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C++ P_CHAR::getBackpack方法代码示例

本文整理汇总了C++中P_CHAR::getBackpack方法的典型用法代码示例。如果您正苦于以下问题:C++ P_CHAR::getBackpack方法的具体用法?C++ P_CHAR::getBackpack怎么用?C++ P_CHAR::getBackpack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在P_CHAR的用法示例。


在下文中一共展示了P_CHAR::getBackpack方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: NewCalc

/*!
\brief Search player's paperdoll and then backpacks for items with weight then set the weight of the current player
\author Ison (02/20/99), rewrote by Tauriel (03/20/99)
\param pc the character
\note  The called character's weight is first set to zero then re-calculated during the function.
*/
void weights::NewCalc(P_CHAR pc)
{
	VALIDATEPC(pc);
	double totalweight=0.0;
	//get weight for items on players
	
	NxwItemWrapper si;
	si.fillItemWeared( pc, false, false, true );
	for( si.rewind(); !si.isEmpty(); si++ )
	{
		P_ITEM pi=si.getItem();
		// Wintermute: Exclude mounted layer (counts as worn item)
		if (ISVALIDPI(pi) && pi->layer != LAYER_MOUNT)
		{
			totalweight+=(pi->getWeightActual()/100.0);
		}
	}

	// Items in players pack
	P_ITEM bp= pc->getBackpack();
	if (bp!=NULL) totalweight+=RecursePacks(bp); //LB

	pc->weight=(int)totalweight;

	return;

}
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:33,代码来源:weight.cpp

示例2: UpdateStatusWindow

void UpdateStatusWindow(NXWSOCKET socket, P_ITEM pi)
{
	P_CHAR pc = MAKE_CHAR_REF( currchar[socket] );
	VALIDATEPC( pc );
	VALIDATEPI( pi );
	P_ITEM pack = pc->getBackpack();
	VALIDATEPI( pack );

	if( pi->getContSerial() != pack->getSerial32() || pi->getContSerial() == pc->getSerial32() )
		statwindow( pc, pc );
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:11,代码来源:dragdrop.cpp

示例3: hasSpell

bool cNewMagic::hasSpell( P_CHAR pMage, UINT8 spell )
{
	// Check for SpellBooks
	if( pMage->GetItemOnLayer(0x01) && cont_has_spell( pMage->GetItemOnLayer(0x01), spell ) )
	{
		return true;
	}
	else
	{
		return cont_has_spell( pMage->getBackpack(), spell );
	}
}
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:12,代码来源:newmagic.cpp

示例4: ItemDroppedOnSelf

static bool ItemDroppedOnSelf(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi)
{
	if (ps == NULL) return false;
	VALIDATEPIR(pi, false);
//	NXWSOCKET  s=ps->toInt();
//	CHARACTER cc=ps->currCharIdx();
	P_CHAR pc = ps->currChar(); // MAKE_CHAR_REF(cc);
	VALIDATEPCR(pc, false);

	Location charpos = pc->getPosition();

	if (pi->getId() >= 0x4000 ) // crashfix , prevents putting multi-objects ni your backback
	{
		ps->sysmsg(TRANSLATE("Hey, putting houses in your pack crashes your back and client !"));
		pi->MoveTo( charpos );
		pi->Refresh();//AntiChrist
		return true;
	}

//	if (pi->glow>0) // glowing items
//	{
//		pc->addHalo(pi);
//		pc->glowHalo(pi);
//	}

	P_ITEM pack = pc->getBackpack();
	if (pack==NULL) // if player has no pack, put it at its feet
	{
		pi->MoveTo( charpos );
		pi->Refresh();
	}
	else
	{
		pack->AddItem(pi); // player has a pack, put it in there

		weights::NewCalc(pc);//AntiChrist bugfixes
		statwindow(pc,pc);
		pc->playSFX( itemsfx(pi->getId()) );
	}
	return true;
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:41,代码来源:dragdrop.cpp

