())
{
s_TooltipWindow = new TextEntry(NULL, "tooltip");
s_TooltipWindow->InvalidateLayout(false, true);
// this bit of hackery is necessary because tooltips don't get ApplySchemeSettings called from their parents
IScheme *pScheme = scheme()->GetIScheme( s_TooltipWindow->GetScheme() );
s_TooltipWindow->SetBgColor(s_TooltipWindow->GetSchemeColor("Tooltip.BgColor", s_TooltipWindow->GetBgColor(), pScheme));
s_TooltipWindow->SetFgColor(s_TooltipWindow->GetSchemeColor("Tooltip.TextColor", s_TooltipWindow->GetFgColor(), pScheme));
s_TooltipWindow->SetBorder(pScheme->GetBorder("ToolTipBorder"));
s_TooltipWindow->SetFont( pScheme->GetFont("DefaultSmall", s_TooltipWindow->IsProportional()));
}
s_iTooltipWindowCount++;
// this line prevents the main window from losing focus
// when a tooltip pops up
s_TooltipWindow->MakePopup(false, true);
s_TooltipWindow->SetKeyBoardInputEnabled( false );
s_TooltipWindow->SetMouseInputEnabled( false );
SetText(text);
s_TooltipWindow->SetText(m_Text.Base());
s_TooltipWindow->SetEditable(false);
s_TooltipWindow->SetMultiline(true);
s_TooltipWindow->SetVisible(false);
}
示例3: PerformLayout
//-----------------------------------------------------------------------------
// Purpose: Display the tooltip
//-----------------------------------------------------------------------------
void TextTooltip::PerformLayout()
{
if ( !ShouldLayout() )
return;
// we're ready, just make us visible
if ( !s_TooltipWindow.Get() )
return;
_isDirty = false;
s_TooltipWindow->SetVisible(true);
s_TooltipWindow->MakePopup( false, true );
s_TooltipWindow->SetKeyBoardInputEnabled( false );
s_TooltipWindow->SetMouseInputEnabled( false );
// relayout the textwindow immediately so that we know it's size
//m_pTextEntry->InvalidateLayout(true);
SizeTextWindow();
PositionWindow( s_TooltipWindow );
}
示例4: PerformLayout
//-----------------------------------------------------------------------------
// Purpose: Display the tooltip
//-----------------------------------------------------------------------------
void Tooltip::PerformLayout()
{
if (!_makeVisible)
return;
if (_delay > system()->GetTimeMillis())
return;
// we're ready, just make us visible
if ( !s_TooltipWindow.Get() )
return;
// We only need to layout when we first become visible
if ( !_isDirty )
return;
_isDirty = false;
s_TooltipWindow->SetVisible(true);
s_TooltipWindow->MakePopup( false, true );
s_TooltipWindow->SetKeyBoardInputEnabled( false );
s_TooltipWindow->SetMouseInputEnabled( false );
IScheme *pScheme = scheme()->GetIScheme( s_TooltipWindow->GetScheme() );
s_TooltipWindow->SetBgColor(s_TooltipWindow->GetSchemeColor("Tooltip.BgColor", s_TooltipWindow->GetBgColor(), pScheme));
s_TooltipWindow->SetFgColor(s_TooltipWindow->GetSchemeColor("Tooltip.TextColor", s_TooltipWindow->GetFgColor(), pScheme));
s_TooltipWindow->SetBorder(pScheme->GetBorder("ToolTipBorder"));
// get cursor position
int cursorX, cursorY;
input()->GetCursorPos(cursorX, cursorY);
// relayout the textwindow immediately so that we know it's size
//m_pTextEntry->InvalidateLayout(true);
SizeTextWindow();
int menuWide, menuTall;
s_TooltipWindow->GetSize(menuWide, menuTall);
// work out where the cursor is and therefore the best place to put the menu
int wide, tall;
surface()->GetScreenSize(wide, tall);
if (wide - menuWide > cursorX)
{
cursorY += 20;
// menu hanging right
if (tall - menuTall > cursorY)
{
// menu hanging down
s_TooltipWindow->SetPos(cursorX, cursorY);
}
else
{
// menu hanging up
s_TooltipWindow->SetPos(cursorX, cursorY - menuTall - 20);
}
}
else
{
// menu hanging left
if (tall - menuTall > cursorY)
{
// menu hanging down
s_TooltipWindow->SetPos(cursorX - menuWide, cursorY);
}
else
{
// menu hanging up
s_TooltipWindow->SetPos(cursorX - menuWide, cursorY - menuTall - 20 );
}
}
}