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C++ P_CHAR::IsGM方法代码示例

本文整理汇总了C++中P_CHAR::IsGM方法的典型用法代码示例。如果您正苦于以下问题:C++ P_CHAR::IsGM方法的具体用法?C++ P_CHAR::IsGM怎么用?C++ P_CHAR::IsGM使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在P_CHAR的用法示例。


在下文中一共展示了P_CHAR::IsGM方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: checkReq

/*!
\brief Check if the player is skilled enough and have requested items
\return bool can or can't 
\param pc the player
\param inMenu if write a sysmessage on error
\todo Add message if haven't enough item..
*/
bool cMakeItem::checkReq( P_CHAR pc, bool inMenu, cRawItem* def )
{

    if( pc->IsGM() ) 
		return true;

    if( (skillToCheck!=INVALID) && (pc->skill[skillToCheck]<minskill) ) {
        if( !inMenu ) 
			pc->sysmsg(TRANSLATE("You're not enough skilled"));
        return false;
    }

	for( int i=0; i<2; ++i ) {
        cRawItem& raw = reqitems[i];
		if( raw.id!=0 ) {
			bool have = ( def!=NULL )? (def[i].number>=raw.number) : ( pc->CountItems( raw.id, raw.color)>= raw.number );
			if( !have ) {
				if( !inMenu )
					pc->sysmsg(TRANSLATE("You've not enough resources"));
				return false;
			}
        }
    }


    return true;
}
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:34,代码来源:addmenu.cpp

示例2: canMine

static LOGICAL canMine( P_CHAR pc, P_ITEM weapon )
{

	VALIDATEPCR(pc,false);
	
	if( !ISVALIDPI(weapon) && ( pc->CountItemsByType(ITYPE_MINING) <= 0 ) )
			pc->sysmsg( TRANSLATE("You must have a pickaxe or shovel in hand in order to mine."));
	else
	{
		if ( (ISVALIDPI(weapon) && ( weapon->getType() == ITYPE_MINING )) || (pc->CountItemsByType(ITYPE_MINING) > 0 ))
		// Let's see if he has a shovel in his pack
		{
			if (pc->isMounting())
				pc->sysmsg( TRANSLATE("You cant mine while on a horse!"));
			else
				if( !pc->IsGM() && (ores.stamina<0) && (abs( ores.stamina )>pc->stm) )
					pc->sysmsg( TRANSLATE("You are too tired to mine."));
				else
					return true;
					
		}
	}

	return false;
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:25,代码来源:extractionskills.cpp

示例3: checkWearable

LOGICAL  checkWearable(P_CHAR pc, P_ITEM pi)
{
	NXWSOCKET s = pc->getSocket();
	if (s < 0)
		return false;
	if( (pi->getId()>>8) >= 0x40)  // LB, client crashfix if multi-objects are moved to PD
		return false;
	tile_st tile;

	data::seekTile(pi->getId(), tile);

	if( ( clientDimension[s]==3 ) &&  (tile.quality==0) )
	{
		pc->sysmsg(TRANSLATE("You can't wear that"));
		return false;
	}
	else 
	{
		P_ITEM outmost = pi->getOutMostCont();
		P_CHAR vendor = pointers::findCharBySerial( outmost->getContSerial() );
		if( ISVALIDPC( vendor ) && ( vendor->getOwnerSerial32() != pc->getSerial32() ) )
		{
			return false;
		}

	}
	if ( !pc->IsGM() && pi->st > pc->getStrength() && !pi->isNewbie() ) // now you can equip anything if it's newbie
	{
		pc->sysmsg(TRANSLATE("You are not strong enough to use that."));
		return false;
	}
	else if ( !pc->IsGM() && !checkItemUsability(pc, pi, ITEM_USE_WEAR) )
	{
		return false;
	}
	else if ( (pc->getId() == BODY_MALE) && ( pi->getId()==0x1c00 || pi->getId()==0x1c02 || pi->getId()==0x1c04 || pi->getId()==0x1c06 || pi->getId()==0x1c08 || pi->getId()==0x1c0a || pi->getId()==0x1c0c ) ) // Ripper...so males cant wear female armor
	{
		pc->sysmsg(TRANSLATE("You cant wear female armor!"));
		return false;
	}
	else if ((((pi->magic==2)||((tile.weight==255)&&(pi->magic!=1))) && !pc->canAllMove()) ||
			( (pi->magic==3|| pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32())))
	{
		return false;
	}
	return true;
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:47,代码来源:dragdrop.cpp

