本文整理汇总了C++中UnitPointer::GetHealthPct方法的典型用法代码示例。如果您正苦于以下问题:C++ UnitPointer::GetHealthPct方法的具体用法?C++ UnitPointer::GetHealthPct怎么用?C++ UnitPointer::GetHealthPct使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类UnitPointer
的用法示例。
在下文中一共展示了UnitPointer::GetHealthPct方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Execute
bool Execute(uint32 i, SpellPointer pSpell)
{
//uint32 uSpellId = pSpell->m_spellInfo->Id;
uint32 base_dmg = pSpell->damage;
/*
Attempt to finish off a wounded foe, causing 125 damage and converting each extra point
of rage into 3 additional damage. Only usable on enemies that have less than 20% health.
*/
UnitPointer target = pSpell->GetUnitTarget();
if(!target || !pSpell->u_caster) return true;
// "Only usable on enemies that have less than 20% health."
if(target->GetHealthPct() > 20)
{
// send failed
pSpell->SendCastResult(SPELL_FAILED_BAD_TARGETS);
return true;
}
// get the caster's rage points, and convert them
// formula is 3 damage * spell rank * rage points
uint32 add_damage = (3 * pSpell->m_spellInfo->RankNumber);
add_damage *= pSpell->u_caster->GetUInt32Value(UNIT_FIELD_POWER2) / 10; // rage is *10 always
// send spell damage log
//pSpell->u_caster->SpellNonMeleeDamageLog(target, 20647, base_dmg + add_damage, false);
SpellEntry *sp_for_the_logs = dbcSpell.LookupEntry(20647);
pSpell->u_caster->Strike( target, MELEE, sp_for_the_logs, base_dmg + add_damage, 0, 0, true, true );
// zero rage
pSpell->u_caster->SetUInt32Value(UNIT_FIELD_POWER2, 0);
return true;
}
示例2: CastSpellOnRandomTarget
void CastSpellOnRandomTarget(uint32 i, float mindist2cast, float maxdist2cast, int minhp2cast, int maxhp2cast)
{
if (!maxdist2cast) maxdist2cast = 100.0f;
if (!maxhp2cast) maxhp2cast = 100;
if(_unit->GetCurrentSpell() == NULL && _unit->GetAIInterface()->GetNextTarget())
{
std::vector<UnitPointer> TargetTable; /* From M4ksiu - Big THX to Capt who helped me with std stuff to make it simple and fully working <3 */
/* If anyone wants to use this function, then leave this note! */
for(unordered_set<ObjectPointer>::iterator itr = _unit->GetInRangeSetBegin(); itr != _unit->GetInRangeSetEnd(); ++itr)
{
if (((spells[i].targettype == TARGET_RANDOM_FRIEND && isFriendly(_unit, (*itr))) || (spells[i].targettype != TARGET_RANDOM_FRIEND && isHostile(_unit, (*itr)) && (*itr) != _unit)) && ((*itr)->GetTypeId()== TYPEID_UNIT || (*itr)->GetTypeId() == TYPEID_PLAYER) && (*itr)->GetInstanceID() == _unit->GetInstanceID()) // isAttackable(_unit, (*itr)) &&
{
UnitPointer RandomTarget = NULLUNIT;
RandomTarget = TO_UNIT(*itr);
if (RandomTarget->isAlive() && _unit->GetDistance2dSq(RandomTarget) >= mindist2cast*mindist2cast && _unit->GetDistance2dSq(RandomTarget) <= maxdist2cast*maxdist2cast && ((RandomTarget->GetHealthPct() >= minhp2cast && RandomTarget->GetHealthPct() <= maxhp2cast && spells[i].targettype == TARGET_RANDOM_FRIEND) || (_unit->GetAIInterface()->getThreatByPtr(RandomTarget) > 0 && isHostile(_unit, RandomTarget))))
{
TargetTable.push_back(RandomTarget);
}
}
}
if (_unit->GetHealthPct() >= minhp2cast && _unit->GetHealthPct() <= maxhp2cast && spells[i].targettype == TARGET_RANDOM_FRIEND)
TargetTable.push_back(_unit);
if (!TargetTable.size())
return;
size_t RandTarget = rand()%TargetTable.size();
UnitPointer RTarget = TargetTable[RandTarget];
if (!RTarget)
return;
switch (spells[i].targettype)
{
case TARGET_RANDOM_FRIEND:
case TARGET_RANDOM_SINGLE:
_unit->CastSpell(RTarget, spells[i].info, spells[i].instant); break;
case TARGET_RANDOM_DESTINATION:
_unit->CastSpellAoF(RTarget->GetPositionX(), RTarget->GetPositionY(), RTarget->GetPositionZ(), spells[i].info, spells[i].instant); break;
}
TargetTable.clear();
}
}