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C++ WorldObject::GetMap方法代码示例

本文整理汇总了C++中WorldObject::GetMap方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldObject::GetMap方法的具体用法?C++ WorldObject::GetMap怎么用?C++ WorldObject::GetMap使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldObject的用法示例。


在下文中一共展示了WorldObject::GetMap方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UpdatePassengerPositions

void Transport::UpdatePassengerPositions(PassengerSet& passengers)
{
    for (PassengerSet::iterator itr = passengers.begin(); itr != passengers.end(); ++itr)
    {
        WorldObject* passenger = *itr;
        // transport teleported but passenger not yet (can happen for players)
        if (passenger->GetMap() != GetMap())
            continue;

        // if passenger is on vehicle we have to assume the vehicle is also on transport
        // and its the vehicle that will be updating its passengers
        if (Unit* unit = passenger->ToUnit())
            if (unit->GetVehicle())
                continue;

        // Do not use Unit::UpdatePosition here, we don't want to remove auras
        // as if regular movement occurred
        float x, y, z, o;
        passenger->m_movementInfo.transport.pos.GetPosition(x, y, z, o);
        CalculatePassengerPosition(x, y, z, &o);
        switch (passenger->GetTypeId())
        {
            case TYPEID_UNIT:
            {
                Creature* creature = passenger->ToCreature();
                GetMap()->CreatureRelocation(creature, x, y, z, o, false);
                creature->GetTransportHomePosition(x, y, z, o);
                CalculatePassengerPosition(x, y, z, &o);
                creature->SetHomePosition(x, y, z, o);
                break;
            }
            case TYPEID_PLAYER:
                //relocate only passengers in world and skip any player that might be still logging in/teleporting
                if (passenger->IsInWorld())
                    GetMap()->PlayerRelocation(passenger->ToPlayer(), x, y, z, o);
                break;
            case TYPEID_GAMEOBJECT:
                GetMap()->GameObjectRelocation(passenger->ToGameObject(), x, y, z, o, false);
                passenger->ToGameObject()->RelocateStationaryPosition(x, y, z, o);
                break;
            case TYPEID_DYNAMICOBJECT:
                GetMap()->DynamicObjectRelocation(passenger->ToDynObject(), x, y, z, o);
                break;
            case TYPEID_AREATRIGGER:
                GetMap()->AreaTriggerRelocation(passenger->ToAreaTrigger(), x, y, z, o);
                break;
            default:
                break;
        }

        if (Unit* unit = passenger->ToUnit())
            if (Vehicle* vehicle = unit->GetVehicleKit())
                vehicle->RelocatePassengers();
    }
}
开发者ID:Asandru,项目名称:TrinityCore,代码行数:55,代码来源:Transport.cpp

示例2: HandleMmapTestArea

    static bool HandleMmapTestArea(ChatHandler* handler, const char* args)
    {
        float radius = 40.0f;
        WorldObject* object = handler->GetSession()->GetPlayer();

        CellCoord pair(Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY()) );
        Cell cell(pair);
        cell.SetNoCreate();

        std::list<Creature*> creatureList;

        Trinity::AnyUnitInObjectRangeCheck go_check(object, radius);
        Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck> go_search(object, creatureList, go_check);
        TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck>, GridTypeMapContainer> go_visit(go_search);

        // Get Creatures
        cell.Visit(pair, go_visit, *(object->GetMap()), *object, radius);

        if (!creatureList.empty())
        {
            handler->PSendSysMessage("Found %i Creatures.", creatureList.size());

            uint32 paths = 0;
            uint32 uStartTime = getMSTime();

            float gx, gy, gz;
            object->GetPosition(gx, gy, gz);
            for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr)
            {
                PathGenerator path(*itr);
                path.CalculatePath(gx, gy, gz);
                ++paths;
            }

            uint32 uPathLoadTime = getMSTimeDiff(uStartTime, getMSTime());
            handler->PSendSysMessage("Generated %i paths in %i ms", paths, uPathLoadTime);
        }
        else
            handler->PSendSysMessage("No creatures in %f yard range.", radius);

        return true;
    }
开发者ID:mynew1,项目名称:FuckerCrazyEmu,代码行数:42,代码来源:cs_mmaps.cpp

示例3: ProcessEventTransports

bool ProcessEventTransports(uint32 uiEventId, Object* pSource, Object* pTarget, bool bIsStart)
{
    sWorldState.HandleConditionStateChange(pSource->GetEntry(), uiEventId);

