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C++ WorldModel::existKickableOpponent方法代码示例

本文整理汇总了C++中WorldModel::existKickableOpponent方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldModel::existKickableOpponent方法的具体用法?C++ WorldModel::existKickableOpponent怎么用?C++ WorldModel::existKickableOpponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在WorldModel的用法示例。


在下文中一共展示了WorldModel::existKickableOpponent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: TackleResult

/*!

 */
void
TackleGenerator::calculate( const WorldModel & wm )
{
    const ServerParam & SP = ServerParam::i();

    const double min_angle = SP.minMoment();
    const double max_angle = SP.maxMoment();
    const double angle_step = std::fabs( max_angle - min_angle ) / ANGLE_DIVS;

#ifdef ASSUME_OPPONENT_KICK
    const Vector2D goal_pos = SP.ourTeamGoalPos();
    const bool shootable_area = ( wm.ball().pos().dist2( goal_pos ) < std::pow( 18.0, 2 ) );
    const Vector2D shoot_accel = ( goal_pos - wm.ball().pos() ).setLengthVector( 2.0 );
#endif

    const AngleDeg ball_rel_angle = wm.ball().angleFromSelf() - wm.self().body();
    const double tackle_rate
        = SP.tacklePowerRate()
        * ( 1.0 - 0.5 * ball_rel_angle.abs() / 180.0 );

#ifdef DEBUG_PRINT
    dlog.addText( Logger::CLEAR,
                  __FILE__": min_angle=%.1f max_angle=%.1f angle_step=%.1f",
                  min_angle, max_angle, angle_step );
    dlog.addText( Logger::CLEAR,
                  __FILE__": ball_rel_angle=%.1f tackle_rate=%.1f",
                  ball_rel_angle.degree(), tackle_rate );
#endif

    for ( int a = 0; a < ANGLE_DIVS; ++a )
    {
        const AngleDeg dir = min_angle + angle_step * a;

        double eff_power= ( SP.maxBackTacklePower()
                            + ( SP.maxTacklePower() - SP.maxBackTacklePower() )
                            * ( 1.0 - ( dir.abs() / 180.0 ) ) );
        eff_power *= tackle_rate;

        AngleDeg angle = wm.self().body() + dir;
        Vector2D accel = Vector2D::from_polar( eff_power, angle );

#ifdef ASSUME_OPPONENT_KICK
        if ( shootable_area
             && wm.existKickableOpponent() )
        {
            accel += shoot_accel;
            double d = accel.r();
            if ( d > SP.ballAccelMax() )
            {
                accel *= ( SP.ballAccelMax() / d );
            }
        }
#endif

        Vector2D vel = wm.ball().vel() + accel;

        double speed = vel.r();
        if ( speed > SP.ballSpeedMax() )
        {
            vel *= ( SP.ballSpeedMax() / speed );
        }

        M_candidates.push_back( TackleResult( angle, vel ) );
#ifdef DEBUG_PRINT
        const TackleResult & result = M_candidates.back();
        dlog.addText( Logger::CLEAR,
                      "%d: angle=%.1f(dir=%.1f), result: vel(%.2f %.2f ) speed=%.2f move_angle=%.1f",
                      a,
                      result.tackle_angle_.degree(), dir.degree(),
                      result.ball_vel_.x, result.ball_vel_.y,
                      result.ball_speed_, result.ball_move_angle_.degree() );
#endif
    }


    M_best_result.clear();

    const Container::iterator end = M_candidates.end();
    for ( Container::iterator it = M_candidates.begin();
          it != end;
          ++it )
    {
        it->score_ = evaluate( wm, *it );

#ifdef DEBUG_PRINT
        Vector2D ball_end_point = inertia_final_point( wm.ball().pos(),
                                                       it->ball_vel_,
                                                       SP.ballDecay() );
        dlog.addLine( Logger::CLEAR,
                      wm.ball().pos(),
                      ball_end_point,
                      "#0000ff" );
        char buf[16];
        snprintf( buf, 16, "%.3f", it->score_ );
        dlog.addMessage( Logger::CLEAR,
                         ball_end_point, buf, "#ffffff" );
#endif
//.........这里部分代码省略.........
开发者ID:Aanal,项目名称:RobosoccerAttack-Athena,代码行数:101,代码来源:tackle_generator.cpp


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