当前位置: 首页>>代码示例>>C++>>正文


C++ DHANDLE::Get方法代码示例

本文整理汇总了C++中vgui::DHANDLE::Get方法的典型用法代码示例。如果您正苦于以下问题:C++ DHANDLE::Get方法的具体用法?C++ DHANDLE::Get怎么用?C++ DHANDLE::Get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vgui::DHANDLE的用法示例。


在下文中一共展示了DHANDLE::Get方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetProgressLevelName

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CGameUI::SetProgressLevelName( const char *levelName )
{
	MEM_ALLOC_CREDIT();
	if ( g_hLoadingBackgroundDialog )
	{
		KeyValues *pKV = new KeyValues( "ProgressLevelName" );
		pKV->SetString( "levelName", levelName );
		vgui::ivgui()->PostMessage( g_hLoadingBackgroundDialog, pKV, NULL );
	}

	if ( g_hLoadingDialog.Get() )
	{
		// TODO: g_hLoadingDialog->SetLevelName( levelName );
	}
}
开发者ID:benpye,项目名称:aswscratch,代码行数:18,代码来源:gameui_interface.cpp

示例2: SetProgressBarStatusText

//-----------------------------------------------------------------------------
// Purpose: sets loading info text
//-----------------------------------------------------------------------------
bool CGameUI::SetProgressBarStatusText(const char *statusText)
{
	if (!g_hLoadingDialog.Get())
		return false;

	if (!statusText)
		return false;

	if (!stricmp(statusText, m_szPreviousStatusText))
		return false;

	g_hLoadingDialog->SetStatusText(statusText);
	Q_strncpy(m_szPreviousStatusText, statusText, sizeof(m_szPreviousStatusText));
	return true;
}
开发者ID:BenLubar,项目名称:SwarmDirector2,代码行数:18,代码来源:gameui_interface.cpp

示例3: ShowInGameBriefing

void ShowInGameBriefing()
{
	using namespace vgui;

	C_ASW_Player *pPlayer = C_ASW_Player::GetLocalASWPlayer();
	if (!pPlayer)
		return;

	if (engine->IsLevelMainMenuBackground())		// don't show player list on main menu
	{		
		return;
	}
	vgui::Panel *pContainer = GetClientMode()->GetViewport()->FindChildByName("InGameBriefingContainer", true);
	if (pContainer)	
	{
		pContainer->SetVisible(false);
		pContainer->MarkForDeletion();
		pContainer = NULL;
		return;
	}

	if (g_hBriefingFrame.Get() || GetClientModeASW()->m_hCampaignFrame.Get() || GetClientModeASW()->m_hMissionCompleteFrame.Get())
	{
		return;
	}

	vgui::Frame* pFrame = new InGameMissionPanelFrame( GetClientMode()->GetViewport(), "InGameBriefingContainer" );
	HScheme scheme = vgui::scheme()->LoadSchemeFromFile("resource/SwarmSchemeNew.res", "SwarmSchemeNew");
	pFrame->SetScheme(scheme);		

	// the panel to show the info
	CNB_Mission_Panel *missionpanel = new CNB_Mission_Panel( pFrame, "MissionPanel" );
	missionpanel->SetVisible( true );	

	if (!pFrame)
	{
		Msg("Error: ingame briefing frame was closed immediately on opening\n");
	}
	else
	{
		pFrame->RequestFocus();
		pFrame->SetVisible(true);
		pFrame->SetEnabled(true);
		pFrame->SetKeyBoardInputEnabled(false);
		pFrame->SetZPos(200);		
		GetClientModeASW()->m_hInGameBriefingFrame = pFrame;
	}
}
开发者ID:BenLubar,项目名称:SwarmDirector2,代码行数:48,代码来源:c_asw_concommands.cpp

示例4: ShowTooltip

//-----------------------------------------------------------------------------
// Purpose: Display the tooltip
//-----------------------------------------------------------------------------
void Tooltip::ShowTooltip(Panel *currentPanel)
{
	if ( s_TooltipWindow.Get() )
	{
		int nLen = s_TooltipWindow->GetTextLength();
		char *pBuf = (char*)_alloca( nLen+1 );
		s_TooltipWindow->GetText( pBuf, nLen+1 );
		Panel *pCurrentParent = s_TooltipWindow->GetParent();

