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C++ PlayerCreature::getAddressBook方法代码示例

本文整理汇总了C++中PlayerCreature::getAddressBook方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerCreature::getAddressBook方法的具体用法?C++ PlayerCreature::getAddressBook怎么用?C++ PlayerCreature::getAddressBook使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerCreature的用法示例。


在下文中一共展示了PlayerCreature::getAddressBook方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: execute

void CGSMSAddressListHandler::execute (CGSMSAddressList* pPacket , Player* pPlayer)
	 throw(ProtocolException, Error)
{
	__BEGIN_TRY __BEGIN_DEBUG_EX
		
#ifdef __GAME_SERVER__

	Assert(pPacket != NULL);
	Assert(pPlayer != NULL);

	GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer);
	Assert(pGamePlayer != NULL);

	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pGamePlayer->getCreature());
	Assert(pPC != NULL);

	SMSAddressBook* pBook = pPC->getAddressBook();
	if (pBook != NULL )
	{
		GCSMSAddressList* pPacket = pBook->getGCSMSAddressList();
		if (pPacket != NULL ) pGamePlayer->sendPacket(pPacket);
	}

#endif	// __GAME_SERVER__
		
	__END_DEBUG_EX __END_CATCH
}
开发者ID:hillwah,项目名称:darkeden,代码行数:27,代码来源:CGSMSAddressListHandler.cpp

示例2: execute

void CGDeleteSMSAddressHandler::execute (CGDeleteSMSAddress* pPacket , Player* pPlayer)
	throw(ProtocolException, Error)
{
	__BEGIN_TRY __BEGIN_DEBUG_EX

#ifdef __GAME_SERVER__

	Assert(pPacket != NULL);
	Assert(pPlayer != NULL);

	GamePlayer* pGamePlayer = dynamic_cast<GamePlayer*>(pPlayer);
	Assert(pGamePlayer != NULL);

	PlayerCreature* pPC = dynamic_cast<PlayerCreature*>(pGamePlayer->getCreature());
	Assert(pPC != NULL);

	GCAddressListVerify gcVerify;

	SMSAddressBook* pBook = pPC->getAddressBook();
	Assert(pBook != NULL);
	
	int result = pBook->removeAddressElement(pPacket->getElementID());

	if (result != 0 )
	{
		gcVerify.setCode(GCAddressListVerify::ADDRESS_LIST_DELETE_FAIL);
		gcVerify.setParameter(result);
		pGamePlayer->sendPacket(&gcVerify);
		return;
	}

	gcVerify.setCode(GCAddressListVerify::ADDRESS_LIST_DELETE_OK);
	gcVerify.setParameter(result);
	pGamePlayer->sendPacket(&gcVerify);

#endif	// __GAME_SERVER__

    __END_DEBUG_EX __END_CATCH
}
开发者ID:hillwah,项目名称:darkeden,代码行数:39,代码来源:CGDeleteSMSAddressHandler.cpp


注:本文中的PlayerCreature::getAddressBook方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。