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C++ object::CreateParticle方法代码示例

本文整理汇总了C++中object::CreateParticle方法的典型用法代码示例。如果您正苦于以下问题:C++ object::CreateParticle方法的具体用法?C++ object::CreateParticle怎么用?C++ object::CreateParticle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在object的用法示例。


在下文中一共展示了object::CreateParticle方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: JumpEffect

func JumpEffect(object clonk, dir)
{
	var from, to;

	if (dir == "Up")
	{
		from = 50; 
		to = 130;
	}
	if (dir == "Left")
	{
		from = -30; 
		to = 50;
	}
	if (dir == "Right")
	{
		from = 130; 
		to = 210;
	}
	if (dir == "Down")
	{
		from = 230; 
		to = 310;
	}

	clonk->Sound("Fire::Inflame", false, 30, nil, nil, nil, -100);
	
	var trailparticles =
	{
		Size = PV_Linear(0, 20),
		Alpha = PV_Linear(255, 0),
		OnCollision = PC_Die(),
		CollisionVertex = 0,
		DampingX = 900, DampingY = 900,
		BlitMode = GFX_BLIT_Additive
	};
	trailparticles = Particles_Colored(trailparticles, GetPlayerColor(clonk->GetOwner()));
	for(var i = from; i < to; i+=5)
	{
		var r = 10;
		var x = Cos(i, r);
		var y = Sin(i, r);
		clonk->CreateParticle("Shockwave", x, y, Cos(i, r), Sin(i, r), 60, trailparticles, 2);
	}
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:45,代码来源:Script.c

示例2: BlockEffect

func BlockEffect(object clonk, int radius)
{
	var trailparticles =
	{
		Size = PV_KeyFrames(0, 0, 0, 200, PV_Random(10, 25), 1000, 0),
		Alpha = PV_Linear(255, 0),
		OnCollision = PC_Die(),
		CollisionVertex = 0,
		DampingX = 900, DampingY = 900,
		BlitMode = GFX_BLIT_Additive
	};
	trailparticles = Particles_Colored(trailparticles, GetPlayerColor(clonk->GetOwner()));
	
	clonk->CreateParticle("Shockwave",
		PV_Sin(PV_Random(0, 360, 0, 1), PV_Random(radius - 1, radius + 1, 0, 2)),
		PV_Cos(PV_Random(0, 360, 0, 1), PV_Random(radius - 1, radius + 1, 0, 2)),
		PV_Random(-5, 5), PV_Random(-5, 5), PV_Random(20, 30), trailparticles, 100);
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:18,代码来源:Script.c

示例3: FxTimeHitTimer

func FxTimeHitTimer(object target, proplist effect, int time)
{
	var lightning =
	{
		Prototype = Particles_ElectroSpark2(),
		Size = PV_Linear(PV_Random(2,5),0),
		BlitMode = GFX_BLIT_Additive,
		Rotation = PV_Random(0,360),
		R = 255,
		G = 150,
		B = 50,
		Attach = ATTACH_Front | ATTACH_MoveRelative,
	};
	
	target->CreateParticle("Lightning", RandomX(-5, 5), RandomX(-10, 10), 0, 0, 10, lightning, 2);
	
	if(time > 40)
		return -1;
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:19,代码来源:Script.c

示例4: FxBlockedTimer

func FxBlockedTimer(object target, proplist fx, int time)
{
	if(time >= BlockDur)
		return -1;
	
	var lightning =
	{
		Prototype = Particles_ElectroSpark2(),
		Size = PV_Linear(PV_Random(3,6),0),
		BlitMode = GFX_BLIT_Additive,
		Rotation = PV_Random(0,360),
		R = 100,
		G = 100,
		B = pB,
		Attach = ATTACH_Front,
	};
	
	target->CreateParticle("Lightning", RandomX(-6, 6), RandomX(-6, 6), 0, 0, 20, lightning, 3);
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:19,代码来源:Script.c


注:本文中的object::CreateParticle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。