本文整理汇总了C++中P_CHAR::guildfealty方法的典型用法代码示例。如果您正苦于以下问题:C++ P_CHAR::guildfealty方法的具体用法?C++ P_CHAR::guildfealty怎么用?C++ P_CHAR::guildfealty使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类P_CHAR
的用法示例。
在下文中一共展示了P_CHAR::guildfealty方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CalcMaster
// TESTED: OKAY (i think so, but ugly -> redo it!)
// guildmastercalc(guildnumber) counts all fealty settings of all members of 'guildnumber' and sets
// a new guildmaster if there is a draw then there will be no master, til the next check ;)
void cGuildStone::CalcMaster()
{
std::map<unsigned int, unsigned int> votes; // Key is member serial and data #votes
unsigned int i;
for ( i = 0; i < member.size(); ++i)
{
P_CHAR pc = FindCharBySerial( member[i] );
votes[pc->guildfealty()]++;
}
/* struct maxVotes : public binary_function< pair<unsigned int, unsigned int>, pair<unsigned int, unsigned int>, bool>
{
operator(pair<unsigned int, unsigned int> a, pair<unsigned int, unsigned int> b)
{
return (a.second < b.second);
}
};*/
std::map<unsigned int, unsigned int>::iterator it = max_element(votes.begin(), votes.end(), votes.value_comp());
unsigned int currenthighest = it->first;
unsigned int currenthighestvotes = it->second;
votes.erase( it );
// check for draw;
it = max_element(votes.begin(), votes.end(), votes.value_comp());
bool draw = ( it->second == currenthighestvotes );
if (!draw)
this->master = currenthighest;
}
示例2: Menu
// guildstonemenu() : Opens the guild menu for a player
// Recognizes Guildmaster with the owner fields of the stone.
// Ofcourse checks for membership before opening any gump ;)
void cGuildStone::Menu(UOXSOCKET s, int page)
{
//int total,i, counter,guild,recruit,war,member;
int counter = 1;
int lentext;
int gumpnum = 0;
char guildfealty[60],guildt[16],toggle[6];
static char mygump[MAXMEMRECWAR][257];
P_CHAR pc = currchar[s];
if (!isMember( pc ) && !pc->isGM())
{
sysmessage(s, "You are not a member of this guild. Ask an existing guildmember to invite you into this guild.");
return;
}
strcpy(guildfealty, "yourself");
if ((pc->guildfealty() != pc->serial)&&(pc->guildfealty() != INVALID_SERIAL))
{
vector<SERIAL>::iterator it = find(member.begin(), member.end(), pc->guildfealty());
if ( it != member.end())
{
strcpy(guildfealty, FindCharBySerial(*it)->name.c_str());
}
}
else
pc->setGuildfealty( pc->serial );
if (this->ownserial == INVALID_SERIAL)
CalcMaster();
P_CHAR guildmaster = FindCharBySerial(this->ownserial);
switch (this->guildType)
{
case standard: strcpy(guildt, " Standard"); break;
case order: strcpy(guildt, "n Order"); break;
case chaos: strcpy(guildt, " Chaos"); break;
}
if (pc->guildtoggle())
strcpy(toggle, "On");
else
strcpy(toggle, "Off");
// our prefix is 0xFE (darkstorm)
gmprefix[7] = 0xFE;
switch(page)
{
case 1:
gumpnum=9;
gmprefix[8] = 1;
if (guildmaster<0) return;
lentext = sprintf(mygump[0], "%s (%s %s)", this->guildName.c_str(), guildmaster->guildtitle().latin1(), guildmaster->name.c_str());
strcpy(mygump[1],"Recruit someone into the guild.");
strcpy(mygump[2],"View the current roster.");
strcpy(mygump[3],"View the guild's charter.");
sprintf(mygump[4],"Declare your fealty. You are currently loyal to %s.",guildfealty);
sprintf(mygump[5],"Toggle showing the guild's abbreviation in your name to unguilded people. Currently %s.",toggle);
strcpy(mygump[6],"Resign from the guild.");
strcpy(mygump[7],"View list of candidates who have been sponsored to the guild.");
if ((pc->serial == this->ownserial)|| (pc->isGM())) // Guildmaster Access?
{
gumpnum=10;
gmprefix[8] = 0;
sprintf(mygump[8],"Access %s functions.", guildmaster->guildtitle().latin1());
sprintf(mygump[9],"View list of guild that %s has declared war on.", this->guildName.c_str());
sprintf(mygump[10],"View list of guilds that have declared war on %s.",this->guildName.c_str());
} else { // Normal Members access!
sprintf(mygump[8],"View list of guilds that %s have declared war on.",this->guildName.c_str());
sprintf(mygump[9],"View list of guilds that have declared war on %s.",this->guildName.c_str());
}
break;
case 2: // guildmaster menu
gumpnum=14;
lentext = sprintf(mygump[0], "%s, %s functions", this->guildName.c_str(), guildmaster->guildtitle().latin1());
strcpy(mygump[1], "Set the guild name.");
strcpy(mygump[2], "Set the guild's abbreviation.");
sprintf(mygump[3], "Change the type of the guild. (Currently a%s guild.)",guildt);
strcpy(mygump[4], "Set the guild's charter.");
strcpy(mygump[5], "Dismiss a member.");
strcpy(mygump[6], "Declare war from menu.");
strcpy(mygump[7], "Declare war from targeting enemy.");
strcpy(mygump[8], "Declare peace.");
strcpy(mygump[9], "Accept a candidate seeking membership.");
strcpy(mygump[10],"Refuse a candidate seeking membership.");
strcpy(mygump[11],"Set the guildmaster's title.");
strcpy(mygump[12],"Grant a title to another member.");
strcpy(mygump[13],"Move this guildstone.");
strcpy(mygump[14],"Return to the main menu.");
gmprefix[8] = 2;
break;
case 3: // guild type
//.........这里部分代码省略.........