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C++ object::Sound方法代码示例

本文整理汇总了C++中object::Sound方法的典型用法代码示例。如果您正苦于以下问题:C++ object::Sound方法的具体用法?C++ object::Sound怎么用?C++ object::Sound使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在object的用法示例。


在下文中一共展示了object::Sound方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FxShadowWalkStop

func FxShadowWalkStop(object target, proplist effect, int reason, bool temporary)
{
	if(temporary || !target)
		return;
	
	target.Visibility = VIS_All;
	target->SetClrModulation(RGBa(255, 255, 255, 255));
	target->Sound("reappear", false, 50);
	//target->CreateParticle("Smoke", PV_Random(-5,5), PV_Random(-10,10), PV_Random(-5,5), 0, 30, Particles_Smoke(), 20);
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:10,代码来源:Script.c

示例2: Launch

func Launch(object clonk, int x, int y)
{
	CreateParticle("Smoke", PV_Random(-5,5), PV_Random(-10,10), PV_Random(-5,5), 0, 30, Particles_Smoke(), 20);
	clonk.Visibility = VIS_Owner;
	clonk->SetClrModulation(RGBa(255,255,255,50));
	clonk->Sound("vanish", false, 50);
	
	var fx = AddEffect("ShadowWalk", clonk, 20, 1, nil, GetID());
	fx.dur = Dur;
	RemoveObject();
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:11,代码来源:Script.c

示例3: Launch

func Launch(object clonk, int x, int y)
{
	if(clonk.TimeTravelMark == nil)
	{
		clonk.TimeTravelMark = [clonk->GetX(), clonk->GetY()];
		clonk.timeposfx = AddEffect("TravelPos", clonk, 1, 1, nil, GetID(), Size);
		clonk.timeposfx.size = Size;
		clonk.timeposfx.dur = Dur;
		clonk->Sound("travel_pos", false, 30, clonk->GetOwner());
		RemoveObject();
		return 1;
	}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:12,代码来源:Script.c

示例4: JumpEffect

func JumpEffect(object clonk, dir)
{
	var from;
	var to;

	if (dir == "Up")
	{
		from = 50; 
		to = 130;
	}
	if (dir == "Left")
	{
		from = -30; 
		to = 50;
	}
	if (dir == "Right")
	{
		from = 130; 
		to = 210;
	}
	if (dir == "Down")
	{
		from = 230; 
		to = 310;
	}

	clonk->Sound("time_hit", false, 30);

	for(var i = from; i < to; i+=5)
	{
		var r = 10;
		var x = clonk->GetX() + Cos(i, r);
		var y = clonk->GetY() + Sin(i, r);
		
		var angle = Angle(0,0,Cos(i, r),Sin(i, r));
		
		var trailparticles =
		{
			Prototype = Particles_ElectroSpark2(),
			Size = PV_Linear(10,0),
			Rotation = angle,
			R = 255,
			G = 165,
			B = 50,
			OnCollision = PC_Bounce(),
		};
	
		CreateParticle("Lightning", x, y, Cos(i, r), Sin(i, r), 10, trailparticles);
	}
}
开发者ID:TheThow,项目名称:OpenClonk-Stuff,代码行数:50,代码来源:Script.c

示例5: ControlUseStart

func ControlUseStart(object clonk, int x, int y)
{
	clonk->Sound("Objects::WallKit::Click");
	SetPreview(clonk,x,y);
	return true;
}
开发者ID:Fulgen301,项目名称:openclonk,代码行数:6,代码来源:Script.c


注:本文中的object::Sound方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。