本文整理汇总了C++中WorldObject::ToPlayer方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldObject::ToPlayer方法的具体用法?C++ WorldObject::ToPlayer怎么用?C++ WorldObject::ToPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldObject
的用法示例。
在下文中一共展示了WorldObject::ToPlayer方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CHECK_PLAYER
Player* Eluna::CHECK_PLAYER(lua_State* L, int narg)
{
WorldObject* obj = CHECK_WORLDOBJECT(L, narg);
if(!obj)
return NULL;
return obj->ToPlayer();
}
示例2: UpdatePassengerPositions
void Transport::UpdatePassengerPositions(PassengerSet& passengers)
{
for (PassengerSet::iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
{
WorldObject* passenger = *itr;
// transport teleported but passenger not yet (can happen for players)
if (passenger->GetMap() != GetMap())
continue;
// if passenger is on vehicle we have to assume the vehicle is also on transport
// and its the vehicle that will be updating its passengers
if (Unit* unit = passenger->ToUnit())
if (unit->GetVehicle())
continue;
// Do not use Unit::UpdatePosition here, we don't want to remove auras
// as if regular movement occurred
float x, y, z, o;
passenger->m_movementInfo.transport.pos.GetPosition(x, y, z, o);
CalculatePassengerPosition(x, y, z, &o);
switch (passenger->GetTypeId())
{
case TYPEID_UNIT:
{
Creature* creature = passenger->ToCreature();
GetMap()->CreatureRelocation(creature, x, y, z, o, false);
creature->GetTransportHomePosition(x, y, z, o);
CalculatePassengerPosition(x, y, z, &o);
creature->SetHomePosition(x, y, z, o);
break;
}
case TYPEID_PLAYER:
//relocate only passengers in world and skip any player that might be still logging in/teleporting
if (passenger->IsInWorld())
GetMap()->PlayerRelocation(passenger->ToPlayer(), x, y, z, o);
break;
case TYPEID_GAMEOBJECT:
GetMap()->GameObjectRelocation(passenger->ToGameObject(), x, y, z, o, false);
passenger->ToGameObject()->RelocateStationaryPosition(x, y, z, o);
break;
case TYPEID_DYNAMICOBJECT:
GetMap()->DynamicObjectRelocation(passenger->ToDynObject(), x, y, z, o);
break;
case TYPEID_AREATRIGGER:
GetMap()->AreaTriggerRelocation(passenger->ToAreaTrigger(), x, y, z, o);
break;
default:
break;
}
if (Unit* unit = passenger->ToUnit())
if (Vehicle* vehicle = unit->GetVehicleKit())
vehicle->RelocatePassengers();
}
}
示例3: DelayedTeleportTransport
void Transport::DelayedTeleportTransport()
{
if (!_delayedTeleport)
return;
_delayedTeleport = false;
Map* newMap = sMapMgr->CreateBaseMap(_nextFrame->Node->ContinentID);
GetMap()->RemoveFromMap<Transport>(this, false);
SetMap(newMap);
float x = _nextFrame->Node->Loc.X,
y = _nextFrame->Node->Loc.Y,
z = _nextFrame->Node->Loc.Z,
o =_nextFrame->InitialOrientation;
for (_passengerTeleportItr = _passengers.begin(); _passengerTeleportItr != _passengers.end();)
{
WorldObject* obj = (*_passengerTeleportItr++);
float destX, destY, destZ, destO;
obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o);
switch (obj->GetTypeId())
{
case TYPEID_PLAYER:
if (!obj->ToPlayer()->TeleportTo(_nextFrame->Node->ContinentID, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT))
RemovePassenger(obj);
break;
case TYPEID_DYNAMICOBJECT:
case TYPEID_AREATRIGGER:
obj->AddObjectToRemoveList();
break;
default:
RemovePassenger(obj);
break;
}
}
Relocate(x, y, z, o);
GetMap()->AddToMap<Transport>(this);
}
示例4: ScriptsProcess
//.........这里部分代码省略.........
