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C++ P_CHAR::guildtoggle方法代码示例

本文整理汇总了C++中P_CHAR::guildtoggle方法的典型用法代码示例。如果您正苦于以下问题:C++ P_CHAR::guildtoggle方法的具体用法?C++ P_CHAR::guildtoggle怎么用?C++ P_CHAR::guildtoggle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在P_CHAR的用法示例。


在下文中一共展示了P_CHAR::guildtoggle方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ToggleAbbreviation

// guildtoggleabbreviation() Toggles the settings for showing or not showing the guild title
// Informs player about his change
void cGuildStone::ToggleAbbreviation(UOXSOCKET s)
{
	P_CHAR pc = currchar[s];

	if (!isMember(pc)) 
	{
		sysmessage(s, "you are not a guild member");
		return;
	}

	if (this->guildType != cGuildStone::standard)		// Check for Order/Chaos
	{
		sysmessage(s, "You are in an Order/Chaos guild, you cannot toggle your title.");
	}
	else
	{
		if (!pc->guildtoggle())									// If set to Off then
		{
			pc->setGuildtoggle(true);									// Turn it On
			sysmessage(s, "You toggled your abbreviation on.");	// Tell player about the change
		}
		else													// Otherwise
		{
			pc->setGuildtoggle(false);					// Turn if Off
			sysmessage(s, "You toggled your abbreviation off.");	// And tell him also
		}
	}
	this->Menu(s, 1);										// Send him back to the menu
	return;
}
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:32,代码来源:guildstones.cpp

示例2: GuildTitle

// TESTED: OKAY (fine fine.. now proove that it really works.. )
// guildtitle(viewing character socket, clicked character) displays players title string, over the name
// of clicked character, name color gets calculated from the guild relationship of both players
// Called by: textflags()
void GuildTitle(int s, P_CHAR pc_player2)
{
	char title[150];
	char abbreviation[5];
	char guildtype[10];
	int tl;

	if ( pc_player2 == NULL )
		return;

	if ( pc_player2->guildstone() != INVALID_SERIAL && pc_player2->guildtoggle() )
	{
		cGuildStone* pStone = dynamic_cast<cGuildStone*>(FindItemBySerial( pc_player2->guildstone() ));
		strcpy(abbreviation, pStone->abbreviation.c_str());
		
		if (!(strcmp(abbreviation,"")))
			strcpy(abbreviation,"none");
		switch (pStone->guildType)
		{
		case cGuildStone::order:	strcpy(guildtype, "Order");		break;
		case cGuildStone::chaos:	strcpy(guildtype, "Chaos");		break;
		default:													break;		
		}

		if (!pc_player2->guildtitle().isEmpty()) 
			sprintf(title,"[%s, %s] [%s]",pc_player2->guildtitle().latin1(),abbreviation,guildtype);
		else 
			sprintf(title,"[%s] [%s]",abbreviation, guildtype);

		tl=44+strlen(title)+1;
		talk[1]=tl>>8;
		talk[2]=tl%256;
		LongToCharPtr(pc_player2->serial, &talk[3]);
		talk[7]=1;
		talk[8]=1;
		talk[9]=0;
		ShortToCharPtr(pc_player2->emotecolor, &talk[10]);
		talk[12]=0;
		talk[13]=3;
		Xsend(s, talk, 14);
		Xsend(s, sysname, 30);
		Xsend(s, title, strlen(title)+1);
	}
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:47,代码来源:guildstones.cpp

示例3: Menu

// guildstonemenu() : Opens the guild menu for a player
// Recognizes Guildmaster with the owner fields of the stone.
// Ofcourse checks for membership before opening any gump ;)
void cGuildStone::Menu(UOXSOCKET s, int page)
{
	//int total,i, counter,guild,recruit,war,member;
	int counter = 1;
	int lentext;
	int gumpnum = 0;
	char guildfealty[60],guildt[16],toggle[6];
	static char mygump[MAXMEMRECWAR][257];

