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C++ TerrainTile::getUnit方法代码示例

本文整理汇总了C++中TerrainTile::getUnit方法的典型用法代码示例。如果您正苦于以下问题:C++ TerrainTile::getUnit方法的具体用法?C++ TerrainTile::getUnit怎么用?C++ TerrainTile::getUnit使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TerrainTile的用法示例。


在下文中一共展示了TerrainTile::getUnit方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: canBePlacedAtCartesianPos

bool World::canBePlacedAtCartesianPos(sf::Vector2i _pos){

	//If out of bounds, return false immediately
	if (_pos.x > getDimensions().x - 1 || _pos.y > getDimensions().y - 1 ||
		_pos.x < 0 || _pos.y < 0){

		return false;
	}

	TerrainTile* here = terrainLayer[indexAtCartesianPos(_pos)].get();

	if (here->getUnit() == nullptr){
		return true;
	}
	else{
		return false;
	}
}
开发者ID:eggw,项目名称:xviii,代码行数:18,代码来源:World.cpp

示例2: canBePlacedAtPixelPos

//Returns true if can be placed at this position
bool World::canBePlacedAtPixelPos(sf::Vector2i _pos){

	//If out of bounds, return false immediately
	if (_pos.x >= getDimensionsInPixels().x || _pos.y >= getDimensionsInPixels().y ||
		_pos.x <= 0 || _pos.y <= 0){

		return false;
	}

    TerrainTile* here = terrainLayer[indexAtPixelPos(_pos)].get();

	if (here->getUnit() == nullptr){
		return true;
	}
	else{
		return false;
	}
}
开发者ID:eggw,项目名称:xviii,代码行数:19,代码来源:World.cpp

示例3: calculateViewDistance

bool World::calculateViewDistance(UnitTile* unit, TerrainTile* target, bool randomisePerceivedPositions){
    //IMPORTANT:
    //Due to the fact that Tile::getCartesianPos() bases its result on the physical location of the sprite,
    //which for units can be in disagreement with its real position, we use getTruePosition() instead.

    bool enemyFound{false};

    sf::Vector2i currentPos = target->getCartesianPos();

    int unitViewDistance = unit->getDefaultUnitViewDistance() - getWeatherUnitViewDistance();
    int flagViewDistance = unit->getDefaultFlagViewDistance() - getWeatherFlagViewDistance();


    if(getIsNighttime()){
        unitViewDistance /= 2;
        flagViewDistance /= 2;
    }

    if(unitViewDistance < 1){
        unitViewDistance = 1;
    }
    if(flagViewDistance < 1){
        flagViewDistance = 1;
    }

    unit->setCurrentUnitViewDistance(unitViewDistance);
    unit->setCurrentFlagViewDistance(flagViewDistance);

    Player* owner = unit->getPlayer();

    for (int y{-1 * unitViewDistance}; y <= unitViewDistance; ++y){
        for(int x{-1 * unitViewDistance}; x <= unitViewDistance; ++x){

            sf::Vector2i adjacentPos{currentPos.x + x, currentPos.y + y};

            TerrainTile* terrainHere = terrainAtCartesianPos(adjacentPos);

            if(terrainHere == nullptr){
                continue;
            }

            UnitTile* targetUnit = terrainHere->getUnit();
            visibleTiles.insert(terrainHere);

            if (targetUnit != nullptr){
                if(targetUnit->getPlayer() != owner){

                    if(!targetUnit->drawUnit){
                        enemyFound = true;
                        targetUnit->drawUnit = true;
                    }

                    targetUnit->updateStats(randomisePerceivedPositions);
                }
            }
        }
    }

    for (int y{-1 * flagViewDistance}; y <= flagViewDistance; ++y){
        for(int x{-1 * flagViewDistance}; x <= flagViewDistance; ++x){

            sf::Vector2i adjacentPos{currentPos.x + x, currentPos.y + y};

            TerrainTile* terrainHere = terrainAtCartesianPos(adjacentPos);

            if(terrainHere == nullptr){
                continue;
            }

            UnitTile* targetUnit = terrainHere->getUnit();

            if (targetUnit != nullptr){
                if(targetUnit->getPlayer() != owner){
                    targetUnit->drawFlag = true;
                    targetUnit->updateStats(randomisePerceivedPositions);
                }
            }
        }
    }

    return enemyFound;

}
开发者ID:eggw,项目名称:xviii,代码行数:83,代码来源:World.cpp


注:本文中的TerrainTile::getUnit方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。