		_isDirty = _isDirty || ( pCurrentParent != currentPanel );
		s_TooltipWindow->SetText( m_Text.Base() );
		s_TooltipWindow->SetParent(currentPanel);
	}
	_makeVisible = true;

	PerformLayout();
}
开发者ID:,项目名称:,代码行数:20,代码来源:

示例5: SizeTextWindow

//-----------------------------------------------------------------------------
// Purpose: Size the text window so all the text fits inside it.
//-----------------------------------------------------------------------------
void Tooltip::SizeTextWindow()
{
	if ( !s_TooltipWindow.Get() )
		return;

	if (_displayOnOneLine)
	{
		// We want the tool tip to be one line
		s_TooltipWindow->SetMultiline(false);
		s_TooltipWindow->SetToFullWidth();
	}
	else
	{
		// We want the tool tip to be one line
		s_TooltipWindow->SetMultiline(false);
		s_TooltipWindow->SetToFullWidth();
		int wide, tall;
		s_TooltipWindow->GetSize( wide, tall );
		double newWide = sqrt( (2.0/1) * wide * tall );
		double newTall = (1/2) * newWide;
		s_TooltipWindow->SetMultiline(true);
		s_TooltipWindow->SetSize((int)newWide, (int)newTall );
		s_TooltipWindow->SetToFullHeight();
		
		s_TooltipWindow->GetSize( wide, tall );
		
		if (( wide < 100 ) && ( s_TooltipWindow->GetNumLines() == 2) ) 
		{
			s_TooltipWindow->SetMultiline(false);
			s_TooltipWindow->SetToFullWidth();	
		}
		else
		{
			
			while ( (float)wide/(float)tall < 2 )
			{
				s_TooltipWindow->SetSize( wide + 1, tall );
				s_TooltipWindow->SetToFullHeight();
				s_TooltipWindow->GetSize( wide, tall );
			}
		}
		s_TooltipWindow->GetSize( wide, tall );
	//	ivgui()->DPrintf("End Ratio: %f\n", (float)wide/(float)tall);		
	}
}
开发者ID:,项目名称:,代码行数:48,代码来源:

示例6: StopProgressBar

//-----------------------------------------------------------------------------
// Purpose: stops progress bar, displays error if necessary
//-----------------------------------------------------------------------------
void CGameUI::StopProgressBar(bool bError, const char *failureReason, const char *extendedReason)
{
	if (!g_hLoadingDialog.Get())
		return;

	if ( !IsX360() && bError )
	{
		// turn the dialog to error display mode
		g_hLoadingDialog->DisplayGenericError(failureReason, extendedReason);
	}
	else
	{
		// close loading dialog
		g_hLoadingDialog->Close();
		g_hLoadingDialog = NULL;
	}
	// should update the background to be in a transition here
}
开发者ID:DonnaLisa,项目名称:swarm-deferred,代码行数:21,代码来源:gameui_interface.cpp

示例7: SetMainPanel

//-----------------------------------------------------------------------------
// Sets a panel to be the main panel
//-----------------------------------------------------------------------------
void CVsVGuiWindow::SetMainPanel( vgui::EditablePanel * pPanel )
{
	Assert( m_hMainPanel.Get() == NULL );
	Assert( m_hVGuiContext == vgui::DEFAULT_VGUI_CONTEXT );

	m_hMainPanel = pPanel;

	m_hMainPanel->SetParent( vgui::surface()->GetEmbeddedPanel() );
	m_hMainPanel->SetVisible( true );
	m_hMainPanel->SetCursor( vgui::dc_arrow );

	m_hVGuiContext = vgui::ivgui()->CreateContext();
	vgui::ivgui()->AssociatePanelWithContext( m_hVGuiContext, m_hMainPanel->GetVPanel() );

	pPanel->InvalidateLayout();

	EnableWindow( m_hWnd, true );
	SetFocus( m_hWnd );
}
开发者ID:DeadZoneLuna,项目名称:SourceEngine2007,代码行数:22,代码来源:VsVguiWindow.cpp

