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C++ object::SetAction方法代码示例

本文整理汇总了C++中object::SetAction方法的典型用法代码示例。如果您正苦于以下问题:C++ object::SetAction方法的具体用法?C++ object::SetAction怎么用?C++ object::SetAction使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在object的用法示例。


在下文中一共展示了object::SetAction方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FxFireDashStop

func FxFireDashStop(object target, proplist effect, int reason, bool temporary)
{
	if(temporary)
		return;
	
	target->Unstuck();
	target->SetObjectLayer(nil);
	
	target->SetAction("Jump");
	ExplosionEffect(effect.Size2, target->GetX(), target->GetY(),0,0,0);
	
	for(var o in FindObjects(Find_Distance(effect.Size2, target->GetX(), target->GetY()), Find_Func("CanBeHit", target)))
	{
		if(o->GetOwner() == target->GetOwner())
			continue;
			
		var angle = Angle(target->GetX(), target->GetY(), o->GetX(), o->GetY());
		
		o->AddFireHitEffect();
		o->Fling(Sin(angle, 8), -Cos(angle, 8) - 2);
		target->WeaponDamage(o, effect.SpellDamage2);
	}
	
	target->CastObjects(Flame, RandomX(6,8), RandomX(10,25));
	//effect.marker->RemoveObject();
	//effect.clonk->MakeHitable(true);

}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:28,代码来源:Script.c

示例2: Dlg_Pyrit_Init

func Dlg_Pyrit_Init(object clonk)
{
	// Clonk moves slowly.
	clonk.ActMap = { Prototype = Clonk.ActMap, Walk = { Prototype = Clonk.ActMap.Walk } };
	clonk.ActMap.Walk.Speed /= 3;
	clonk->SetAction("Walk");
	// Hammering animation
	AddEffect("PyritHammering", clonk, 1, Pyrit_Hammer_SwingTime+5, this);
	return true;
}
开发者ID:Fulgen301,项目名称:openclonk,代码行数:10,代码来源:DlgPyrit.c

示例3: Dlg_Lara_Init

func Dlg_Lara_Init(object clonk)
{
	// Clonk movement speed adjustment.
	clonk.ActMap = { Prototype = Clonk.ActMap, Walk = { Prototype = Clonk.ActMap.Walk } };
	clonk.ActMap.Walk.Speed /= 2;
	clonk->SetAction("Walk");
	// Carrying stuff around
	AddEffect("LaraWalking", clonk, 1, 12, this);
  return true;
}
开发者ID:Fulgen301,项目名称:openclonk,代码行数:10,代码来源:DlgLara.c

示例4: Dlg_Pyrit_Init

func Dlg_Pyrit_Init(object clonk)
{
	// Pyit has a red hat!
	clonk->AttachMesh(Hat, "skeleton_head", "main", Trans_Translate(5500, 0, 0));
	// Clonk moves slowly.
	clonk.ActMap = { Prototype = Clonk.ActMap, Walk = { Prototype = Clonk.ActMap.Walk } };
	clonk.ActMap.Walk.Speed /= 3;
	clonk->SetAction("Walk");
	// Hammering animation
	AddEffect("PyritHammering", clonk, 1, Pyrit_Hammer_SwingTime+5, this);
	return true;
}
开发者ID:772,项目名称:openclonk,代码行数:12,代码来源:DlgPyrit.c

示例5: FxAttack_PanicStart

func FxAttack_PanicStart(object c, proplist fx, int temp)
{
	if (temp) return;
	// high walk speed
	c.ActMap = { Prototype = Clonk.ActMap, Walk = { Prototype = Clonk.ActMap.Walk } };
	c.ActMap.Walk.Speed = c.ActMap.Walk.Speed * 3 / 2;
	c->SetAction("Walk");
	// drop heavy stuff
	var item = c->Contents();
	if (item && item->~IsBarrel()) item->Exit();
	// start running
	FxAttack_PanicTimer(c, fx, 0);
	return FX_OK;
}
开发者ID:772,项目名称:openclonk,代码行数:14,代码来源:SeqAttack.c

示例6: ControlUse

public func ControlUse(object clonk, int x, int y)
{
	x = LandscapeWidth() / 2 + 100;
	y = baseHeight - 20;	
	DrawParticleLine("Flash", 0,0,-GetX()+x,-GetY()+y, 3, 0, 0, 8, {Prototype = Particles_Flash(), Size = 20, R = 50, G = 50, B = 255});

	// Make sure the clonk loses the attach procedure.
	var action = clonk->GetAction();
	if (action && clonk.ActMap[action].Procedure == DFA_ATTACH)
		clonk->SetAction("Jump");
	clonk->SetPosition(x, y);
	clonk->SetXDir(0);
	clonk->SetYDir(-5);

	RemoveObject();	
	return 1;
}
开发者ID:chrisweidya,项目名称:openclonk,代码行数:17,代码来源:Script.c


注:本文中的object::SetAction方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。