    WorldObject* transport = (WorldObject*)pSource;
    uint32 entry = 0;
    int32 text_entry = 0;
    switch (uiEventId)
    {
        case EVENT_UC_FROM_GROMGOL_ARRIVAL:         // UC arrival from gromgol
            entry = NPC_HINDENBURG;
            text_entry = SAY_ST_FROM_GROMGOL_ARRIVAL;
            break;
        case EVENT_GROMGOL_FROM_UC_ARRIVAL:         // gromgol arrival from UC
            entry = NPC_SQUIBBY_OVERSPECK;
            text_entry = SAY_TIRISFAL_FROM_UC_ARRIVAL;
            break;
        case EVENT_OG_FROM_UC_ARRIVAL:              // OG arrival from UC
            entry = NPC_FREZZA;
            text_entry = SAY_TIRISFAL_FROM_UC_ARRIVAL;
            break;
        case EVENT_UC_FROM_OG_ARRIVAL:              // UC arrival from OG
            entry = NPC_ZAPETTA;
            text_entry = SAY_DUROTAR_FROM_OG_ARRIVAL;
            break;
        case EVENT_OG_FROM_GROMGOL_ARRIVAL:         // OG arrival from gromgol
            entry = NPC_SNURK_BUCKSQUICK;
            text_entry = SAY_ST_FROM_GROMGOL_ARRIVAL;
            break;
        case EVENT_GROMGOL_FROM_OG_ARRIVAL:         // gromgol arrival from OG
            entry = NPC_NEZRAZ;
            text_entry = SAY_DUROTAR_FROM_OG_ARRIVAL;
            break;
        case EVENT_WK_ARRIVAL:                      // WestGuard Keep arrival
            entry = NPC_HARROWMEISER;
            text_entry = SAY_WK_ARRIVAL;
            break;
        case EVENT_WK_DEPARTURE:                    // WestGuard Keep departure
            entry = NPC_HARROWMEISER;
            text_entry = SAY_WK_DEPARTURE;
            break;
        case EVENT_VL_FROM_UC_ARRIVAL:              // Vengance Landing arrival from UC
            entry = NPC_DRENK_SPANNERSPARK;
            text_entry = SAY_TIRISFAL_FROM_UC_ARRIVAL;
            break;
        case EVENT_UC_FROM_VL_ARRIVAL:              // UC arrival from Vengance Landing
            entry = NPC_MEEFI_FARTHROTTLE;
            text_entry = SAY_UC_FROM_VL_ARRIVAL;
            break;
        case EVENT_OG_FROM_BT_ARRIVAL:              // OG arrival from BT
            entry = NPC_GREEB_RAMROCKET;
            text_entry = SAY_OG_FROM_BT_ARRIVAL;
            break;
        case EVENT_BT_FROM_OG_ARRIVAL:              // BT arrival from OG
            entry = NPC_NARGO_SCREWBORE;
            text_entry = SAY_DUROTAR_FROM_OG_ARRIVAL;
            break;
        case EVENT_OG_FROM_TB_ARRIVAL:              // OG arrival from TB
            entry = NPC_ZELLI_HOTNOZZLE;
            text_entry = SAY_OG_FROM_TB_ARRIVAL;
            break;
        case EVENT_TB_FROM_OG_ARRIVAL:              // TB arrival from OG
            entry = NPC_KRENDLE_BIGPOCKETS;
            text_entry = SAY_DUROTAR_FROM_OG_ARRIVAL;
            break;
    }
    if (entry)
        if (Creature* zeppelinMaster = ((ScriptedInstance*)transport->GetMap()->GetInstanceData())->GetSingleCreatureFromStorage(entry))
        {
            zeppelinMaster->PlayDistanceSound(SOUND_ZEPPELIN_HORN);
            DoScriptText(text_entry, zeppelinMaster);
        }
    return true;
}
开发者ID:cmangos,项目名称:mangos-wotlk,代码行数:74,代码来源:world_map_scripts.cpp

示例4: HandleGPSCommand

    static bool HandleGPSCommand(ChatHandler* handler, const char *args)
    {
        WorldObject* obj = NULL;
        if(*args)
        {
            uint64 guid = handler->extractGuidFromLink((char*)args);
            if(guid)
                obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);

            if(!obj)
            {
                handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
                handler->SetSentErrorMessage(true);
                return false;
            }
        }
        else
        {
            obj = handler->getSelectedUnit();

            if(!obj)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }
        }
        CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
        Cell cell(cell_val);

        uint32 zone_id, area_id;
        obj->GetZoneAndAreaId(zone_id, area_id);

        MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
        AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
        AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id);

        float zone_x = obj->GetPositionX();
        float zone_y = obj->GetPositionY();

        Map2ZoneCoordinates(zone_x, zone_y, zone_id);

        Map const *map = obj->GetMap();
        float ground_z = map->GetHeight(obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
        float floor_z = map->GetHeight(obj->GetPhaseMask(), obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());

        GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY());