TC_LOG_ERROR("scripts", "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
break;
}
if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
source = _GetScriptPlayerSourceOrTarget(source, target, step.script);
else
source = _GetScriptCreatureSourceOrTarget(source, target, step.script);
if (source)
{
Unit* sourceUnit = source->ToUnit();
if (!sourceUnit)
{
TC_LOG_ERROR("scripts", "%s source object (%s) is not an unit, skipping.", step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
break;
}
switch (step.script->Talk.ChatType)
{
case CHAT_TYPE_SAY:
sourceUnit->Say(step.script->Talk.TextID, target);
break;
case CHAT_TYPE_YELL:
sourceUnit->Yell(step.script->Talk.TextID, target);
break;
case CHAT_TYPE_TEXT_EMOTE:
case CHAT_TYPE_BOSS_EMOTE:
sourceUnit->TextEmote(step.script->Talk.TextID, target, step.script->Talk.ChatType == CHAT_TYPE_BOSS_EMOTE);
break;
case CHAT_TYPE_WHISPER:
case CHAT_TYPE_BOSS_WHISPER:
{
Player* receiver = target ? target->ToPlayer() : nullptr;
if (!receiver)
TC_LOG_ERROR("scripts", "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
sourceUnit->Whisper(step.script->Talk.TextID, receiver, step.script->Talk.ChatType == CHAT_TYPE_BOSS_WHISPER);
break;
}
default:
break; // must be already checked at load
}
}
break;
}
case SCRIPT_COMMAND_EMOTE:
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
else
cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
}
break;
case SCRIPT_COMMAND_FIELD_SET:
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
TC_LOG_ERROR("scripts", "%s wrong field %u (max count: %u) in object (TypeId: %u, %s) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
示例5: TeleportTransport
bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
{
Map const* oldMap = GetMap();
if (oldMap->GetId() != newMapid)
{
Map* newMap = sMapMgr->CreateBaseMap(newMapid);
Map::PlayerList const& oldPlayers = GetMap()->GetPlayers();
if (!oldPlayers.isEmpty())
{
UpdateData data(GetMapId());
BuildOutOfRangeUpdateBlock(&data);
WorldPacket packet;
data.BuildPacket(&packet);
for (Map::PlayerList::const_iterator itr = oldPlayers.begin(); itr != oldPlayers.end(); ++itr)
if (itr->GetSource()->GetTransport() != this)
itr->GetSource()->SendDirectMessage(&packet);
}
UnloadStaticPassengers();
GetMap()->RemoveFromMap<Transport>(this, false);
SetMap(newMap);
Map::PlayerList const& newPlayers = GetMap()->GetPlayers();
if (!newPlayers.isEmpty())
{
for (Map::PlayerList::const_iterator itr = newPlayers.begin(); itr != newPlayers.end(); ++itr)
{
if (itr->GetSource()->GetTransport() != this)
{
UpdateData data(newMapid);
BuildCreateUpdateBlockForPlayer(&data, itr->GetSource());
WorldPacket packet;
data.BuildPacket(&packet);
itr->GetSource()->SendDirectMessage(&packet);
}
}
}
for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end();)
{
WorldObject* obj = (*itr++);
float destX, destY, destZ, destO;
obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, GetOrientation());
switch (obj->GetTypeId())
{
case TYPEID_PLAYER:
if (!obj->ToPlayer()->TeleportTo(newMapid, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT))
_passengers.erase(obj);
break;
default:
RemovePassenger(obj);
break;
}
}
Relocate(x, y, z, GetOrientation());
GetMap()->AddToMap<Transport>(this);
return true;
}
else
{
UpdatePosition(x, y, z, GetOrientation());
return false;
}
}
示例6: ScriptsProcess
//.........这里部分代码省略.........
else
player->Whisper(text, LANG_UNIVERSAL, targetGUID);
break;
}
default:
break; // must be already checked at load
}
}
}
else
{
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
uint64 targetGUID = target ? target->GetGUID() : 0;
switch (step.script->Talk.ChatType)
{
case CHAT_TYPE_SAY:
cSource->MonsterSay(step.script->Talk.TextID, LANG_UNIVERSAL, target);
break;
case CHAT_TYPE_YELL:
cSource->MonsterYell(step.script->Talk.TextID, LANG_UNIVERSAL, target);
break;
case CHAT_TYPE_TEXT_EMOTE:
cSource->MonsterTextEmote(step.script->Talk.TextID, target);
break;
case CHAT_TYPE_BOSS_EMOTE:
cSource->MonsterTextEmote(step.script->Talk.TextID, target, true);
break;
case CHAT_TYPE_WHISPER:
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
sLog->outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
cSource->MonsterWhisper(step.script->Talk.TextID, target->ToPlayer());
break;
case CHAT_MSG_RAID_BOSS_WHISPER:
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
sLog->outError("%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
cSource->MonsterWhisper(step.script->Talk.TextID, target->ToPlayer(), true);
break;
default:
break; // must be already checked at load
}
}
}
break;
case SCRIPT_COMMAND_EMOTE:
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (step.script->Emote.Flags & SF_EMOTE_USE_STATE)
cSource->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->Emote.EmoteID);
else
cSource->HandleEmoteCommand(step.script->Emote.EmoteID);
}
break;
case SCRIPT_COMMAND_FIELD_SET:
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
// Validate field number.
