本文整理汇总了C++中PlayerCreature::getNewActionCount方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerCreature::getNewActionCount方法的具体用法?C++ PlayerCreature::getNewActionCount怎么用?C++ PlayerCreature::getNewActionCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerCreature
的用法示例。
在下文中一共展示了PlayerCreature::getNewActionCount方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: doEnqueueCommand
void ObjectController::doEnqueueCommand(uint32 command, const UnicodeString& arguments) {
PlayerCreature* object = zone->getSelfPlayer();
Locker _locker(object);
BaseMessage* message = new ObjectControllerMessage(object->getObjectID(), 0x23, 0x116);
message->insertInt(object->getNewActionCount());
message->insertInt(command);
message->insertLong(0);
message->insertUnicode(arguments);
object->getClient()->sendMessage(message);
}
示例2: doSayCommand
void ObjectController::doSayCommand(const UnicodeString& msg) {
PlayerCreature* object = zone->getSelfPlayer();
Locker _locker(object);
StringBuffer full;
full << "0 " << "0 " << "0 " << "0 " << "0 " << msg.toString();
BaseMessage* message = new ObjectControllerMessage(object->getObjectID(), 0x23, 0x116);
message->insertInt(object->getNewActionCount());
message->insertInt(String("spatialchatinternal").hashCode());
message->insertLong(0);
message->insertUnicode(full.toString());
object->getClient()->sendMessage(message);
}