本文整理汇总了C++中PlayerCreature::getSex方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerCreature::getSex方法的具体用法?C++ PlayerCreature::getSex怎么用?C++ PlayerCreature::getSex使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerCreature
的用法示例。
在下文中一共展示了PlayerCreature::getSex方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: execute
//.........这里部分代码省略.........
if (isLairItem )
{
const MonsterInfo* pMonsterInfo = g_pMonsterInfoManager->getMonsterInfo(masterType);
TreasureList *pTreasureList = NULL;
if (pPC->isSlayer())
pTreasureList = pMonsterInfo->getSlayerTreasureList();
else if (pPC->isVampire() )
pTreasureList = pMonsterInfo->getVampireTreasureList();
else if (pPC->isOusters() )
pTreasureList = pMonsterInfo->getOustersTreasureList();
const list<Treasure*>& treasures = pTreasureList->getTreasures();
list<Treasure*>::const_iterator itr = treasures.begin();
ITEM_TEMPLATE it;
for(; itr != treasures.end(); itr++)
{
Treasure* pTreasure = (*itr);
it.ItemClass = Item::ITEM_CLASS_MAX;
it.ItemType = 0;
it.NextOptionRatio = 0;
//cout << "TradeLairItem: BonusRatio = " << it.NextOptionRatio << endl;
if (pTreasure->getRandomItem(&it) )
{
pItem = g_pItemFactoryManager->createItem(it.ItemClass, it.ItemType, it.OptionType);
Assert(pItem != NULL);
}
}
}
else
{
pItem = g_pItemFactoryManager->createItem(iClass, iType, oList);
}
GenderRestriction gender = GENDER_BOTH;
switch(pPC->getSex() )
{
case MALE:
gender = GENDER_MALE;
break;
case FEMALE:
gender = GENDER_FEMALE;
break;
default:
break;
}
setItemGender(pItem, gender);
_TPOINT tp;
if (pItem != NULL && pPC->getInventory()->addItem(pItem, tp ) )
{
pPC->getZone()->registerObject(pItem);
pItem->create(pPC->getName(), STORAGE_INVENTORY, 0, tp.x, tp.y);
if (isTimeLimit )
{
pPC->addTimeLimitItem(pItem, 604800);
pPC->sendTimeLimitItemInfo();
}
GCCreateItem gcCreateItem;
makeGCCreateItem(&gcCreateItem, pItem, tp.x, tp.y);
pPC->getPlayer()->sendPacket(&gcCreateItem);
remainTraceLog(pItem, "GOD", pCreature->getName(), ITEM_LOG_CREATE, DETAIL_EVENTNPC);
}
else
{
if (isUnique )
pItem->setUnique();
if (isTimeLimit )
pItem->setTimeLimitItem();
pPC->setQuestItem(pItem);
remainTraceLog(pItem, "GOD", pCreature->getName(), ITEM_LOG_CREATE, DETAIL_EVENTNPC);
}
}
if (pPC->getLottoQuestLevel() == 4 )
{
pPC->getQuestManager()->cancelQuest();
GCNoticeEvent gcNE;
gcNE.setCode(NOTICE_EVENT_START_QUEST_ENDING);
pPC->getPlayer()->sendPacket(&gcNE);
}
}
示例2: execute
//.........这里部分代码省略.........
if (level <= 20 )
pItemMineInfo = g_pItemMineInfoManager->getItemMineInfo(5);
else if (level <= 40 )
pItemMineInfo = g_pItemMineInfoManager->getItemMineInfo(6);
else if (level <= 60 )
pItemMineInfo = g_pItemMineInfoManager->getItemMineInfo(7);
else if (level <= 90 )
pItemMineInfo = g_pItemMineInfoManager->getItemMineInfo(8);
else
pItemMineInfo = g_pItemMineInfoManager->getItemMineInfo(9);
}
else if (pPC->isOusters() )
{
Ousters* pOusters = dynamic_cast<Ousters*>(pPC);
Assert(pOusters != NULL);
Level_t level = pOusters->getLevel();
if (level <= 20 )
pItemMineInfo = g_pItemMineInfoManager->getItemMineInfo(10);
else if (level <= 40 )
pItemMineInfo = g_pItemMineInfoManager->getItemMineInfo(11);
else if (level <= 60 )
pItemMineInfo = g_pItemMineInfoManager->getItemMineInfo(12);
else if (level <= 90 )
pItemMineInfo = g_pItemMineInfoManager->getItemMineInfo(13);
else
pItemMineInfo = g_pItemMineInfoManager->getItemMineInfo(14);
}
else Assert(false);
pItem1 = pItemMineInfo->getItem();
setItemGender(pItem1, (pPC->getSex()==FEMALE)?GENDER_FEMALE:GENDER_MALE);
}
else if (m_Type == 8) // 그믐달~
{
pMasterItem = pInventory->findItem(Item::ITEM_CLASS_QUEST_ITEM, 6);
if (pPC->isSlayer() )
{
pItem1 = g_pItemMineInfoManager->getRandomItem(15, 32);
}
else if (pPC->isVampire() )
{
pItem1 = g_pItemMineInfoManager->getRandomItem(33, 45);
}
else if (pPC->isOusters() )
{
pItem1 = g_pItemMineInfoManager->getRandomItem(46, 61);
}
setItemGender(pItem1, (pPC->getSex()==FEMALE)?GENDER_FEMALE:GENDER_MALE);
}
else if (m_Type == 9) // 빨간색 복주머니
{
pMasterItem = pInventory->findItem(Item::ITEM_CLASS_QUEST_ITEM, 7);
if (pPC->isSlayer() )
{
pItem1 = g_pItemMineInfoManager->getRandomItem(62, 81);
}
else if (pPC->isVampire() )
{
pItem1 = g_pItemMineInfoManager->getRandomItem(82, 96);
}