        // 63? WHY?
        int gx = 63 - p.x_coord;
        int gy = 63 - p.y_coord;

        uint32 have_map = Map::ExistMap(obj->GetMapId(), gx, gy) ? 1 : 0;
        uint32 have_vmap = Map::ExistVMap(obj->GetMapId(), gx, gy) ? 1 : 0;

        if(have_vmap)
        {
            if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
                handler->PSendSysMessage("You are outdoors");
            else
                handler->PSendSysMessage("You are indoors");
        }
        else handler->PSendSysMessage("no VMAP available for area info");

        handler->PSendSysMessage(LANG_MAP_POSITION,
            obj->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"),
            zone_id, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
            area_id, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
            obj->GetPhaseMask(),
            obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
            cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
            zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);

        LiquidData liquid_status;
        ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
        if(res)
        {
            handler->PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type_flags, res);
        }
        return true;
    }
开发者ID:StarCore,项目名称:MythCore,代码行数:81,代码来源:cs_gps.cpp

示例5: ScriptsProcess


//.........这里部分代码省略.........
                if (!step.script->RespawnGameobject.GOGuid)
                {
                    sLog->outError(LOG_FILTER_TSCR, "%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str());
                    break;
                }

                // Source or target must be WorldObject.
                if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
                {
                    GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
                    if (!pGO)
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
                        break;
                    }

                    if (pGO->GetGoType() == GAMEOBJECT_TYPE_FISHINGNODE ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_DOOR        ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON      ||
                        pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
                    {
                        sLog->outError(LOG_FILTER_TSCR, "%s can not be used with gameobject of type %u (guid: %u).",
                            step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
                        break;
                    }

                    // Check that GO is not spawned
                    if (!pGO->isSpawned())
                    {
                        int32 nTimeToDespawn = std::max(5, int32(step.script->RespawnGameobject.DespawnDelay));
                        pGO->SetLootState(GO_READY);
                        pGO->SetRespawnTime(nTimeToDespawn);

                        pGO->GetMap()->AddToMap(pGO);
                    }
                }
                break;

            case SCRIPT_COMMAND_TEMP_SUMMON_CREATURE:
            {
                // Source must be WorldObject.
                if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
                {
                    if (!step.script->TempSummonCreature.CreatureEntry)
                        sLog->outError(LOG_FILTER_TSCR, "%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
                    else
                    {
                        float x = step.script->TempSummonCreature.PosX;
                        float y = step.script->TempSummonCreature.PosY;
                        float z = step.script->TempSummonCreature.PosZ;
                        float o = step.script->TempSummonCreature.Orientation;

                        if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
                            sLog->outError(LOG_FILTER_TSCR, "%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
                    }
                }
                break;
            }

            case SCRIPT_COMMAND_OPEN_DOOR:
            case SCRIPT_COMMAND_CLOSE_DOOR:
                _ScriptProcessDoor(source, target, step.script);
                break;

            case SCRIPT_COMMAND_ACTIVATE_OBJECT:
                // Source must be Unit.
开发者ID:3DViking,项目名称:MistCore,代码行数:67,代码来源:MapScripts.cpp

示例6: HandleGPSCommand

    static bool HandleGPSCommand(ChatHandler* handler, char const* args)
    {
        WorldObject* object = NULL;
        if (*args)
        {
            uint64 guid = handler->extractGuidFromLink((char*)args);
            if (guid)
                object = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);

            if (!object)
            {
                handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
                handler->SetSentErrorMessage(true);
                return false;
            }
        }
        else
        {
            object = handler->getSelectedUnit();

            if (!object)
            {
                handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
                handler->SetSentErrorMessage(true);
                return false;
            }
        }

        CellCoord cellCoord = Skyfire::ComputeCellCoord(object->GetPositionX(), object->GetPositionY());
        Cell cell(cellCoord);

        uint32 zoneId, areaId;
        object->GetZoneAndAreaId(zoneId, areaId);

        MapEntry const* mapEntry = sMapStore.LookupEntry(object->GetMapId());
        AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zoneId);
        AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId);

        float zoneX = object->GetPositionX();
        float zoneY = object->GetPositionY();

        Map2ZoneCoordinates(zoneX, zoneY, zoneId);

        Map const* map = object->GetMap();
        float groundZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT);
        float floorZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ());

        GridCoord gridCoord = Skyfire::ComputeGridCoord(object->GetPositionX(), object->GetPositionY());

