本文整理汇总了C++中WorldModel::GetDistInXY方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldModel::GetDistInXY方法的具体用法?C++ WorldModel::GetDistInXY怎么用?C++ WorldModel::GetDistInXY使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldModel
的用法示例。
在下文中一共展示了WorldModel::GetDistInXY方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: FreeMan_UgencyDefend
void Decision::FreeMan_UgencyDefend()
{
if (Motion_State == ACTION_READY)
{
cout<<" Motion_State ACTION_READY"<<endl;
Urgency_Defend_Point = EstimateUgencyDefendPoint();
skill.ClearAll();
ACT.ClearAll();
Motion_State = WALK_PERIOD;
bActionFinish = true;
}
if (Motion_State == WALK_PERIOD)
{
Urgency_Defend_Point = EstimateUgencyDefendPoint();
cout<<"WALK_PERIOD"<<Urgency_Defend_Point<<endl;
bActionFinish = skill.WalkToForward(Urgency_Defend_Point);
if (bActionFinish)
{
skill.ClearAll();
ACT.ClearAll();
Motion_State = ACTION_READY;
bActionFinish = false;
return;
}
}
if (Motion_State == MICRO_PERIOD)
{
cout<<"MICRO_PERIOD"<<endl;
if (wm.GetDistInXY(wm.m_vSelfPos, Urgency_Defend_Point) < 0.25)
{
bActionFinish = skill.MicroAdjustForShoot();
if (bActionFinish)
{
Motion_State = SQUAT_PERIOD;
//Attack_Point = EstimateAttackPoint();
skill.ClearAll();
ACT.ClearAll();
bActionFinish = false;
return;
}
}
else
{
bActionFinish = skill.MicroAdjustForShoot(Vector(0,0,0),true,false);
if (!bActionFinish)
{
//Attack_Point = EstimateAttackPoint();
//cout<<"---------------停止微调---------"<<endl;
Motion_State = STOP_MICRO_PERIOD;
}
else
{
Urgency_Defend_Point = EstimateUgencyDefendPoint();
skill.ClearAll();
ACT.ClearAll();
bActionFinish = skill.WalkToForward(Urgency_Defend_Point);
Motion_State = WALK_PERIOD;
}
}
}
}