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C++ UnitPointer::GetGUID方法代码示例

本文整理汇总了C++中UnitPointer::GetGUID方法的典型用法代码示例。如果您正苦于以下问题:C++ UnitPointer::GetGUID方法的具体用法?C++ UnitPointer::GetGUID怎么用?C++ UnitPointer::GetGUID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在UnitPointer的用法示例。


在下文中一共展示了UnitPointer::GetGUID方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleCastSpellNECommand

bool ChatHandler::HandleCastSpellNECommand(const char* args, WorldSession *m_session)
{
	UnitPointer caster = m_session->GetPlayer();
	UnitPointer target = getSelectedChar(m_session, false);
	if(!target)
		target = getSelectedCreature(m_session, false);
	if(!target)
	{
		RedSystemMessage(m_session, "Must select a char or creature.");
		return false;
	}

	uint32 spellId = atol(args);
	SpellEntry *spellentry = dbcSpell.LookupEntry(spellId);
	if(!spellentry)
	{
		RedSystemMessage(m_session, "Invalid spell id!");
		return false;
	}
	BlueSystemMessage(m_session, "Casting spell %d on target.", spellId);

	WorldPacket data;

	data.Initialize( SMSG_SPELL_START );
	data << caster->GetNewGUID();
	data << caster->GetNewGUID();
	data << spellId;
	data << uint8(0);
	data << uint16(0);
	data << uint32(0);
	data << uint16(2);
	data << target->GetGUID();
	//		WPAssert(data.size() == 36);
	m_session->SendPacket( &data );

	data.Initialize( SMSG_SPELL_GO );
	data << caster->GetNewGUID();
	data << caster->GetNewGUID();
	data << spellId;
	data << uint8(0) << uint8(1) << uint8(1);
	data << target->GetGUID();
	data << uint8(0);
	data << uint16(2);
	data << target->GetGUID();
	//		WPAssert(data.size() == 42);
	m_session->SendPacket( &data );
	return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:48,代码来源:Level2.cpp

示例2: HandleCastSpellCommand

bool ChatHandler::HandleCastSpellCommand(const char* args, WorldSession *m_session)
{
	UnitPointer caster = m_session->GetPlayer();
	UnitPointer target = getSelectedChar(m_session, false);
	if(!target)
		target = getSelectedCreature(m_session, false);
	if(!target)
	{
		RedSystemMessage(m_session, "Must select a char or creature.");
		return false;
	}

	uint32 spellid = atol(args);
	SpellEntry *spellentry = dbcSpell.LookupEntry(spellid);
	if(!spellentry)
	{
		RedSystemMessage(m_session, "Invalid spell id!");
		return false;
	}
	
	SpellPointer sp(new Spell(caster, spellentry, false, NULLAURA));
	if(!sp)
	{
		RedSystemMessage(m_session, "Spell failed creation!");
		sp->Destructor();
		sp = NULLSPELL;
		return false;
	}

	BlueSystemMessage(m_session, "Casting spell %d on target.", spellid);
	SpellCastTargets targets;
	targets.m_unitTarget = target->GetGUID();
	sp->prepare(&targets);
	return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:35,代码来源:Level2.cpp

示例3: HandleListAIAgentCommand

bool ChatHandler::HandleListAIAgentCommand(const char* args, WorldSession *m_session)
{
	UnitPointer target = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(m_session->GetPlayer()->GetSelection()));
	if(!target)
	{
		RedSystemMessage(m_session, "You have to select a Creature!");
		return false;
	}

	std::stringstream sstext;
	sstext << "agentlist of creature: " << target->GetGUID() << '\n';

	std::stringstream ss;
	ss << "SELECT * FROM ai_agents where entry=" << target->GetUInt32Value(OBJECT_FIELD_ENTRY);
	QueryResult *result = WorldDatabase.Query( ss.str().c_str() );

	if( !result )
		return false;

	do
	{
		Field *fields = result->Fetch();
		sstext << "agent: "   << fields[1].GetUInt16()
			<< " | spellId: " << fields[5].GetUInt32()
			<< " | Event: "   << fields[2].GetUInt32()
			<< " | chance: "  << fields[3].GetUInt32()
			<< " | count: "   << fields[4].GetUInt32() << '\n';
	} while( result->NextRow() );

	delete result;