        // 63? WHY?
        int gridX = 63 - gridCoord.x_coord;
        int gridY = 63 - gridCoord.y_coord;

        uint32 haveMap = Map::ExistMap(object->GetMapId(), gridX, gridY) ? 1 : 0;
        uint32 haveVMap = Map::ExistVMap(object->GetMapId(), gridX, gridY) ? 1 : 0;

        if (haveVMap)
        {
            if (map->IsOutdoors(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()))
                handler->PSendSysMessage("You are outdoors");
            else
                handler->PSendSysMessage("You are indoors");
        }
        else
            handler->PSendSysMessage("no VMAP available for area info");

        handler->PSendSysMessage(LANG_MAP_POSITION,
            object->GetMapId(), (mapEntry ? mapEntry->name : "<unknown>"),
            zoneId, (zoneEntry ? zoneEntry->area_name : "<unknown>"),
            areaId, (areaEntry ? areaEntry->area_name : "<unknown>"),
            object->GetPhaseMask(),
            object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(),
            cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
            zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap);

        LiquidData liquidStatus;
        ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus);

        if (status)
            handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.type, status);

        return true;
    }
开发者ID:SkyFireArchives,项目名称:SkyFireEMU_434,代码行数:83,代码来源:cs_gps.cpp

示例7: HandleGPSCommand

bool ChatHandler::HandleGPSCommand(const char* args)
{
    WorldObject *obj = NULL;
    if (*args)
    {
        uint64 guid = extractGuidFromLink((char*)args);
        if (guid)
            obj = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*m_session->GetPlayer(),guid,TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);

        if (!obj)
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }
    }
    else
    {
        obj = getSelectedUnit();

        if (!obj)
        {
            SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
            SetSentErrorMessage(true);
            return false;
        }
    }
    CellPair cell_val = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
    Cell cell(cell_val);

    uint32 zone_id, area_id;
    obj->GetZoneAndAreaId(zone_id,area_id);

    MapEntry const* mapEntry = sMapStore.LookupEntry(obj->GetMapId());
    AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zone_id);
    AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(area_id);

    float zone_x = obj->GetPositionX();
    float zone_y = obj->GetPositionY();

    Map2ZoneCoordinates(zone_x,zone_y,zone_id);

    Map const *map = obj->GetMap();
    float ground_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), MAX_HEIGHT);
    float floor_z = map->GetHeight(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ());

    GridPair p = Trinity::ComputeGridPair(obj->GetPositionX(), obj->GetPositionY());

    // 63? WHY?
    int gx = 63 - p.x_coord;
    int gy = 63 - p.y_coord;

    uint32 have_map = Map::ExistMap(obj->GetMapId(),gx,gy) ? 1 : 0;
    uint32 have_vmap = Map::ExistVMap(obj->GetMapId(),gx,gy) ? 1 : 0;

    if(have_vmap)
    {
        if(map->IsOutdoors(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ()))
            PSendSysMessage("You are outdoors");
        else
            PSendSysMessage("You are indoors");
    }
    else PSendSysMessage("no VMAP available for area info");

    PSendSysMessage(LANG_MAP_POSITION,
                    obj->GetMapId(), (mapEntry ? mapEntry->name[GetSessionDbcLocale()] : "<unknown>"),
                    zone_id, (zoneEntry ? zoneEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
                    area_id, (areaEntry ? areaEntry->area_name[GetSessionDbcLocale()] : "<unknown>"),
                    obj->GetPhaseMask(),
                    obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
                    cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
                    zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);

    sLog->outDebug("Player %s GPS call for %s '%s' (%s: %u):",
                   m_session ? GetNameLink().c_str() : GetTrinityString(LANG_CONSOLE_COMMAND),
                   (obj->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), obj->GetName(),
                   (obj->GetTypeId() == TYPEID_PLAYER ? "GUID" : "Entry"), (obj->GetTypeId() == TYPEID_PLAYER ? obj->GetGUIDLow(): obj->GetEntry()));
    sLog->outDebug(GetTrinityString(LANG_MAP_POSITION),
                   obj->GetMapId(), (mapEntry ? mapEntry->name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
                   zone_id, (zoneEntry ? zoneEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
                   area_id, (areaEntry ? areaEntry->area_name[sWorld->GetDefaultDbcLocale()] : "<unknown>"),
                   obj->GetPhaseMask(),
                   obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), obj->GetOrientation(),
                   cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), obj->GetInstanceId(),
                   zone_x, zone_y, ground_z, floor_z, have_map, have_vmap);

    LiquidData liquid_status;
    ZLiquidStatus res = map->getLiquidStatus(obj->GetPositionX(), obj->GetPositionY(), obj->GetPositionZ(), MAP_ALL_LIQUIDS, &liquid_status);
    if (res)
    {
        PSendSysMessage(LANG_LIQUID_STATUS, liquid_status.level, liquid_status.depth_level, liquid_status.type, res);
    }
    return true;
}
开发者ID:Erotix8210,项目名称:prydevserv_backup,代码行数:94,代码来源:Level1.cpp


注:本文中的WorldObject::GetMap方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。