本文整理汇总了C++中WorldModel::IsPlayOn方法的典型用法代码示例。如果您正苦于以下问题:C++ WorldModel::IsPlayOn方法的具体用法?C++ WorldModel::IsPlayOn怎么用?C++ WorldModel::IsPlayOn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类WorldModel
的用法示例。
在下文中一共展示了WorldModel::IsPlayOn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: FreeMan_DO
bool Decision::FreeMan_DO()
{
static bool bBeamOver = false;
if (wm.IsBeforeKickOff())
{
Vector v(-2,0,0);
if (wm.GetUnum() == 1)
v = Vector(-2,1,0);
else if (wm.GetUnum() == 2)
v = Vector(-2,-1,0);
else if (wm.GetUnum() == 3)
v = Vector(-2.5,0.5,0);
else if (wm.GetUnum() == 4)
v = Vector(-2.5,-0.5,0);
else if (wm.GetUnum() == 5)
v = Vector(-3,0,0);
else if (wm.GetUnum() == 6)
v = Vector(-3,1.5,0);
else if (wm.GetUnum() == 7)
v = Vector(-3,-1.5,0);
else if (wm.GetUnum() == 8)
v = Vector(-2,0,0);
if (!bBeamOver) bBeamOver = ACT.BeamAfterDelay(v,10,5);
}
//else{ACT.KickSmallLeft();}/*
else if (wm.IsPlayOn())
{
if ( wm.m_FallState != FALL_NONE || Motion_State == CLIMB_PERIOD)
{
cout<<"倒下 爬起"<<endl;
bActionFinish = skill.ClimbOnGround();
if (bActionFinish)
{
Motion_State = SQUAT_PERIOD;
bActionFinish = false;
}
else
Motion_State = CLIMB_PERIOD;
return true;
}
if (Motion_State == SQUAT_PERIOD)
{
cout<<"蹲下 "<<endl;
bActionFinish = ACT.Squat();
if (bActionFinish)
{
Motion_State = ACTION_READY;
bActionFinish = false;
}
return true;
}
if (Motion_State == STOP_WALK_PERIOD)
{
cout<<"停止走路 "<<endl;
bActionFinish = skill.WalkForwardStop();
if (bActionFinish)
{
Motion_State = ACTION_READY;
bActionFinish = false;
}
return true;
}
if (Motion_State == STOP_MICRO_PERIOD)
{
cout<<"停止微调"<<endl;
bActionFinish = skill.MicroAdjustForShoot(Vector(0,0,0),true,false);
if (bActionFinish)
{
Motion_State = ACTION_READY;
bActionFinish = false;
}
return true;
}
EstimateSituationUpdate_FreeMan();// should add if situation changed , initail all skill and ACT
switch (Freeman_Situation)
{
case ATTACK :
FreeMan_Attack();
break;
case ASSIST_ATTACK : break;
case DEFEND : break;
case ASSIST_DEFEND : break;
case URGENCY_DEFEND : break;
}
if(ShallISaySomething())
Freeman_Say();
/* For test say effector
//wm.LogTeammateSay(1,ssay.str());
//cout<<" i say "<<wm.GetAllSay()<<endl;
//cout<<" people say "<<wm.GetOthersSay()<<endl;
*/
}
else return true;
//.........这里部分代码省略.........