	SendMultilineMessage(m_session, sstext.str().c_str());

	return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:35,代码来源:Level2.cpp

示例4: HandleKillCommand

bool ChatHandler::HandleKillCommand(const char *args, WorldSession *m_session)
{
	UnitPointer target = m_session->GetPlayer()->GetMapMgr()->GetUnit(m_session->GetPlayer()->GetSelection());
	if(target == 0)
	{
		RedSystemMessage(m_session, "A valid selection is required.");
		return true;
	}

	switch(target->GetTypeId())
	{
	case TYPEID_PLAYER:
		sGMLog.writefromsession(m_session, "used kill command on PLAYER %s", TO_PLAYER( target )->GetName() );
		break;

	case TYPEID_UNIT:
		sGMLog.writefromsession(m_session, "used kill command on CREATURE %s", TO_CREATURE( target )->GetCreatureName() ? TO_CREATURE( target )->GetCreatureName()->Name : "unknown");
		break;
	}
	

	// If we're killing a player, send a message indicating a gm killed them.
	if(target->IsPlayer())
	{
		PlayerPointer plr = TO_PLAYER(target);
		m_session->GetPlayer()->DealDamage(plr, plr->GetUInt32Value(UNIT_FIELD_HEALTH),0,0,0);
		//plr->SetUInt32Value(UNIT_FIELD_HEALTH, 0);
		plr->KillPlayer();
		BlueSystemMessageToPlr(plr, "%s killed you with a GM command.", m_session->GetPlayer()->GetName());
	}
	else
	{

		// Cast insta-kill.
		SpellEntry * se = dbcSpell.LookupEntry(5);
		if(se == 0) return false;

		SpellCastTargets targets(target->GetGUID());
		SpellPointer sp(new Spell(m_session->GetPlayer(), se, true, NULLAURA));
		sp->prepare(&targets);

/*		SpellEntry * se = dbcSpell.LookupEntry(20479);
		if(se == 0) return false;
		
		SpellCastTargets targets(target->GetGUID());
		SpellPointer sp(new Spell(target, se, true, NULLAURA));
		sp->prepare(&targets);*/
	}

	return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:51,代码来源:Level2.cpp

示例5: HandleAddDynamicTargetOpcode

void WorldSession::HandleAddDynamicTargetOpcode(WorldPacket & recvPacket)
{

	DEBUG_LOG( "WORLD"," got CMSG_PET_CAST_SPELL." );
	uint64 guid;
	uint8 counter;
	uint32 spellid;
	uint8 flags;
	UnitPointer caster;
	SpellCastTargets targets;
	SpellEntry *sp;
	SpellPointer pSpell;
	list<AI_Spell*>::iterator itr;

	recvPacket >> guid >> counter >> spellid >> flags;
	sp = dbcSpell.LookupEntry(spellid);

	// Summoned Elemental's Freeze
    if (spellid == 33395)
	{
		caster = _player->m_Summon;
		if( caster && TO_PET(caster)->GetAISpellForSpellId(spellid) == NULL )
			return;
	}
	else
	{
		caster = _player->m_CurrentCharm;
		if( caster != NULL )
		{
			for(itr = caster->GetAIInterface()->m_spells.begin(); itr != caster->GetAIInterface()->m_spells.end(); ++itr)
			{
				if( (*itr)->spell->Id == spellid )
					break;
			}

			if( itr == caster->GetAIInterface()->m_spells.end() )
				return;
		}
	}

	if( caster == NULL || guid != caster->GetGUID() )
		return;
	
	targets.read(recvPacket, _player->GetGUID());

	pSpell = SpellPointer(new Spell(caster, sp, false, NULLAURA));
	pSpell->prepare(&targets);
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:48,代码来源:SpellHandler.cpp

示例6: HandleMonsterYellCommand

bool ChatHandler::HandleMonsterYellCommand(const char* args, WorldSession *m_session)
{
	UnitPointer crt = getSelectedCreature(m_session, false);
	if(!crt)
		crt = getSelectedChar(m_session, false);

	if(!crt)
	{
		RedSystemMessage(m_session, "Please select a creature or player before using this command.");
		return true;
	}
	if(crt->GetTypeId() == TYPEID_PLAYER)
	{
		WorldPacket * data = this->FillMessageData(CHAT_MSG_YELL, LANG_UNIVERSAL, args, crt->GetGUID(), 0);
		crt->SendMessageToSet(data, true);
		delete data;
	}
	else
	{
		crt->SendChatMessage(CHAT_MSG_MONSTER_YELL, LANG_UNIVERSAL, args);
	}

	return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:24,代码来源:Level2.cpp

示例7: OnPlayerKilledUnit

void HonorHandler::OnPlayerKilledUnit( PlayerPointer pPlayer, UnitPointer pVictim )
{
	if( pVictim == NULL || pPlayer == NULL || !pVictim->IsPlayer() || !pPlayer->IsPlayer() )
		return;

	if( TO_PLAYER( pVictim )->m_honorless )
		return;

    if( pVictim->IsPlayer() )
	{
		if( pPlayer->m_bg )
		{
			if( TO_PLAYER( pVictim )->m_bgTeam == pPlayer->m_bgTeam )
				return;

