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C++ UnitPointer::IsPet方法代码示例

本文整理汇总了C++中UnitPointer::IsPet方法的典型用法代码示例。如果您正苦于以下问题:C++ UnitPointer::IsPet方法的具体用法?C++ UnitPointer::IsPet怎么用?C++ UnitPointer::IsPet使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnitPointer的用法示例。


在下文中一共展示了UnitPointer::IsPet方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnDied

	void OnDied( UnitPointer pKiller )
	{
		PlayerPointer QuestHolder = NULLPLR;
		if ( pKiller->IsPlayer() )
			QuestHolder = TO_PLAYER( pKiller );
		else if ( pKiller->IsPet() && TO_PET( pKiller )->GetPetOwner() != NULLPLR )
			QuestHolder = TO_PET( pKiller )->GetPetOwner();

		if ( QuestHolder == NULLPLR )
			return;

		// M4ksiu: I don't think the method is correct, but it can stay the way it was until someone gives proper infos
		QuestLogEntry* Quest = QuestHolder->GetQuestLogForEntry( 9670 );
		CreaturePointer RandomCreature = NULLCREATURE;
		if ( Quest == NULL )
		{
			// Creatures from Bloodmyst Isle
			uint32 Id[ 51 ] = { 17681, 17887, 17550, 17323, 17338, 17341, 17333, 17340, 17353, 17320, 17339, 17337, 17715, 17322, 17494, 17654, 17342, 17328, 17331, 17325, 17321, 17330, 17522, 17329, 17524, 17327, 17661, 17352, 17334, 17326, 17324, 17673, 17336, 17346, 17589, 17609, 17608, 17345, 17527, 17344, 17347, 17525, 17713, 17523, 17348, 17606, 17604, 17607, 17610, 17358, 17588 };
			RandomCreature = _unit->GetMapMgr()->GetInterface()->SpawnCreature( Id[ RandomUInt( 50 ) ], _unit->GetPositionX(), _unit->GetPositionY(), _unit->GetPositionZ(), _unit->GetOrientation(), true, false, 0, 0 );
			if ( RandomCreature != NULLCREATURE )
			{
				RandomCreature->m_noRespawn = true;
				RandomCreature->Despawn( 60000, 0 );
			};

			return;
		}
		else
		{
			uint32 Id[ 8 ] = { 17681, 17321, 17330, 17522, 17673, 17336, 17346, 17589 };
			RandomCreature = _unit->GetMapMgr()->GetInterface()->SpawnCreature( Id[ RandomUInt( 7 ) ], _unit->GetPositionX(), _unit->GetPositionY(), _unit->GetPositionZ(), _unit->GetOrientation(), true, false, 0, 0 );
			if ( RandomCreature != NULLCREATURE )
			{
				RandomCreature->m_noRespawn = true;
				RandomCreature->Despawn( 60000, 0 );
				if ( RandomCreature->GetEntry() == 17681 && Quest->GetMobCount( 0 ) < Quest->GetQuest()->required_mobcount[ 0 ] )
				{
					Quest->SetMobCount( 0, Quest->GetMobCount( 0 ) + 1 );
					Quest->SendUpdateAddKill( 0 );
					Quest->UpdatePlayerFields();
				};
			};
		};
	};
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:44,代码来源:BloodmystIsle.cpp

示例2: CalculateXpToGive

uint32 CalculateXpToGive(UnitPointer pVictim, UnitPointer pAttacker)
{
	if(pVictim->IsPlayer())
		return 0;

	if( TO_CREATURE(pVictim)->IsTotem())
		return 0;

	CreatureInfo *victimI;
	victimI = TO_CREATURE(pVictim)->GetCreatureInfo();

	if(victimI)
		if(victimI->Type == CRITTER)
			return 0;
	uint32 VictimLvl = pVictim->getLevel();
	uint32 AttackerLvl = pAttacker->getLevel();

	if( pAttacker->IsPet() && TO_PET(pAttacker)->GetPetOwner() )
	{
		// based on: http://www.wowwiki.com/Talk:Formulas:Mob_XP#Hunter.27s_pet_XP (2008/01/12)
		uint32 ownerLvl = TO_PET( pAttacker )->GetPetOwner()->getLevel();
		VictimLvl += ownerLvl - AttackerLvl;
		AttackerLvl = ownerLvl;
	}
	else if( (int32)VictimLvl - (int32)AttackerLvl > 10 ) //not wowwikilike but more balanced
		return 0;

	// Partha: this screws things up for pets and groups
	// No need for it here - it does this later in Player::GiveXP 
	/*
	uint32 max_level = 70;
	if(pAttacker->IsPlayer())
	max_level = pAttacker->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL);
	else if(pAttacker->IsPet())
	max_level = TO_PET( pAttacker )->GetPetOwner()->GetUInt32Value(PLAYER_FIELD_MAX_LEVEL);

	if(pAttacker->getLevel() >= max_level)
	return 0;
	*/


	/*if(VictimLvl+7>AttackerLvl)
	VictimLvl = AttackerLvl + 7;*/

	float zd = 5;
	float g = 5;

	// get zero diff
	// get grey diff

	if(AttackerLvl >= 70)
	{
		zd = 19;
		g = 15;
	}
	else if(AttackerLvl >= 65)
	{
		zd = 18;
		g = 13;
	}
	else if(AttackerLvl >= 60)
	{
		zd = 17;
		g = 14;
	}
	else if(AttackerLvl >= 55)
	{
		zd = 16;
		g = 12;
	}
	else if(AttackerLvl >= 50)
	{
		zd = 15;
		g = 11;
	}
	else if(AttackerLvl >= 45)
	{
		zd = 14;
		g = 10;
	}
	else if(AttackerLvl >= 40)
	{
		zd = 13;
		g = 9;
	}
	else if(AttackerLvl >= 30)
	{
		zd = 12;
		g = 8;
	}
	else if(AttackerLvl >= 20)
	{
		zd = 11;
		g = 7;
	}
	else if(AttackerLvl >= 16)
	{
		zd = 9;
		g = 6;
	}
//.........这里部分代码省略.........
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:101,代码来源:Stats.cpp


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