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C++ UnitPointer::getLevel方法代码示例

本文整理汇总了C++中UnitPointer::getLevel方法的典型用法代码示例。如果您正苦于以下问题:C++ UnitPointer::getLevel方法的具体用法?C++ UnitPointer::getLevel怎么用?C++ UnitPointer::getLevel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnitPointer的用法示例。


在下文中一共展示了UnitPointer::getLevel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CalculateXpToGive

uint32 CalculateXpToGive(UnitPointer pVictim, UnitPointer pAttacker)
{
	if(pVictim->IsPlayer())
		return 0;

	if( TO_CREATURE(pVictim)->IsTotem())
		return 0;

	CreatureInfo *victimI;
	victimI = TO_CREATURE(pVictim)->GetCreatureInfo();

	if(victimI)
		if(victimI->Type == CRITTER)
			return 0;
	uint32 VictimLvl = pVictim->getLevel();
	uint32 AttackerLvl = pAttacker->getLevel();

	if( pAttacker->IsPet() && TO_PET(pAttacker)->GetPetOwner() )
	{
		// based on: http://www.wowwiki.com/Talk:Formulas:Mob_XP#Hunter.27s_pet_XP (2008/01/12)
		uint32 ownerLvl = TO_PET( pAttacker )->GetPetOwner()->getLevel();
		VictimLvl += ownerLvl - AttackerLvl;
		AttackerLvl = ownerLvl;
	}
	else if( (int32)VictimLvl - (int32)AttackerLvl > 10 ) //not wowwikilike but more balanced
		return 0;

	// Partha: this screws things up for pets and groups
	// No need for it here - it does this later in Player::GiveXP 
	/*
	uint32 max_level = 70;
	if(pAttacker->IsPlayer())
	max_level = pAttacker->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL);
	else if(pAttacker->IsPet())
	max_level = TO_PET( pAttacker )->GetPetOwner()->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL);

	if(pAttacker->getLevel() >= max_level)
	return 0;
	*/


	/*if(VictimLvl+7>AttackerLvl)
	VictimLvl = AttackerLvl + 7;*/

	float zd = 5;
	float g = 5;

	// get zero diff
	// get grey diff

	if(AttackerLvl >= 70)
	{
		zd = 19;
		g = 15;
	}
	else if(AttackerLvl >= 65)
	{
		zd = 18;
		g = 13;
	}
	else if(AttackerLvl >= 60)
	{
		zd = 17;
		g = 14;
	}
	else if(AttackerLvl >= 55)
	{
		zd = 16;
		g = 12;
	}
	else if(AttackerLvl >= 50)
	{
		zd = 15;
		g = 11;
	}
	else if(AttackerLvl >= 45)
	{
		zd = 14;
		g = 10;
	}
	else if(AttackerLvl >= 40)
	{
		zd = 13;
		g = 9;
	}
	else if(AttackerLvl >= 30)
	{
		zd = 12;
		g = 8;
	}
	else if(AttackerLvl >= 20)
	{
		zd = 11;
		g = 7;
	}
	else if(AttackerLvl >= 16)
	{
		zd = 9;
		g = 6;
	}
//.........这里部分代码省略.........
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:101,代码来源:Stats.cpp


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