本文整理汇总了C++中RenderElement::hasInitializedStyle方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderElement::hasInitializedStyle方法的具体用法?C++ RenderElement::hasInitializedStyle怎么用?C++ RenderElement::hasInitializedStyle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderElement
的用法示例。
在下文中一共展示了RenderElement::hasInitializedStyle方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateAnimations
bool AnimationController::updateAnimations(RenderElement& renderer, const RenderStyle& newStyle, std::unique_ptr<RenderStyle>& animatedStyle)
{
auto* oldStyle = renderer.hasInitializedStyle() ? &renderer.style() : nullptr;
if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle.animations() && !newStyle.transitions()))
return false;
if (renderer.document().pageCacheState() != Document::NotInPageCache)
return false;
// Don't run transitions when printing.
if (renderer.view().printing())
return false;
// Fetch our current set of implicit animations from a hashtable. We then compare them
// against the animations in the style and make sure we're in sync. If destination values
// have changed, we reset the animation. We then do a blend to get new values and we return
// a new style.
// We don't support anonymous pseudo elements like :first-line or :first-letter.
ASSERT(renderer.element());
CompositeAnimation& rendererAnimations = m_data->ensureCompositeAnimation(renderer);
bool animationStateChanged = rendererAnimations.animate(renderer, oldStyle, newStyle, animatedStyle);
if (renderer.parent() || newStyle.animations() || (oldStyle && oldStyle->animations())) {
m_data->updateAnimationTimerForRenderer(renderer);
#if ENABLE(REQUEST_ANIMATION_FRAME)
renderer.view().frameView().scheduleAnimation();
#endif
}
return animationStateChanged;
}
示例2: ASSERT
PassRef<RenderStyle> AnimationController::updateAnimations(RenderElement& renderer, PassRef<RenderStyle> newStyle)
{
// Don't do anything if we're in the cache
if (renderer.document().inPageCache())
return newStyle;
RenderStyle* oldStyle = renderer.hasInitializedStyle() ? &renderer.style() : nullptr;
if ((!oldStyle || (!oldStyle->animations() && !oldStyle->transitions())) && (!newStyle.get().animations() && !newStyle.get().transitions()))
return newStyle;
// Don't run transitions when printing.
if (renderer.view().printing())
return newStyle;
// Fetch our current set of implicit animations from a hashtable. We then compare them
// against the animations in the style and make sure we're in sync. If destination values
// have changed, we reset the animation. We then do a blend to get new values and we return
// a new style.
// We don't support anonymous pseudo elements like :first-line or :first-letter.
ASSERT(renderer.element());
Ref<RenderStyle> newStyleBeforeAnimation(std::move(newStyle));
CompositeAnimation& rendererAnimations = m_data->ensureCompositeAnimation(&renderer);
auto blendedStyle = rendererAnimations.animate(renderer, oldStyle, newStyleBeforeAnimation.get());
if (renderer.parent() || newStyleBeforeAnimation->animations() || (oldStyle && oldStyle->animations())) {
m_data->updateAnimationTimerForRenderer(&renderer);
#if ENABLE(REQUEST_ANIMATION_FRAME)
renderer.view().frameView().scheduleAnimation();
#endif
}
if (&blendedStyle.get() != &newStyleBeforeAnimation.get()) {
// If the animations/transitions change opacity or transform, we need to update
// the style to impose the stacking rules. Note that this is also
// done in StyleResolver::adjustRenderStyle().
if (blendedStyle.get().hasAutoZIndex() && (blendedStyle.get().opacity() < 1.0f || blendedStyle.get().hasTransform()))
blendedStyle.get().setZIndex(0);
}
return blendedStyle;
}