示例5: doubleclick

/*!
\brief Double click
\author Ripper, rewrite by Endymion
\param ps client of player dbclick
\note Completely redone by Morrolan 20-07-99
\warning I use a define CASE for make more readable the code, if you change name of P_ITEM pi chage also the macro
\todo los
*/
void doubleclick(NXWCLIENT ps)
{

	if(ps==NULL) return;
	P_CHAR pc = ps->currChar();
	VALIDATEPC( pc );
	NXWSOCKET s = ps->toInt();

	// the 0x80 bit in the first byte is used later for "keyboard" and should be ignored
	SERIAL serial = LongFromCharPtr(buffer[s] +1) & 0x7FFFFFFF;

	if (isCharSerial(serial))
	{
		P_CHAR pd=pointers::findCharBySerial(serial);
		if(ISVALIDPC(pd))
			dbl_click_character(ps, pd);
		return;
	}

	P_ITEM pi = pointers::findItemBySerial(serial);
	VALIDATEPI(pi);

	if (pi->amxevents[EVENT_IONDBLCLICK]!=NULL) {
		g_bByPass = false;
		pi->amxevents[EVENT_IONDBLCLICK]->Call( pi->getSerial32(), pc->getSerial32() );
		if (g_bByPass==true)
			return;
	}
	/*
	g_bByPass = false;
	pi->runAmxEvent( EVENT_IONDBLCLICK, pi->getSerial32(), s );
	if (g_bByPass==true)
		return;
	*/

	if (!checkItemUsability(pc , pi, ITEM_USE_DBLCLICK))
		return;

	Location charpos= pc->getPosition();

	if (pc->IsHiddenBySpell()) return;	//Luxor: cannot use items if under invisible spell

	if ( !pc->IsGM() && pc->objectdelay >= uiCurrentTime )
	{
		pc->sysmsg(TRANSLATE("You must wait to perform another action."));
		return;
	}
	else
		pc->objectdelay = SrvParms->objectdelay * MY_CLOCKS_PER_SEC + uiCurrentTime;

	///MODIFY, CANT CLICK ITEM AT DISTANCE >2//////////////
	if ( (pc->distFrom(pi)>2) && !pc->IsGM() && !(pc->nxwflags[0] & cChar::flagSpellTelekinesys) ) //Luxor: let's check also for the telekinesys spell
	{
		pc->sysmsg( TRANSLATE("Must be closer to use this!"));
		pc->objectdelay=0;
		return;
	}


//<Anthalir> VARIAIBLI

	tile_st item;

	P_ITEM pack= pc->getBackpack();
	VALIDATEPI( pack );


	data::seekTile( pi->getId(), item );
//////FINEVARIABILI
	if ( ServerScp::g_nEquipOnDclick )
	{
		// equip the item only if it is in the backpack of the player
		if ((pi->getContSerial() == pack->getSerial32()) && (item.quality != 0) && (item.quality != LAYER_BACKPACK) && (item.quality != LAYER_MOUNT))
		{
			int drop[2]= {-1, -1};	// list of items to drop, there no reason for it to be larger
			int curindex= 0;

			NxwItemWrapper wea;
			wea.fillItemWeared( pc, true, true, true );
			for( wea.rewind(); !wea.isEmpty(); wea++ )
			{

				P_ITEM pj=wea.getItem();
				if(!ISVALIDPI(pj))
					continue;
				if ((item.quality == LAYER_1HANDWEAPON) || (item.quality == LAYER_2HANDWEAPON))// weapons
				{
					if (pi->itmhand == 2) // two handed weapons or shield
					{
						if (pj->itmhand == 2)
							drop[curindex++]= DEREF_P_ITEM(pj);
						if ( (pj->itmhand == 1) || (pj->itmhand == 3) )
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:101,代码来源:dbl_single_click.cpp

示例6: target_randomSteal

/*!
\brief Steal random
\author Unknow, updated by Endymion
\param ps the client
\todo add string because it's locked contanier into translate
*/
void Skills::target_randomSteal( NXWCLIENT ps, P_TARGET t )
{

