本文整理汇总了C++中RenderElement::paint方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderElement::paint方法的具体用法?C++ RenderElement::paint怎么用?C++ RenderElement::paint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderElement
的用法示例。
在下文中一共展示了RenderElement::paint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: renderSubtreeToImageBuffer
void SVGRenderingContext::renderSubtreeToImageBuffer(ImageBuffer* image, RenderElement& item, const AffineTransform& subtreeContentTransformation)
{
ASSERT(image);
// Rendering into a buffer implies we're being used for masking, clipping, patterns or filters. In each of these
// cases we don't want to paint the selection.
PaintInfo info(image->context(), LayoutRect::infiniteRect(), PaintPhaseForeground, PaintBehaviorSkipSelectionHighlight);
AffineTransform& contentTransformation = currentContentTransformation();
AffineTransform savedContentTransformation = contentTransformation;
contentTransformation = subtreeContentTransformation * contentTransformation;
ASSERT(!item.needsLayout());
item.paint(info, IntPoint());
contentTransformation = savedContentTransformation;
}