本文整理汇总了C++中Quaternion::Equals方法的典型用法代码示例。如果您正苦于以下问题:C++ Quaternion::Equals方法的具体用法?C++ Quaternion::Equals怎么用?C++ Quaternion::Equals使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Quaternion
的用法示例。
在下文中一共展示了Quaternion::Equals方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnMarkedDirty
void RigidBody::OnMarkedDirty(Node* node)
{
// If node transform changes, apply it back to the physics transform. However, do not do this when a SmoothedTransform
// is in use, because in that case the node transform will be constantly updated into smoothed, possibly non-physical
// states; rather follow the SmoothedTransform target transform directly
// Also, for kinematic objects Bullet asks the position from us, so we do not need to apply ourselves
if (!kinematic_ && (!physicsWorld_ || !physicsWorld_->IsApplyingTransforms()) && !smoothedTransform_)
{
// Physics operations are not safe from worker threads
Scene* scene = GetScene();
if (scene && scene->IsThreadedUpdate())
{
scene->DelayedMarkedDirty(this);
return;
}
// Check if transform has changed from the last one set in ApplyWorldTransform()
Vector3 newPosition = node_->GetWorldPosition();
Quaternion newRotation = node_->GetWorldRotation();
if (!newRotation.Equals(lastRotation_))
{
lastRotation_ = newRotation;
SetRotation(newRotation);
}
if (!newPosition.Equals(lastPosition_))
{
lastPosition_ = newPosition;
SetPosition(newPosition);
}
}
}