示例4: charGetPopUpHelp

void charGetPopUpHelp(char *str, P_CHAR pc)
{
	if (!pc->npc) {
		sprintf(str, TRANSLATE("He/She is a player like you. You've met new people!!"));	

		if (pc->IsCounselor()) {
			sprintf(str, TRANSLATE("He/She is a Counselor. You can ask him if you need help on the game"));	
		}
		
		if (pc->IsGM()) {
			sprintf(str, TRANSLATE("He/She is a Game Master. You can ask his help if you're stuck or have bugs or other problems"));	
		}
	}
	else {
		if (pc->npcaitype==NPCAI_PLAYERVENDOR)
			sprintf(str, TRANSLATE("He/She is a vendor which sells items owned by a player. Good shopping!"));
		else if (pc->npcaitype==NPCAI_EVIL)
			sprintf(str, TRANSLATE("Run AWAY!!! It will kill you!!"));
	}
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:20,代码来源:itemid.cpp

示例5: doubleclick

/*!
\brief Double click
\author Ripper, rewrite by Endymion
\param ps client of player dbclick
\note Completely redone by Morrolan 20-07-99
\warning I use a define CASE for make more readable the code, if you change name of P_ITEM pi chage also the macro
\todo los
*/
void doubleclick(NXWCLIENT ps)
{

	if(ps==NULL) return;
	P_CHAR pc = ps->currChar();
	VALIDATEPC( pc );
	NXWSOCKET s = ps->toInt();

	// the 0x80 bit in the first byte is used later for "keyboard" and should be ignored
	SERIAL serial = LongFromCharPtr(buffer[s] +1) & 0x7FFFFFFF;

	if (isCharSerial(serial))
	{
		P_CHAR pd=pointers::findCharBySerial(serial);
		if(ISVALIDPC(pd))
			dbl_click_character(ps, pd);
		return;
	}

	P_ITEM pi = pointers::findItemBySerial(serial);
	VALIDATEPI(pi);

	if (pi->amxevents[EVENT_IONDBLCLICK]!=NULL) {
		g_bByPass = false;
		pi->amxevents[EVENT_IONDBLCLICK]->Call( pi->getSerial32(), pc->getSerial32() );
		if (g_bByPass==true)
			return;
	}
	/*
	g_bByPass = false;
	pi->runAmxEvent( EVENT_IONDBLCLICK, pi->getSerial32(), s );
	if (g_bByPass==true)
		return;
	*/

	if (!checkItemUsability(pc , pi, ITEM_USE_DBLCLICK))
		return;

	Location charpos= pc->getPosition();

	if (pc->IsHiddenBySpell()) return;	//Luxor: cannot use items if under invisible spell

	if ( !pc->IsGM() && pc->objectdelay >= uiCurrentTime )
	{
		pc->sysmsg(TRANSLATE("You must wait to perform another action."));
		return;
	}
	else
		pc->objectdelay = SrvParms->objectdelay * MY_CLOCKS_PER_SEC + uiCurrentTime;

	///MODIFY, CANT CLICK ITEM AT DISTANCE >2//////////////
	if ( (pc->distFrom(pi)>2) && !pc->IsGM() && !(pc->nxwflags[0] & cChar::flagSpellTelekinesys) ) //Luxor: let's check also for the telekinesys spell
	{
		pc->sysmsg( TRANSLATE("Must be closer to use this!"));
		pc->objectdelay=0;
		return;
	}


//<Anthalir> VARIAIBLI

	tile_st item;

	P_ITEM pack= pc->getBackpack();
	VALIDATEPI( pack );


	data::seekTile( pi->getId(), item );
//////FINEVARIABILI
	if ( ServerScp::g_nEquipOnDclick )
	{
		// equip the item only if it is in the backpack of the player
		if ((pi->getContSerial() == pack->getSerial32()) && (item.quality != 0) && (item.quality != LAYER_BACKPACK) && (item.quality != LAYER_MOUNT))
		{
			int drop[2]= {-1, -1};	// list of items to drop, there no reason for it to be larger
			int curindex= 0;

			NxwItemWrapper wea;
			wea.fillItemWeared( pc, true, true, true );
			for( wea.rewind(); !wea.isEmpty(); wea++ )
			{

				P_ITEM pj=wea.getItem();
				if(!ISVALIDPI(pj))
					continue;
				if ((item.quality == LAYER_1HANDWEAPON) || (item.quality == LAYER_2HANDWEAPON))// weapons
				{
					if (pi->itmhand == 2) // two handed weapons or shield
					{
						if (pj->itmhand == 2)
							drop[curindex++]= DEREF_P_ITEM(pj);
						if ( (pj->itmhand == 1) || (pj->itmhand == 3) )
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:101,代码来源:dbl_single_click.cpp

示例6: execMake

/*!
\brief executes a "MAKE" command
\author Xanathar
\param pc player who do make
\param n item number
*/
void cMakeMenu::execMake( NXWCLIENT ps, UI32 item )
{
    