	P_CHAR pc = currchar[s];

	if (!isMember( pc ) && !pc->isGM())
	{
		sysmessage(s, "You are not a member of this guild. Ask an existing guildmember to invite you into this guild.");
		return;
	}

	strcpy(guildfealty, "yourself");
	if ((pc->guildfealty() != pc->serial)&&(pc->guildfealty() != INVALID_SERIAL))
	{
		vector<SERIAL>::iterator it = find(member.begin(), member.end(), pc->guildfealty());
		if ( it != member.end())
		{
			strcpy(guildfealty, FindCharBySerial(*it)->name.c_str());
		}
	}
	else 
		pc->setGuildfealty( pc->serial );
	if (this->ownserial == INVALID_SERIAL) 
		CalcMaster();
	
	P_CHAR guildmaster = FindCharBySerial(this->ownserial);

	switch (this->guildType) 
	{
		case standard:		strcpy(guildt, " Standard");	break;
		case order:			strcpy(guildt, "n Order");		break;
		case chaos:			strcpy(guildt, " Chaos");		break;
	}
	
	if (pc->guildtoggle()) 
		strcpy(toggle, "On");
	else
		strcpy(toggle, "Off");

	// our prefix is 0xFE (darkstorm)
	gmprefix[7] = 0xFE;

	switch(page)
	{
	case 1:
		gumpnum=9;
		gmprefix[8] = 1;

		if (guildmaster<0) return;

		lentext = sprintf(mygump[0], "%s (%s %s)", this->guildName.c_str(), guildmaster->guildtitle().latin1(), guildmaster->name.c_str());
		strcpy(mygump[1],"Recruit someone into the guild.");
		strcpy(mygump[2],"View the current roster.");
		strcpy(mygump[3],"View the guild's charter.");
		sprintf(mygump[4],"Declare your fealty. You are currently loyal to %s.",guildfealty);
		sprintf(mygump[5],"Toggle showing the guild's abbreviation in your name to unguilded people. Currently %s.",toggle);
		strcpy(mygump[6],"Resign from the guild.");
		strcpy(mygump[7],"View list of candidates who have been sponsored to the guild.");
	    if ((pc->serial == this->ownserial)|| (pc->isGM()))							// Guildmaster Access?
		{															
			gumpnum=10;
			gmprefix[8] = 0;
			sprintf(mygump[8],"Access %s functions.", guildmaster->guildtitle().latin1());
			sprintf(mygump[9],"View list of guild that %s has declared war on.", this->guildName.c_str());
			sprintf(mygump[10],"View list of guilds that have declared war on %s.",this->guildName.c_str());
		} else {													// Normal Members access!
			sprintf(mygump[8],"View list of guilds that %s have declared war on.",this->guildName.c_str());
			sprintf(mygump[9],"View list of guilds that have declared war on %s.",this->guildName.c_str());
		}
		break;
	case 2:														// guildmaster menu
		gumpnum=14;
		lentext = sprintf(mygump[0], "%s, %s functions", this->guildName.c_str(), guildmaster->guildtitle().latin1());
		strcpy(mygump[1], "Set the guild name.");
		strcpy(mygump[2], "Set the guild's abbreviation.");
		sprintf(mygump[3], "Change the type of the guild. (Currently a%s guild.)",guildt);
		strcpy(mygump[4], "Set the guild's charter.");
		strcpy(mygump[5], "Dismiss a member.");
		strcpy(mygump[6], "Declare war from menu.");
		strcpy(mygump[7], "Declare war from targeting enemy.");
		strcpy(mygump[8], "Declare peace.");
		strcpy(mygump[9], "Accept a candidate seeking membership.");
		strcpy(mygump[10],"Refuse a candidate seeking membership.");
		strcpy(mygump[11],"Set the guildmaster's title.");
		strcpy(mygump[12],"Grant a title to another member.");
		strcpy(mygump[13],"Move this guildstone.");
		strcpy(mygump[14],"Return to the main menu.");

		gmprefix[8] = 2;
		break;
	case 3:														// guild type
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:101,代码来源:guildstones.cpp


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