	P_CHAR thief=ps->currChar();
	VALIDATEPC(thief);
	P_CHAR victim = pointers::findCharBySerial( t->getClicked() );
	VALIDATEPC(victim);
	

	if (thief->getSerial32() == victim->getSerial32() || thief->getSerial32()==victim->getOwnerSerial32())
	{
		thief->sysmsg(TRANSLATE("You catch yourself red handed."));
		return;
	}

	if (victim->npcaitype == NPCAI_PLAYERVENDOR)
	{
		thief->sysmsg(TRANSLATE("You cannot steal from player vendors."));
		return;
	}

	if (victim->IsGMorCounselor() )
	{
		thief->sysmsg( TRANSLATE("You can't steal from gods."));
		return;
	}

	P_ITEM pack= victim->getBackpack();
	if ( !ISVALIDPI(pack))
	{
		thief->sysmsg(TRANSLATE("bad luck, your victim doesn't have a backpack"));
		return;
	}

	char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
	char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
	sprintf(temp, TRANSLATE("You reach into %s's pack to steal something ..."), victim->getCurrentNameC() );
	thief->sysmsg(temp);

	if ( char_inRange(thief,victim,1) )
	{
		P_ITEM pi = NULL;

		NxwItemWrapper si;
		si.fillItemsInContainer( pack, false );
		if( si.size()>0 ) {
			int ra=rand()%si.size();
			int c=0;
			for( si.rewind(); !si.isEmpty(); si++ ) {
				c++;
				if( c==ra ) {
					pi=si.getItem();
					break;
				}
			}
		}

		if( pi==NULL ) {
			thief->sysmsg(TRANSLATE("... and discover your victim doesn't have any posessions"));
			return;
		}

		
		//Endy can't be not valid after this -^ loop, else error
		VALIDATEPI(pi);

		if( pi->isNewbie() ) 
		{//newbie
			thief->sysmsg(TRANSLATE("... and fail because it is of no value to you."));
			return;
		}

		if(pi->isSecureContainer())
		{
			thief->sysmsg(TRANSLATE("... and fail because it's a locked container."));
			return;
		}

		if ( thief->checkSkill( STEALING,0,999) )
		{
			// 0 stealing 2 stones, 10  3 stones, 99.9 12 stones, 100 17 stones !!!
			int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200;

			if ( ((pi->getWeightActual())>cansteal) && !pi->isContainer())//Containers
				thief->sysmsg(TRANSLATE("... and fail because it is too heavy."));
        		else
				if(pi->isContainer() && (weights::RecursePacks(pi)>cansteal))
					thief->sysmsg(TRANSLATE("... and fail because it is too heavy."));
				else
				{
					
					if (victim->amxevents[EVENT_CHR_ONSTOLEN])
					{
						g_bByPass = false;
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:101,代码来源:thievery.cpp

示例7: target_stealing

/*!
\brief Steal something
\author Unknow, completly rewritten by Endymion
\param ps the client
*/
void Skills::target_stealing( NXWCLIENT ps, P_TARGET t )
{
	P_CHAR thief = ps->currChar();
	VALIDATEPC(thief);
	SERIAL target_serial = t->getClicked();

	AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_BEFORE);

	//steal a char
	if ( isCharSerial(target_serial) )
	{
		Skills::target_randomSteal(ps,t);
        	return;
	}

	const P_ITEM pi = pointers::findItemBySerial( target_serial );
	VALIDATEPI(pi);

	//steal a pickpocket, a steal training dummy
	if( pi->getId() == 0x1E2D || pi->getId() == 0x1E2C )
	{
		Skills::PickPocketTarget(ps);
        	return;
	}

	//no stealing for items on layers other than 0 (equipped!) , newbie items, and items not being in containers allowed !
	if ( pi->layer!=0 || pi->isNewbie() || pi->isInWorld() )
	{
       	thief->sysmsg(TRANSLATE("You cannot steal that."));
       	return;
	}