示例8: OnCommand

void CBaseActionPlaySoundStartDialog::OnCommand( char const *command )
{
	if ( !Q_strcasecmp( command, "choosesound" ) )
	{
		if ( !m_hFileOpenDialog.Get() )
		{
			m_hFileOpenDialog = new vgui::FileOpenDialog( this, "Choose .wav file", true );
		}
		if ( m_hFileOpenDialog )
		{
			char startPath[ MAX_PATH ];
			Q_strncpy( startPath, com_gamedir, sizeof( startPath ) );
			COM_FixSlashes( startPath );
			m_hFileOpenDialog->SetStartDirectory( va( "%s/sound", startPath ) );
			m_hFileOpenDialog->DoModal( false );
		}
		return;
	}
	
	BaseClass::OnCommand( command );
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:21,代码来源:cl_demoactioneditors.cpp

示例9:

CASW_VGUI_Info_Message::~CASW_VGUI_Info_Message()
{
	if (GetControllerFocus())
	{
		GetControllerFocus()->RemoveFromFocusList(m_pOkayButton);
		if (m_pLogButton)
			GetControllerFocus()->RemoveFromFocusList(m_pLogButton);
	}
	g_asw_iGUIWindowsOpen--;
	if (g_hCurrentInfoPanel.Get() == this)
		g_hCurrentInfoPanel = NULL;

	NotifyServerOfClose();

	if ( !asw_info_sound_continue.GetBool() )
	{
		StopInfoMessageSound();
	}

	ASWInput()->SetCameraFixed( false );
}
开发者ID:Au-heppa,项目名称:swarm-sdk,代码行数:21,代码来源:asw_vgui_info_message.cpp

示例10: PerformLayout

//-----------------------------------------------------------------------------
// Purpose: Display the tooltip
//-----------------------------------------------------------------------------
void TextTooltip::PerformLayout()
{
	if ( !ShouldLayout() )
		return;
	// we're ready, just make us visible
	if ( !s_TooltipWindow.Get() )
		return;

	_isDirty = false;

	s_TooltipWindow->SetVisible(true);
	s_TooltipWindow->MakePopup( false, true );
	s_TooltipWindow->SetKeyBoardInputEnabled( false );
	s_TooltipWindow->SetMouseInputEnabled( false );

	// relayout the textwindow immediately so that we know it's size
	//m_pTextEntry->InvalidateLayout(true);

	SizeTextWindow();
	PositionWindow( s_TooltipWindow );
}
开发者ID:Baer42,项目名称:source-sdk-2013,代码行数:24,代码来源:Tooltip.cpp

示例11: StartProgressBar

//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CGameUI::StartProgressBar(const char *progressType, int progressSteps)
{
//	TRACE_FUNCTION("CGameUI::StartProgressBar");

	if (!g_hLoadingDialog.Get())
	{
		g_hLoadingDialog = new CLoadingDialog(staticPanel);
	}

	// close the start menu
	staticPanel->SetBackgroundRenderState(CBasePanel::BACKGROUND_LOADING);
	m_pszCurrentProgressType = progressType;
	if (m_flProgressStartTime < 0.001f)
	{
		m_flProgressStartTime = (float)vgui::system()->GetCurrentTime();
	}

	// open a loading dialog
	g_hLoadingDialog->SetProgressRange(0 , progressSteps); 
	g_hLoadingDialog->SetProgressPoint(0);
	g_hLoadingDialog->DisplayProgressBar(progressType, "invalid");
}
开发者ID:RaisingTheDerp,项目名称:raisingthebar,代码行数:25,代码来源:GameUI_Interface.cpp

示例12: ShowTooltip

//-----------------------------------------------------------------------------
// Purpose: Display the tooltip
//-----------------------------------------------------------------------------
void TextTooltip::ShowTooltip(Panel *currentPanel)
{
	if ( s_TooltipWindow.Get() )
	{
		int nLen = s_TooltipWindow->GetTextLength();

		if ( nLen <= 0 )
		{
			// Empty tool tip, no need to show it
			_makeVisible = false;
			return;
		}

		char *pBuf = (char*)_alloca( nLen+1 );
		s_TooltipWindow->GetText( pBuf, nLen+1 );
		Panel *pCurrentParent = s_TooltipWindow->GetParent();

		_isDirty = _isDirty || ( pCurrentParent != currentPanel );
		s_TooltipWindow->SetText( m_Text.Base() );
		s_TooltipWindow->SetParent(currentPanel);
	}
	BaseTooltip::ShowTooltip( currentPanel );
}
开发者ID:Baer42,项目名称:source-sdk-2013,代码行数:26,代码来源:Tooltip.cpp

