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C++ Quaternion::Equals方法代码示例

本文整理汇总了C++中Quaternion::Equals方法的典型用法代码示例。如果您正苦于以下问题:C++ Quaternion::Equals方法的具体用法?C++ Quaternion::Equals怎么用?C++ Quaternion::Equals使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Quaternion的用法示例。


在下文中一共展示了Quaternion::Equals方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnMarkedDirty

void RigidBody::OnMarkedDirty(Node* node)
{
    // If node transform changes, apply it back to the physics transform. However, do not do this when a SmoothedTransform
    // is in use, because in that case the node transform will be constantly updated into smoothed, possibly non-physical
    // states; rather follow the SmoothedTransform target transform directly
    // Also, for kinematic objects Bullet asks the position from us, so we do not need to apply ourselves
    if (!kinematic_ && (!physicsWorld_ || !physicsWorld_->IsApplyingTransforms()) && !smoothedTransform_)
    {
        // Physics operations are not safe from worker threads
        Scene* scene = GetScene();
        if (scene && scene->IsThreadedUpdate())
        {
            scene->DelayedMarkedDirty(this);
            return;
        }

        // Check if transform has changed from the last one set in ApplyWorldTransform()
        Vector3 newPosition = node_->GetWorldPosition();
        Quaternion newRotation = node_->GetWorldRotation();

        if (!newRotation.Equals(lastRotation_))
        {
            lastRotation_ = newRotation;
            SetRotation(newRotation);
        }
        if (!newPosition.Equals(lastPosition_))
        {
            lastPosition_ = newPosition;
            SetPosition(newPosition);
        }
    }
}
开发者ID:quinsmpang,项目名称:Urho3D,代码行数:32,代码来源:RigidBody.cpp


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