	P_CHAR victim = pi->getPackOwner();
	VALIDATEPC(victim);

	if (victim->npcaitype == NPCAI_PLAYERVENDOR)
	{
		thief->sysmsg(TRANSLATE("You cannot steal from player vendors."));
       	return;
	}

	if ( (thief->getSerial32() == victim->getSerial32()) || (thief->getSerial32()==victim->getOwnerSerial32()) )
	{
		thief->sysmsg(TRANSLATE("You catch yourself red handed."));
		return;
	}

	if (thief->distFrom( victim ) == 1)
	{

		int result;

		R32 we = pi->getWeightActual();
		int bonus= (int)( (1800 - we)/5 );
		if ( thief->checkSkill( STEALING,0,(1000-bonus)) )
		{
			// 0 stealing 2 stones, 10  3 stones, 99.9 12 stones, 100 17 stones !!!
			int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200;

			if ( we > cansteal )
			{
        		thief->sysmsg(TRANSLATE("That is too heavy."));
        		return;
			}

			
			if (pi->amxevents[EVENT_IONSTOLEN]!=NULL)
			{
				g_bByPass = false;
				pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32());
				if (g_bByPass==true)
					return;
			}

			if (victim->amxevents[EVENT_CHR_ONSTOLEN])
			{
				g_bByPass = false;
				victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32());
				if (g_bByPass==true)
					return;
			}
			/*

			pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() );
			if (g_bByPass==true)
				return;

			victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s );
			if (g_bByPass==true)
				return;
			*/

			P_ITEM pack= thief->getBackpack();
			VALIDATEPI(pack);

//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:101,代码来源:thievery.cpp

示例8: newbieitems

void newbieitems(P_CHAR pc)
{

	VALIDATEPC(pc);
	
	NXWCLIENT ps=pc->getClient();
	if(ps==NULL)
		return;

	int first, second, third, storeval, itemaddperskill, loopexit = 0;
	char sect[512];
	char whichsect[105];
	cScpIterator* iter = NULL;

	first = bestskill(pc);
	second = nextbestskill(pc, first);
	third = nextbestskill(pc, second);
	if (pc->baseskill[third] < 190)
		third = 46;

	for (itemaddperskill = 1; itemaddperskill <= 5; itemaddperskill++)
	{
		switch (itemaddperskill)
		{
			// first of all the general section with the backpack, else where we put items?
			case 1: strcpy(whichsect, "SECTION ALLNEWBIES");		break;
			case 2:
				if ( (pc->getId() == BODY_MALE) && (pc->getOldId() == BODY_MALE) )
					strcpy(whichsect, "SECTION MALENEWBIES");
				else
					strcpy(whichsect, "SECTION FEMALENEWBIES");
				break;
			case 3: sprintf(whichsect, "SECTION BESTSKILL %i", first);	break;
			case 4: sprintf(whichsect, "SECTION BESTSKILL %i", second);	break;
			case 5: sprintf(whichsect, "SECTION BESTSKILL %i", third);	break;
			default:
				ErrOut("Switch fallout. newbie.cpp, newbieitems()/n"); // Morrolan
		}

		sprintf(sect, whichsect);
		char script1[1000], script2[1000];
		safedelete(iter);
		iter = Scripts::Newbie->getNewIterator(sect);
		if (iter==NULL) return;

		do
		{
			iter->parseLine(script1,script2);

			if (script1[0] == '@') pc->loadEventFromScript(script1, script2); 	// Sparhawk: Huh loading character events 
												// from newbie item scripts????

			if (script1[0] != '}')
			{
				if (!(strcmp("PACKITEM", script1)))
				{
					std::string itemnum, amount;
					splitLine( script2, itemnum, amount );
					int amt = ( amount != "" )? str2num( amount ) : INVALID; //ndEndy defined amount
					P_ITEM pi_n = item::CreateFromScript( str2num( itemnum ), pc->getBackpack(), amt );
					if (ISVALIDPI(pi_n)) {
						pi_n->priv |= 0x02; // Mark as a newbie item
					}
					strcpy(script1, "DUMMY");
				}
				else if (!strcmp("BANKITEM", script1))
				{
					std::string itemnum, amount;
					splitLine( script2, itemnum, amount );
					int amt= (amount!="")? str2num( amount ) : INVALID;
					P_ITEM pi = item::CreateFromScript( str2num( itemnum ), pc->GetBankBox(), amt );
					if (ISVALIDPI(pi)) {
						pi->priv |= 0x02; // Mark as a newbie item
					}
					strcpy(script1, "DUMMY");
				}
				else if (!strcmp("EQUIPITEM", script1))
				{
					P_ITEM pi = item::CreateFromScript( script2 );
					if (ISVALIDPI(pi))
					{
						pi->priv |= 0x02; // Mark as a newbie item
						pi->setCont(pc);
						storeval = pi->getScriptID();
					}
					strcpy(script1, "DUMMY");
				}
			}
		}
		while ((script1[0] != '}') &&(++loopexit < MAXLOOPS));
	