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
sLog->outError("%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
示例7: TeleportTransport
bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
{
Map const* oldMap = GetMap();
if (oldMap->GetId() != newMapid)
{
Map* newMap = sMapMgr->CreateBaseMap(newMapid);
Map::PlayerList const& oldPlayers = GetMap()->GetPlayers();
if (!oldPlayers.isEmpty())
{
UpdateData data;
BuildOutOfRangeUpdateBlock(&data);
WorldPacket packet;
data.BuildPacket(&packet);
for (Map::PlayerList::const_iterator itr = oldPlayers.begin(); itr != oldPlayers.end(); ++itr)
if (itr->GetSource()->GetTransport() != this)
itr->GetSource()->SendDirectMessage(&packet);
}
UnloadStaticPassengers();
GetMap()->RemoveFromMap<Transport>(this, false);
SetMap(newMap);
Map::PlayerList const& newPlayers = GetMap()->GetPlayers();
if (!newPlayers.isEmpty())
{
for (Map::PlayerList::const_iterator itr = newPlayers.begin(); itr != newPlayers.end(); ++itr)
{
if (itr->GetSource()->GetTransport() != this)
{
UpdateData data;
BuildCreateUpdateBlockForPlayer(&data, itr->GetSource());
WorldPacket packet;
data.BuildPacket(&packet);
itr->GetSource()->SendDirectMessage(&packet);
}
}
}
for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end();)
{
WorldObject* obj = (*itr++);
float destX, destY, destZ, destO;
obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, GetOrientation());
switch (obj->GetTypeId())
{
case TYPEID_UNIT:
if (!IS_PLAYER_GUID(obj->ToUnit()->GetOwnerGUID())) // pets should be teleported with player
obj->ToCreature()->FarTeleportTo(newMap, destX, destY, destZ, destO);
break;
case TYPEID_GAMEOBJECT:
{
GameObject* go = obj->ToGameObject();
go->GetMap()->RemoveFromMap(go, false);
go->Relocate(destX, destY, destZ, destO);
go->SetMap(newMap);
newMap->AddToMap(go);
break;
}
case TYPEID_PLAYER:
if (!obj->ToPlayer()->TeleportTo(newMapid, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT))
_passengers.erase(obj);
break;
default:
break;
}
}
Relocate(x, y, z, GetOrientation());
GetMap()->AddToMap<Transport>(this);
return true;
}
else
{
// Teleport players, they need to know it
for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end(); ++itr)
{
if ((*itr)->GetTypeId() == TYPEID_PLAYER)
{
float destX, destY, destZ, destO;
(*itr)->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, GetOrientation());
(*itr)->ToUnit()->NearTeleportTo(destX, destY, destZ, destO);
}
}
UpdatePosition(x, y, z, GetOrientation());
return false;
}
}
示例8: TeleportTransport
bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, float o)
{
Map const* oldMap = GetMap();
if (oldMap->GetId() != newMapid)
{
Map* newMap = sMapMgr->CreateBaseMap(newMapid);
UnloadStaticPassengers();
GetMap()->RemoveFromMap<Transport>(this, false);
SetMap(newMap);
for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end();)
{
WorldObject* obj = (*itr++);
float destX, destY, destZ, destO;
obj->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o);
switch (obj->GetTypeId())
{
case TYPEID_UNIT:
if (!IS_PLAYER_GUID(obj->ToUnit()->GetOwnerGUID())) // pets should be teleported with player
obj->ToCreature()->FarTeleportTo(newMap, destX, destY, destZ, destO);
break;
case TYPEID_GAMEOBJECT:
{
GameObject* go = obj->ToGameObject();
go->GetMap()->RemoveFromMap(go, false);
go->Relocate(destX, destY, destZ, destO);
go->SetMap(newMap);
newMap->AddToMap(go);
break;
}
case TYPEID_PLAYER:
if (!obj->ToPlayer()->TeleportTo(newMapid, destX, destY, destZ, destO, TELE_TO_NOT_LEAVE_TRANSPORT))
_passengers.erase(obj);
break;
case TYPEID_DYNAMICOBJECT:
obj->AddObjectToRemoveList();
break;
default:
break;
}
}
Relocate(x, y, z, o);
UpdateModelPosition();
GetMap()->AddToMap<Transport>(this);
return true;
}
else
{
// Teleport players, they need to know it
for (std::set<WorldObject*>::iterator itr = _passengers.begin(); itr != _passengers.end(); ++itr)
{
if ((*itr)->GetTypeId() == TYPEID_PLAYER)
{
float destX, destY, destZ, destO;
(*itr)->m_movementInfo.transport.pos.GetPosition(destX, destY, destZ, destO);
TransportBase::CalculatePassengerPosition(destX, destY, destZ, &destO, x, y, z, o);
(*itr)->ToUnit()->NearTeleportTo(destX, destY, destZ, destO);
}
}
UpdatePosition(x, y, z, o);
return false;
}
}