本文整理汇总了C++中WorldObject::GetGUID方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldObject::GetGUID方法的具体用法?C++ WorldObject::GetGUID怎么用?C++ WorldObject::GetGUID使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldObject
的用法示例。
在下文中一共展示了WorldObject::GetGUID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ScriptsProcess
/// Process queued scripts
void Map::ScriptsProcess()
{
if (m_scriptSchedule.empty())
return;
///- Process overdue queued scripts
ScriptScheduleMap::iterator iter = m_scriptSchedule.begin();
// ok as multimap is a *sorted* associative container
while (!m_scriptSchedule.empty() && (iter->first <= sWorld->GetGameTime()))
{
ScriptAction const& step = iter->second;
Object* source = NULL;
if (!step.sourceGUID.IsEmpty())
{
switch (step.sourceGUID.GetHigh())
{
case HighGuid::Item: // as well as HIGHGUID_CONTAINER
if (Player* player = HashMapHolder<Player>::Find(step.ownerGUID))
source = player->GetItemByGuid(step.sourceGUID);
break;
case HighGuid::Creature:
case HighGuid::Vehicle:
source = GetCreature(step.sourceGUID);
break;
case HighGuid::Pet:
source = GetPet(step.sourceGUID);
break;
case HighGuid::Player:
source = HashMapHolder<Player>::Find(step.sourceGUID);
break;
case HighGuid::GameObject:
case HighGuid::Transport:
source = GetGameObject(step.sourceGUID);
break;
case HighGuid::Corpse:
source = GetCorpse(step.sourceGUID);
break;
default:
TC_LOG_ERROR("scripts", "%s source with unsupported high guid %s.",
step.script->GetDebugInfo().c_str(), step.sourceGUID.ToString().c_str());
break;
}
}
WorldObject* target = NULL;
if (!step.targetGUID.IsEmpty())
{
switch (step.targetGUID.GetHigh())
{
case HighGuid::Creature:
case HighGuid::Vehicle:
target = GetCreature(step.targetGUID);
break;
case HighGuid::Pet:
target = GetPet(step.targetGUID);
break;
case HighGuid::Player:
target = HashMapHolder<Player>::Find(step.targetGUID);
break;
case HighGuid::GameObject:
case HighGuid::Transport:
target = GetGameObject(step.targetGUID);
break;
case HighGuid::Corpse:
target = GetCorpse(step.targetGUID);
break;
default:
TC_LOG_ERROR("scripts", "%s target with unsupported high guid %s.",
step.script->GetDebugInfo().c_str(), step.targetGUID.ToString().c_str());
break;
}
}
switch (step.script->command)
{
case SCRIPT_COMMAND_TALK:
{
if (step.script->Talk.ChatType > CHAT_TYPE_BOSS_WHISPER)
{
TC_LOG_ERROR("scripts", "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
break;
}
if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
source = _GetScriptPlayerSourceOrTarget(source, target, step.script);
else
source = _GetScriptCreatureSourceOrTarget(source, target, step.script);
if (source)
{
Unit* sourceUnit = source->ToUnit();
if (!sourceUnit)
{
TC_LOG_ERROR("scripts", "%s source object (%s) is not an unit, skipping.", step.script->GetDebugInfo().c_str(), source->GetGUID().ToString().c_str());
break;
}
switch (step.script->Talk.ChatType)
//.........这里部分代码省略.........
示例2: ScriptsProcess
//.........这里部分代码省略.........
}
}
switch (step.script->command)
{
case SCRIPT_COMMAND_TALK:
if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
{
sLog->outError("%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
break;
}
if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
{
if (Player* player = _GetScriptPlayerSourceOrTarget(source, target, step.script))
{
LocaleConstant loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
std::string text(sObjectMgr->GetTrinityString(step.script->Talk.TextID, loc_idx));
switch (step.script->Talk.ChatType)
{
case CHAT_TYPE_SAY:
player->Say(text, LANG_UNIVERSAL);
break;
case CHAT_TYPE_YELL:
player->Yell(text, LANG_UNIVERSAL);
break;
case CHAT_TYPE_TEXT_EMOTE:
case CHAT_TYPE_BOSS_EMOTE:
player->TextEmote(text);
break;
case CHAT_TYPE_WHISPER:
case CHAT_MSG_RAID_BOSS_WHISPER:
{
uint64 targetGUID = target ? target->GetGUID() : 0;
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
sLog->outError("%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
player->Whisper(text, LANG_UNIVERSAL, targetGUID);
break;
}
default:
break; // must be already checked at load
}
}
}
else
{
// Source or target must be Creature.
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
uint64 targetGUID = target ? target->GetGUID() : 0;
switch (step.script->Talk.ChatType)
{
case CHAT_TYPE_SAY:
cSource->MonsterSay(step.script->Talk.TextID, LANG_UNIVERSAL, target);
break;
case CHAT_TYPE_YELL:
cSource->MonsterYell(step.script->Talk.TextID, LANG_UNIVERSAL, target);
break;
case CHAT_TYPE_TEXT_EMOTE:
cSource->MonsterTextEmote(step.script->Talk.TextID, target);
break;
case CHAT_TYPE_BOSS_EMOTE:
cSource->MonsterTextEmote(step.script->Talk.TextID, target, true);
break;
case CHAT_TYPE_WHISPER: