本文整理汇总了C++中PlayerCreature::getAddressBook方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerCreature::getAddressBook方法的具体用法?C++ PlayerCreature::getAddressBook怎么用?C++ PlayerCreature::getAddressBook使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PlayerCreature
的用法示例。
在下文中一共展示了PlayerCreature::getAddressBook方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: execute
void CGSMSAddressListHandler::execute (CGSMSAddressList* pPacket , Player* pPlayer)
throw(ProtocolException, Error)
{
__BEGIN_TRY __BEGIN_DEBUG_EX
#ifdef __GAME_SERVER__
Assert(pPacket != NULL);
Assert(pPlayer != NULL);
GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer);
Assert(pGamePlayer != NULL);
PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pGamePlayer->getCreature());
Assert(pPC != NULL);
SMSAddressBook* pBook = pPC->getAddressBook();
if (pBook != NULL )
{
GCSMSAddressList* pPacket = pBook->getGCSMSAddressList();
if (pPacket != NULL ) pGamePlayer->sendPacket(pPacket);
}
#endif // __GAME_SERVER__
__END_DEBUG_EX __END_CATCH
}
示例2: execute
void CGDeleteSMSAddressHandler::execute (CGDeleteSMSAddress* pPacket , Player* pPlayer)
throw(ProtocolException, Error)
{
__BEGIN_TRY __BEGIN_DEBUG_EX
#ifdef __GAME_SERVER__
Assert(pPacket != NULL);
Assert(pPlayer != NULL);
GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer);
Assert(pGamePlayer != NULL);
PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pGamePlayer->getCreature());
Assert(pPC != NULL);
GCAddressListVerify gcVerify;
SMSAddressBook* pBook = pPC->getAddressBook();
Assert(pBook != NULL);
int result = pBook->removeAddressElement(pPacket->getElementID());
if (result != 0 )
{
gcVerify.setCode(GCAddressListVerify::ADDRESS_LIST_DELETE_FAIL);
gcVerify.setParameter(result);
pGamePlayer->sendPacket(&gcVerify);
return;
}
gcVerify.setCode(GCAddressListVerify::ADDRESS_LIST_DELETE_OK);
gcVerify.setParameter(result);
pGamePlayer->sendPacket(&gcVerify);
#endif // __GAME_SERVER__
__END_DEBUG_EX __END_CATCH
}