			// patch 2.4, players killed >50 times in battlegrounds won't be worth honor for the rest of that bg
			if( TO_PLAYER(pVictim)->m_bgScore.Deaths >= 50 )
				return;
		}
		else
		{
			if( pPlayer->GetTeam() == TO_PLAYER( pVictim )->GetTeam() )
				return;
		}
	}

	// Calculate points
	int32 Points = CalculateHonorPointsForKill(pPlayer, pVictim);

	if( Points > 0 )
	{
		if( pPlayer->m_bg )
		{
			// hackfix for battlegrounds (since the gorups there are disabled, we need to do this manually)
			vector<PlayerPointer  > toadd;
			uint32 t = pPlayer->m_bgTeam;
			toadd.reserve(15);		// shouldnt have more than this
			pPlayer->m_bg->Lock();
			set<PlayerPointer  > * s = &pPlayer->m_bg->m_players[t];

			for(set<PlayerPointer  >::iterator itr = s->begin(); itr != s->end(); ++itr)
			{
				if((*itr) == pPlayer || (*itr)->isInRange(pPlayer,40.0f))
					toadd.push_back(*itr);
			}

			if( toadd.size() > 0 )
			{
				uint32 pts = Points / (uint32)toadd.size();
				for(vector<PlayerPointer  >::iterator vtr = toadd.begin(); vtr != toadd.end(); ++vtr)
				{
					AddHonorPointsToPlayer(*vtr, pts);

					(*vtr)->GetAchievementInterface()->HandleAchievementCriteriaHonorableKill();
					(*vtr)->GetAchievementInterface()->HandleAchievementCriteriaHonorableKillClass( pVictim->getClass() );
					(*vtr)->GetAchievementInterface()->HandleAchievementCriteriaHonorableKillRace( pVictim->getRace() );

					(*vtr)->m_killsToday++;
					(*vtr)->m_killsLifetime++;
					pPlayer->m_bg->HookOnHK(*vtr);
					if(pVictim)
					{
						// Send PVP credit
						WorldPacket data(SMSG_PVP_CREDIT, 12);
						uint32 pvppoints = pts * 10;
						data << pvppoints << pVictim->GetGUID() << uint32(TO_PLAYER(pVictim)->GetPVPRank());
						(*vtr)->GetSession()->SendPacket(&data);
					}
				}
			}

			pPlayer->m_bg->Unlock();
		}
		else if(pPlayer->GetGroup())
        {
            Group *pGroup = pPlayer->GetGroup();
            PlayerPointer gPlayer = NULLPLR;
            int32 GroupPoints;
			pGroup->Lock();
            GroupPoints = (Points / (pGroup->MemberCount() ? pGroup->MemberCount() : 1));
            GroupMembersSet::iterator gitr;
			for(uint32 k = 0; k < pGroup->GetSubGroupCount(); k++)
			{
				for(gitr = pGroup->GetSubGroup(k)->GetGroupMembersBegin(); gitr != pGroup->GetSubGroup(k)->GetGroupMembersEnd(); ++gitr)
				{
					gPlayer = (*gitr)->m_loggedInPlayer;
                    
                    if(gPlayer && (gPlayer == pPlayer || gPlayer->isInRange(pPlayer,100.0f))) // visible range
                    {
						gPlayer->GetAchievementInterface()->HandleAchievementCriteriaHonorableKill();
						gPlayer->GetAchievementInterface()->HandleAchievementCriteriaHonorableKillClass( pVictim->getClass() );
						gPlayer->GetAchievementInterface()->HandleAchievementCriteriaHonorableKillRace( pVictim->getRace() );
                        gPlayer->m_killsToday++;
                        gPlayer->m_killsLifetime++;
						if(gPlayer->m_bg)
							gPlayer->m_bg->HookOnHK(gPlayer);

						sHookInterface.OnHonorableKill(gPlayer, TO_PLAYER(pVictim));
		                AddHonorPointsToPlayer(gPlayer, GroupPoints);
                        if(pVictim)
//.........这里部分代码省略.........
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:101,代码来源:HonorHandler.cpp


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