		safedelete(iter);
	}
	
	// Give the character some gold
	if ( goldamount > 0 )
	{
		item::CreateFromScript( "$item_gold_coin", pc->getBackpack(), goldamount );
	}

//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:101,代码来源:newbie.cpp

示例9: RandomSteal

void cSkills::RandomSteal( cUOSocket* socket, SERIAL victim )
{
	P_PLAYER pChar = socket->player();
	P_CHAR pVictim = FindCharBySerial( victim );

	if ( !pVictim || !pChar )
		return;

	if ( pVictim->serial() == pChar->serial() )
	{
		socket->sysMessage( tr( "Why don't you simply take it?" ) );
		return;
	}

	/*	if( pVictim->npcaitype() == 17 )
		{
			socket->sysMessage( tr( "You cannot steal from Playervendors." ) );
			return;
		}
	*/
	if ( pVictim->objectType() == enPlayer )
	{
		P_PLAYER pp = dynamic_cast<P_PLAYER>( pVictim );
		if ( pp->isGMorCounselor() )
			socket->sysMessage( tr( "You can't steal from game masters." ) );
		return;
	}

	if ( !pChar->inRange( pVictim, 1 ) )
	{
		socket->sysMessage( tr( "You are too far away to steal from that person." ) );
		return;
	}

	P_ITEM pBackpack = pVictim->getBackpack();

	if ( !pBackpack )
	{
		socket->sysMessage( tr( "Bad luck, your victim doesn't have a backpack." ) );
		return;
	}

	float maxWeight = ( float ) QMIN( 1, pChar->skillValue( STEALING ) ); // We can steal max. 10 Stones when we are a GM
	// 1000 Skill == 100 Weight == 10 Stones

	QPtrList<cItem> containment = pBackpack->getContainment();
	Q_UINT32 chance = containment.count();

	P_ITEM pItem = containment.first();
	P_ITEM pToSteal = 0;
	bool sawOkItem = false;

	while ( !pToSteal )
	{
		// We have nothing that could be stolen?
		if ( !pItem && !sawOkItem )
		{
			socket->sysMessage( tr( "Your victim posesses nothing you could steal." ) );
			return;
		}
		// Jump back to the beginning
		else if ( !pItem && sawOkItem )
		{
			pItem = containment.first();
		}

		// Check if our chance becomes true (no spellbooks!)
		if ( pItem->totalweight() <= maxWeight && !pItem->isLockedDown() && !pItem->newbie() && pItem->type() != 9 )
		{
			sawOkItem = true; // We have items that could be stolen (just in case we reach the end of our list)

			// We have the chance of 1/chance that we reached our desired item
			if ( RandomNum( 1, ( int )chance ) == ( int )chance )
			{
				pToSteal = pItem;
				break;
			}
		}

		pItem = containment.next();
	}

	socket->sysMessage( tr( "You reach into %1's backpack and try to steal something..." ).arg( pVictim->name() ) );

	// The success of our Theft depends on the weight of the stolen item
	bool success = pChar->checkSkill( STEALING, 0, ( long int )pToSteal->weight() );
	bool caught = false;

	if ( success )
	{
		socket->sysMessage( tr( "You successfully steal %1." ).arg( pToSteal->getName() ) );
		P_ITEM pPack = pChar->getBackpack();
		pPack->addItem( pToSteal );
		// Update item onyl if still existent
		if ( !pToSteal->free )
			pToSteal->update();

		caught = pChar->skillValue( STEALING ) < rand() % 1001;
	}
	else
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:101,代码来源:skills.cpp

