本文整理汇总了C++中WorldModel::writeFile方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldModel::writeFile方法的具体用法?C++ WorldModel::writeFile怎么用?C++ WorldModel::writeFile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldModel
的用法示例。
在下文中一共展示了WorldModel::writeFile方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: convertRawFile
//=================================================================
bool TileAssembler::convertRawFile(const std::string& pModelFilename)
{
bool success = true;
std::string filename = iSrcDir;
if (filename.length() >0)
filename.push_back('/');
filename.append(pModelFilename);
WorldModel_Raw raw_model;
if (!raw_model.Read(filename.c_str()))
return false;
// write WorldModel
WorldModel model;
model.setRootWmoID(raw_model.RootWMOID);
if (raw_model.groupsArray.size())
{
std::vector<GroupModel> groupsArray;
uint32 groups = raw_model.groupsArray.size();
for (uint32 g = 0; g < groups; ++g)
{
GroupModel_Raw& raw_group = raw_model.groupsArray[g];
groupsArray.push_back(GroupModel(raw_group.mogpflags, raw_group.GroupWMOID, raw_group.bounds ));
groupsArray.back().setMeshData(raw_group.vertexArray, raw_group.triangles);
groupsArray.back().setLiquidData(raw_group.liquid);
}
model.setGroupModels(groupsArray);
}
success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
//std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
return success;
}
示例2: convertRawFile
//.........这里部分代码省略.........
std::vector<MeshTriangle> triangles;
std::vector<Vector3> vertexArray;
uint32 mogpflags, GroupWMOID;
READ_OR_RETURN(&mogpflags, sizeof(uint32));
READ_OR_RETURN(&GroupWMOID, sizeof(uint32));
float bbox1[3], bbox2[3];
READ_OR_RETURN(bbox1, sizeof(float)*3);
READ_OR_RETURN(bbox2, sizeof(float)*3);
uint32 liquidflags;
READ_OR_RETURN(&liquidflags, sizeof(uint32));
// will this ever be used? what is it good for anyway??
uint32 branches;
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "GRP ");
READ_OR_RETURN(&blocksize, sizeof(int));
READ_OR_RETURN(&branches, sizeof(uint32));
for (uint32 b=0; b<branches; ++b)
{
uint32 indexes;
// indexes for each branch (not used jet)
READ_OR_RETURN(&indexes, sizeof(uint32));
}
// ---- indexes
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "INDX");
READ_OR_RETURN(&blocksize, sizeof(int));
uint32 nindexes;
READ_OR_RETURN(&nindexes, sizeof(uint32));
if (nindexes >0)
{
uint16 *indexarray = new uint16[nindexes];
READ_OR_RETURN(indexarray, nindexes*sizeof(uint16));
for (uint32 i=0; i<nindexes; i+=3)
{
triangles.push_back(MeshTriangle(indexarray[i], indexarray[i+1], indexarray[i+2]));
}
delete[] indexarray;
}
// ---- vectors
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "VERT");
READ_OR_RETURN(&blocksize, sizeof(int));
uint32 nvectors;
READ_OR_RETURN(&nvectors, sizeof(uint32));
if (nvectors >0)
{
float *vectorarray = new float[nvectors*3];
READ_OR_RETURN(vectorarray, nvectors*sizeof(float)*3);
for (uint32 i=0; i<nvectors; ++i)
{
vertexArray.push_back( Vector3(vectorarray + 3*i) );
}
delete[] vectorarray;
}
// ----- liquid
WmoLiquid *liquid = 0;
if (liquidflags& 1)
{
WMOLiquidHeader hlq;
READ_OR_RETURN(&blockId, 4);
CMP_OR_RETURN(blockId, "LIQU");
READ_OR_RETURN(&blocksize, sizeof(int));
READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type);
uint32 size = hlq.xverts*hlq.yverts;
READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float));
size = hlq.xtiles*hlq.ytiles;
READ_OR_RETURN(liquid->GetFlagsStorage(), size);
}
groupsArray.push_back(GroupModel(mogpflags, GroupWMOID, AABox(Vector3(bbox1), Vector3(bbox2))));
groupsArray.back().setMeshData(vertexArray, triangles);
groupsArray.back().setLiquidData(liquid);
// drop of temporary use defines
#undef READ_OR_RETURN
#undef CMP_OR_RETURN
}
fclose(rf);
// write WorldModel
WorldModel model;
model.setRootWmoID(RootWMOID);
if (groupsArray.size())
{
model.setGroupModels(groupsArray);
success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
}
//std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
return success;
}