示例13: SetText

//-----------------------------------------------------------------------------
// Purpose: Set the tooltip text
//-----------------------------------------------------------------------------
void Tooltip::SetText(const char *text)
{
	if (!text)
	{
		text = "";
	}

	if (m_Text.Size() > 0)
	{
		m_Text.RemoveAll();
	}

	for (unsigned int i = 0; i < strlen(text); i++)
	{
		m_Text.AddToTail(text[i]);
	}
	m_Text.AddToTail('\0');
	
	if (s_TooltipWindow.Get())
	{
		s_TooltipWindow->SetText(m_Text.Base());
	}
}
开发者ID:chrizonix,项目名称:RCBot2,代码行数:26,代码来源:Tooltip.cpp

示例14: TextEntry

//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
Tooltip::Tooltip(Panel *parent, const char *text) 
{
	if (!s_TooltipWindow.Get())
	{
		s_TooltipWindow = new TextEntry(NULL, "tooltip");
	}
	s_iTooltipWindowCount++;

	// this line prevents the main window from losing focus
	// when a tooltip pops up
	s_TooltipWindow->MakePopup(false, true);
	
	SetText(text);
	s_TooltipWindow->SetText(m_Text.Base());
	s_TooltipWindow->SetEditable(false);
	s_TooltipWindow->SetMultiline(true);
	s_TooltipWindow->SetVisible(false);

	_displayOnOneLine = false;
	_makeVisible = false;

	_tooltipDelay = 500; // default delay for opening tooltips
	_delay = 0;
}
开发者ID:chrizonix,项目名称:RCBot2,代码行数:27,代码来源:Tooltip.cpp

示例15: ShowPlayerList

void ShowPlayerList()
{
	if ( gpGlobals->maxClients <= 1 )
		return;

	using namespace vgui;

	C_ASW_Player *pPlayer = C_ASW_Player::GetLocalASWPlayer();
	if (!pPlayer)
		return;

	if (engine->IsLevelMainMenuBackground())		// don't show player list on main menu
	{		
		return;
	}
	vgui::Panel *pContainer = GetClientMode()->GetViewport()->FindChildByName("g_PlayerListFrame", true);
	if (pContainer)	
	{
		pContainer->SetVisible(false);
		pContainer->MarkForDeletion();
		pContainer = NULL;
		return;
	}

	vgui::Frame* pFrame = NULL;

	if (g_hBriefingFrame.Get())
		pContainer = new PlayerListContainer( g_hBriefingFrame.Get(), "g_PlayerListFrame" );
	else
	{
		if (GetClientModeASW()->m_hCampaignFrame.Get())
		{
			pContainer = new PlayerListContainer( GetClientModeASW()->m_hCampaignFrame.Get(), "g_PlayerListFrame" );
		}
		else
		{
			if (GetClientModeASW()->m_hMissionCompleteFrame.Get())
			{
				pContainer = new PlayerListContainer( GetClientModeASW()->m_hMissionCompleteFrame.Get(), "g_PlayerListFrame" );
			}
			else
			{
				pFrame = new PlayerListContainerFrame( GetClientMode()->GetViewport(), "g_PlayerListFrame" );
				pContainer = pFrame;
			}
		}
	}
	HScheme scheme = vgui::scheme()->LoadSchemeFromFile("resource/SwarmSchemeNew.res", "SwarmSchemeNew");
	pContainer->SetScheme(scheme);		

	// the panel to show the info
	PlayerListPanel *playerlistpanel = new PlayerListPanel( pContainer, "PlayerListPanel" );
	playerlistpanel->SetVisible( true );

	if (!pContainer)
	{
		Msg("Error: Player list pContainer frame was closed immediately on opening\n");
	}
	else
	{
		pContainer->RequestFocus();
		pContainer->SetVisible(true);
		pContainer->SetEnabled(true);
		pContainer->SetKeyBoardInputEnabled(false);
		pContainer->SetZPos(200);		
	}
}
开发者ID:BenLubar,项目名称:SwarmDirector2,代码行数:67,代码来源:c_asw_concommands.cpp


注:本文中的vgui::DHANDLE::Get方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。