示例10: checkReagents

/*!
	Just like useReagents this function is checking 
	for required reagents on a characater to cast a 
	spell. But unlike useReagents it wont really 
	consume the reagents but just return false if 
	the required reagents are not present.
*/
bool cNewMagic::checkReagents( P_CHAR pMage, UINT8 spell )
{
	// Check for each reagent.
	// So we dont need to loop trough all items over and over again we'll use ONE loop (will be a bit less clean)
	P_ITEM pPack = pMage->getBackpack();

	stNewSpell *sInfo = findSpell( spell );
	UINT8 ginseng = sInfo->reagents.ginseng;
	UINT8 bloodmoss = sInfo->reagents.bloodmoss;
	UINT8 mandrake = sInfo->reagents.mandrake;
	UINT8 blackpearl = sInfo->reagents.blackpearl;
	UINT8 spidersilk = sInfo->reagents.spidersilk;
	UINT8 garlic = sInfo->reagents.garlic;
	UINT8 nightshade = sInfo->reagents.nightshade;
	UINT8 sulfurash = sInfo->reagents.sulfurash;

	QPtrList< cItem > content = pPack->getContainment();

	for( P_ITEM pItem = content.first(); pItem; pItem = content.next() )
	{
		checkReagent( blackpearl, 0xF7A )
		else checkReagent( bloodmoss, 0xF7B )
		else checkReagent( garlic, 0xF84 )
		else checkReagent( ginseng, 0xF85 )
		else checkReagent( mandrake, 0xF86 )
		else checkReagent( nightshade, 0xF88 )
		else checkReagent( sulfurash, 0xF8C )
		else checkReagent( spidersilk, 0xF8D )		
	}

	QStringList missing;

	if( ginseng > 0 )
		missing.append( tr( "Ginseng" ) );
	if( bloodmoss > 0 )
		missing.append( tr( "Bloodmoss" ) );
	if( mandrake > 0 )
		missing.append( tr( "Mandrake" ) );
	if( blackpearl > 0 )
		missing.append( tr( "Black Pearls" ) );
	if( spidersilk > 0 )
		missing.append( tr( "Spider's Silk" ) );
	if( garlic > 0 )
		missing.append( tr( "Garlic" ) );
	if( nightshade > 0 )
		missing.append( tr( "Nightshade" ) );
	if( sulfurash > 0 )
		missing.append( tr( "Sulfurous Ash" ) );

	bool enoughReagents = true;

	if( missing.count() > 0 )
	{
		if( pMage->objectType() == enPlayer )
		{
			P_PLAYER pp = dynamic_cast<P_PLAYER>(pMage);
			if( pp->socket() )
			{
				pp->message( tr( "You don't have enough reagents." ) );
				pp->socket()->sysMessage( tr( "You lack the following reagents: %1" ).arg( missing.join( ", ") ) );
			}
		}
		enoughReagents = false;
	}

	return enoughReagents;
}
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:74,代码来源:newmagic.cpp

示例11: execMake

/*!
\brief executes a "MAKE" command
\author Xanathar
\param pc player who do make
\param n item number
*/
void cMakeMenu::execMake( NXWCLIENT ps, UI32 item )
{
    
	P_CHAR pc = ps->currChar();

    if( pc->dead ) {
        pc->sysmsg(TRANSLATE("Ever thought an ethereal soul can't really do some actions ?"));
        return;
    }

	cMakeItem* mi = makeItems[item];

	if( ( mi==NULL ) || ( mi->command==NULL ) )
		return;

	if( mi->command->command=="MAKEMENU" ) {
		Skills::MakeMenu( pc, str2num( mi->command->param ), skill, mat[0].id, mat[0].color, mat[1].id, mat[1].color );
		return;
	}

	if( pc->IsGM() ) {
		mi->command->execute( ps->toInt() );
		return;
	}

	if( !mi->checkReq( pc ) )
		return;

    
	bool failed = false;
    if( !pc->checkSkill((Skill)mi->skillToCheck, mi->minskill, mi->maxskill) ) {
		failed = true;
    }

	for( int j=0; j<2; ++j ) {
		cRawItem& raw = mi->reqitems[j];
		if( raw.id!=0 ) {