	P_CHAR pc = ps->currChar();

    if( pc->dead ) {
        pc->sysmsg(TRANSLATE("Ever thought an ethereal soul can't really do some actions ?"));
        return;
    }

	cMakeItem* mi = makeItems[item];

	if( ( mi==NULL ) || ( mi->command==NULL ) )
		return;

	if( mi->command->command=="MAKEMENU" ) {
		Skills::MakeMenu( pc, str2num( mi->command->param ), skill, mat[0].id, mat[0].color, mat[1].id, mat[1].color );
		return;
	}

	if( pc->IsGM() ) {
		mi->command->execute( ps->toInt() );
		return;
	}

	if( !mi->checkReq( pc ) )
		return;

    
	bool failed = false;
    if( !pc->checkSkill((Skill)mi->skillToCheck, mi->minskill, mi->maxskill) ) {
		failed = true;
    }

	for( int j=0; j<2; ++j ) {
		cRawItem& raw = mi->reqitems[j];
		if( raw.id!=0 ) {

			UI16 matToDel = raw.number;
			if( failed )
				matToDel = ( matToDel/2>0 )? matToDel/2 : 1;

	        pc->delItems( raw.id, matToDel, raw.color );
		}
	}


	switch( skill )
	{
       	case MINING	:
			pc->playSFX(0x0054);
			break;
       	case BLACKSMITHING	:
			pc->playSFX(0x002A);
			break;
       	case CARPENTRY :
			pc->playSFX(0x023D);
			break;
       	case INSCRIPTION :
			pc->playSFX(0x0249);
			break;
       	case TAILORING :
			pc->playSFX(0x0248);
			break;
       	case TINKERING :
			pc->playSFX(0x002A);
			break;
       	case CARTOGRAPHY :
			pc->playSFX(0x0249);
		break;
	}

	pc->setObjectDelay();

	std::string script;
	std::string amount;
	splitLine( mi->command->param, script, amount );

	if( !failed ) {
		P_ITEM pi = item::CreateFromScript( str2num( script ), pc->getBackpack(), (amount!="")? str2num( amount ) : INVALID );
		VALIDATEPI(pi);

		ps->sysmsg(TRANSLATE("You create the item and place it in your backpack."));

		pi->magic = 1;

        pi->creator = pc->getCurrentName(); // Memorize Name of the creator
        if (pc->skill[skill]>950)
            pi->madewith=skill+1; // Memorize Skill used
        else
            pi->madewith=0-skill-1; // Memorize Skill used ( negative not shown )

	}
	else {
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:101,代码来源:addmenu.cpp

示例7: checkItemUsability

/*!
\brief wrap for check usability
\author Xanathar
\return bool
\param pc player trying using
\param pi pointer to item to be used
\param type type of usability
\remarks Luxor - Added REQSKILL command support, three bug fix applied 
*/
bool checkItemUsability(P_CHAR pc, P_ITEM pi, int type)
{
	g_nType = type;
	VALIDATEPIR(pi, false);
	VALIDATEPCR(pc, false);

	NXWSOCKET s = pc->getSocket();

	if( !pi->isNewbie() && ! pc->IsGM())
	{
		if ( pi->st > pc->getStrength() ) 
		{
			pc->sysmsg(TRANSLATE("You are not strong enough to use that."));
			return false;
		}
		if ( pi->dx > pc->dx )
		{
			pc->sysmsg(TRANSLATE("You are not quick enough to use that."));
			return false;
		}
		if ( pi->in > pc->in )
		{
			pc->sysmsg(TRANSLATE("You are not intelligent enough to use that."));
			return false;
		}
		//Luxor: REQSKILL command support
		if (pi->reqskill[0] > 0 && pi->reqskill[1] > 0 )
		{
			if (pi->reqskill[1] > pc->skill[pi->reqskill[0]]) {
				pc->sysmsg(TRANSLATE("You are not skilled enough to use that."));
				return false;
			}
		}
		if ( (pi->getGender() != INVALID && pi->getGender() != GENDER_NEUTRAL ) && pi->getGender() != pc->getGender() )
		{
			if ( pi->getGender() == 1 ) // it's a man item
				pc->sysmsg(TRANSLATE("Only males of your species may use that !"));
			else if ( pi->getGender() == 2 ) // it's a man item
				pc->sysmsg(TRANSLATE("Only females of your species may use that !"));
			else
				pc->sysmsg(TRANSLATE("You may not use that !")); // Damn, whats the political correct term for "Get some recreational extensions to your body"
			return false;
		}
		if ( Race::isRaceSystemActive() )
			if ( pi->getRace() != INVALID && pi->getRace() != pc->getRace() )
			{
				pc->sysmsg(TRANSLATE("Your race may not use this item!")); // Hope no one sues me because of racial discrimination in item use
				return false;
			}


	}

	if (s >-1 && s < now) //Luxor
	{
		
		if (pi->amxevents[EVENT_IONCHECKCANUSE]==NULL) return true;
		return (0!=pi->amxevents[EVENT_IONCHECKCANUSE]->Call(pi->getSerial32(), pc->getSerial32(), g_nType));
		/*
		AmxEvent* event = pi->getAmxEvent( EVENT_IONCHECKCANUSE );
		if ( !event ) return true;
		return ( 0 != event->Call(pi->getSerial32(), s, g_nType ) );
		*/
	}
	return true;
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:75,代码来源:amxcback.cpp


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