本文整理汇总了C++中WorldModel::existKickableOpponent方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldModel::existKickableOpponent方法的具体用法?C++ WorldModel::existKickableOpponent怎么用?C++ WorldModel::existKickableOpponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldModel
的用法示例。
在下文中一共展示了WorldModel::existKickableOpponent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TackleResult
/*!
*/
void
TackleGenerator::calculate( const WorldModel & wm )
{
const ServerParam & SP = ServerParam::i();
const double min_angle = SP.minMoment();
const double max_angle = SP.maxMoment();
const double angle_step = std::fabs( max_angle - min_angle ) / ANGLE_DIVS;
#ifdef ASSUME_OPPONENT_KICK
const Vector2D goal_pos = SP.ourTeamGoalPos();
const bool shootable_area = ( wm.ball().pos().dist2( goal_pos ) < std::pow( 18.0, 2 ) );
const Vector2D shoot_accel = ( goal_pos - wm.ball().pos() ).setLengthVector( 2.0 );
#endif
const AngleDeg ball_rel_angle = wm.ball().angleFromSelf() - wm.self().body();
const double tackle_rate
= SP.tacklePowerRate()
* ( 1.0 - 0.5 * ball_rel_angle.abs() / 180.0 );
#ifdef DEBUG_PRINT
dlog.addText( Logger::CLEAR,
__FILE__": min_angle=%.1f max_angle=%.1f angle_step=%.1f",
min_angle, max_angle, angle_step );
dlog.addText( Logger::CLEAR,
__FILE__": ball_rel_angle=%.1f tackle_rate=%.1f",
ball_rel_angle.degree(), tackle_rate );
#endif
for ( int a = 0; a < ANGLE_DIVS; ++a )
{
const AngleDeg dir = min_angle + angle_step * a;
double eff_power= ( SP.maxBackTacklePower()
+ ( SP.maxTacklePower() - SP.maxBackTacklePower() )
* ( 1.0 - ( dir.abs() / 180.0 ) ) );
eff_power *= tackle_rate;
AngleDeg angle = wm.self().body() + dir;
Vector2D accel = Vector2D::from_polar( eff_power, angle );
#ifdef ASSUME_OPPONENT_KICK
if ( shootable_area
&& wm.existKickableOpponent() )
{
accel += shoot_accel;
double d = accel.r();
if ( d > SP.ballAccelMax() )
{
accel *= ( SP.ballAccelMax() / d );
}
}
#endif
Vector2D vel = wm.ball().vel() + accel;
double speed = vel.r();
if ( speed > SP.ballSpeedMax() )
{
vel *= ( SP.ballSpeedMax() / speed );
}
M_candidates.push_back( TackleResult( angle, vel ) );
#ifdef DEBUG_PRINT
const TackleResult & result = M_candidates.back();
dlog.addText( Logger::CLEAR,
"%d: angle=%.1f(dir=%.1f), result: vel(%.2f %.2f ) speed=%.2f move_angle=%.1f",
a,
result.tackle_angle_.degree(), dir.degree(),
result.ball_vel_.x, result.ball_vel_.y,
result.ball_speed_, result.ball_move_angle_.degree() );
#endif
}
M_best_result.clear();
const Container::iterator end = M_candidates.end();
for ( Container::iterator it = M_candidates.begin();
it != end;
++it )
{
it->score_ = evaluate( wm, *it );
#ifdef DEBUG_PRINT
Vector2D ball_end_point = inertia_final_point( wm.ball().pos(),
it->ball_vel_,
SP.ballDecay() );
dlog.addLine( Logger::CLEAR,
wm.ball().pos(),
ball_end_point,
"#0000ff" );
char buf[16];
snprintf( buf, 16, "%.3f", it->score_ );
dlog.addMessage( Logger::CLEAR,
ball_end_point, buf, "#ffffff" );
#endif
//.........这里部分代码省略.........