			UI16 matToDel = raw.number;
			if( failed )
				matToDel = ( matToDel/2>0 )? matToDel/2 : 1;

	        pc->delItems( raw.id, matToDel, raw.color );
		}
	}


	switch( skill )
	{
       	case MINING	:
			pc->playSFX(0x0054);
			break;
       	case BLACKSMITHING	:
			pc->playSFX(0x002A);
			break;
       	case CARPENTRY :
			pc->playSFX(0x023D);
			break;
       	case INSCRIPTION :
			pc->playSFX(0x0249);
			break;
       	case TAILORING :
			pc->playSFX(0x0248);
			break;
       	case TINKERING :
			pc->playSFX(0x002A);
			break;
       	case CARTOGRAPHY :
			pc->playSFX(0x0249);
		break;
	}

	pc->setObjectDelay();

	std::string script;
	std::string amount;
	splitLine( mi->command->param, script, amount );

	if( !failed ) {
		P_ITEM pi = item::CreateFromScript( str2num( script ), pc->getBackpack(), (amount!="")? str2num( amount ) : INVALID );
		VALIDATEPI(pi);

		ps->sysmsg(TRANSLATE("You create the item and place it in your backpack."));

		pi->magic = 1;

        pi->creator = pc->getCurrentName(); // Memorize Name of the creator
        if (pc->skill[skill]>950)
            pi->madewith=skill+1; // Memorize Skill used
        else
            pi->madewith=0-skill-1; // Memorize Skill used ( negative not shown )

	}
	else {
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:101,代码来源:addmenu.cpp

示例12: wear_item


//.........这里部分代码省略.........
				if (pj->layer == tile.quality)
					drop[curindex++]= DEREF_P_ITEM(pj);
			}
		}

		if (ServerScp::g_nUnequipOnReequip)
		{
			if (drop[0] > -1)	// there is at least one item to drop
			{
				for (int i= 0; i< 2; i++)
				{
					if (drop[i] > -1)
					{
						P_ITEM p_drop=MAKE_ITEM_REF(drop[i]);
						if(ISVALIDPI(p_drop))
							pc_currchar->UnEquip( p_drop, 0);
					}
				}
			}
			pc->playSFX( itemsfx(pi->getId()) );
			// pc_currchar->Equip(pi, 1); // Item is equipped twice ????
		}
		else
		{
			if (drop[0] == -1)
			{
				pc->playSFX( itemsfx(pi->getId()) );
				// pc_currchar->Equip(pi, 1);// Item is equipped twice ????
			}
			else
			{
				ps->sysmsg("You cannot wear two weapons.");
				Sndbounce5(s);
				if (ps->isDragging())
				{
					ps->resetDragging();
					UpdateStatusWindow(s,pi);
				}
				pi->setContSerial( pi->getContSerial(true) );
				pi->setPosition( pi->getOldPosition() );
				pi->layer = pi->oldlayer;
				pi->Refresh();
				return;
			}
		}

		if (!(pc->IsGM())) //Ripper..players cant equip items on other players or npc`s paperdolls.
		{
			if ((pck->getSerial32() != pc->getSerial32())/*&&(chars[s].npc!=k)*/) //-> really don't understand this! :|, xan
			{
				ps->sysmsg(TRANSLATE("You can't put items on other people!"));
				item_bounce6(ps,pi);
				return;
			}
		}

		NxwSocketWrapper sws;
		sws.fillOnline( pi );
		for( sws.rewind(); !sws.isEmpty(); sws++ )
			SendDeleteObjectPkt( sws.getSocket(), pi->getSerial32() );

		pi->layer=buffer[s][5];
		pi->setContSerial(LongFromCharPtr(buffer[s] +6));

		if (g_nShowLayers) InfoOut("Item equipped on layer %i.\n",pi->layer);

		wearIt(s,pi);

