本文整理汇总了C++中object::add_endurance方法的典型用法代码示例。如果您正苦于以下问题:C++ object::add_endurance方法的具体用法?C++ object::add_endurance怎么用?C++ object::add_endurance使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类object
的用法示例。
在下文中一共展示了object::add_endurance方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: on_miss
mixed on_miss( object actor, object weapon, mapping wc, object target,
int speed, int flag ) {
int check;
if (flag & ATT_NO_COUNTER)
return;
target->add_endurance(-1);
target->add_readiness(-query_readiness_cost());
target->set_stance( ST_LYING );
check = target->skill_check("combat.technique.counter", speed * 5);
if( !check )
return ({"counter",(["blunt":0]),"~Targ ~vertfail ~post attempt at throwing ~name."});
示例2: tick
void tick() {
if (!vict->query_is_living())
destruct(this_object());
switch (type) {
case "mana": vict->add_mana(speed); break;
case "endurance": vict->add_endurance(speed); break;
default: vict->add_hp(speed);
}
msg_object(vict,"You feel energy returning to your body.");
size -= speed;
if (speed >= size)
speed = size;
if (size <= 0)
destruct(this_object());
call_out("tick",5);
}