		NxwSocketWrapper sw;
		sw.fillOnline( pck, false );
		for( sw.rewind(); !sw.isEmpty(); sw++ )
		{
			NXWSOCKET j=sw.getSocket();
			if( j!=INVALID )
				wornitems(j, pck );
		}

		pc->playSFX( itemsfx(pi->getId()) );
		weights::NewCalc(pc);	// Ison 2-20-99
		statwindow(pc_currchar,pc_currchar);

//		if (pi->glow>0)
//		{
//			pc->removeHalo(pi); // if gm equips on differnt player it needs to be deleted out of the hashteble
//			pck->addHalo(pi);
//			pck->glowHalo(pi);
//		}

		if ( pck->Equip(pi, 1) == 2)	// bypass called
		{
			P_ITEM pack = pck->getBackpack();
			pc->playSFX( itemsfx(pi->getId()) );
			pi->layer= 0;
			pi->setContSerial( pack->getSerial32() );
			sendbpitem(s, pi);
			return;
		}

	}
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:dragdrop.cpp

示例13: ItemDroppedOnChar


//.........这里部分代码省略.........
						return true;
					}
					else // The player is training from this NPC
					{
						ItemDroppedOnTrainer( ps, pp, pi);
					}
				}
				if ( pTC->isHirable() )
				{
					// test if gold is enough
					if ( pi->amount  < pTC->getHireFee() )
					{
						pTC->talk(s, TRANSLATE("I need much more gold if i shall be working for you !"),0);
						Sndbounce5(s);
						if (ps->isDragging())
						{
							ps->resetDragging();
							item_bounce5(s,pi);
						}
						return true;
					}
					else if ( pi->amount >= pTC->getHireFee() )
					{
						if ( pi->amount > pTC->getHireFee() )
						{
							pi->amount=(UI16)(pi->amount - pTC->getHireFee());
							pTC->talk(s, TRANSLATE("Thank thee kindly, but this is more than i need for the day."),0);
							Sndbounce5(s);
							if (ps->isDragging())
							{
								ps->resetDragging();
								item_bounce5(s,pi);
							}
						}
						pTC->setOwner(pc_currchar);
						tempfx::add(pTC, 
							pc_currchar,
							tempfx::NPC_HIRECOST, 
							0, 
							0, 
							0,
							0,
							(UI16)(MY_CLOCKS_PER_SEC*secondsperuominute*60*24 )); // call callback every uo day
						return true;
					}
				}
			}//if human or not
		}
		else // dropped on another player
		{
			// By Polygon: Avoid starting the trade if GM drops item on logged on char (crash fix)
			if ((pc_currchar->IsGM()) && !pTC->IsOnline())
			{
				// Drop the item in the players pack instead
				// Get the pack
				P_ITEM pack = pTC->getBackpack();
				if (pack != NULL)	// Valid pack?
				{
					pack->AddItem(pi);	// Add it
					weights::NewCalc(pTC);
				}
				else	// No pack, give it back to the GM
				{
					pack = pc_currchar->getBackpack();
					if (pack != NULL)	// Valid pack?
					{
						pack->AddItem(pi);	// Add it
						weights::NewCalc(pc_currchar);
					}
					else	// Even GM has no pack?
					{
						// Drop it to it's feet
						pi->MoveTo( charpos );
						pi->Refresh();
					}
				}
			}
			else
			{
                                //<Luxor>: secure trade
                 P_ITEM tradeCont = tradestart(pc_currchar, pTC);
                 if (ISVALIDPI(tradeCont)) {
                    tradeCont->AddItem( pi, 30, 30 );
                 } else {
                    Sndbounce5(s);
                    if (ps->isDragging()) {
                 		ps->resetDragging();
                 		UpdateStatusWindow(s,pi);
                   	}
                 }
                 //</Luxor>
		        }
	        }
	}
	else // dumping stuff to his own backpack !
	{
		ItemDroppedOnSelf( ps, pp, pi);
	}
	return true;
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:dragdrop.cpp


注:本文中的P_CHAR::getBackpack方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。