本文整理汇总了C++中P_CHAR::IsWearing方法的典型用法代码示例。如果您正苦于以下问题:C++ P_CHAR::IsWearing方法的具体用法?C++ P_CHAR::IsWearing怎么用?C++ P_CHAR::IsWearing使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类P_CHAR
的用法示例。
在下文中一共展示了P_CHAR::IsWearing方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: doubleclick
//.........这里部分代码省略.........
if ( ISVALIDPC(itmowner) && (itmowner->getSerial32()!=pc->getSerial32()) )
return;
}
else
if (isCharSerial(pi->getContSerial()) && pi->type!=(UI32)INVALID)
{// in a character.
P_CHAR wearedby = pointers::findCharBySerial(pi->getContSerial());
if (ISVALIDPC(wearedby))
if (wearedby->getSerial32()!=pc->getSerial32() && pi->layer!=LAYER_UNUSED_BP && pi->type!=ITYPE_CONTAINER)
return;
}
}
if ((pi->magic==4) && (pi->secureIt==1))
{
if (!pc->isOwnerOf(pi) || !pc->IsGMorCounselor())
{
pc->sysmsg( TRANSLATE("That is a secured chest!"));
return;
}
}
if (pi->magic == 4)
{
pc->sysmsg( TRANSLATE("That item is locked down."));
return;
}
if (pc->dead && pi->type!=ITYPE_RESURRECT) // if you are dead and it's not an ankh, FORGET IT!
{
pc->sysmsg(TRANSLATE("You may not do that as a ghost."));
return;
}
else if (!pc->IsGMorCounselor() && pi->layer!=0 && !pc->IsWearing(pi))
{// can't use other people's things!
if (!(pi->layer==LAYER_BACKPACK && SrvParms->rogue==1)) // bugfix for snooping not working, LB
{
pc->sysmsg(TRANSLATE("You cannot use items equipped by other players."));
return;
}
}
// Begin checking objects that we force an object delay for (std objects)
// start trigger stuff
if (pi->trigger > 0)
{
if (pi->trigtype == 0)
{
if ( TIMEOUT( pi->disabled ) ) // changed by Magius(CHE) §
{
triggerItem(s, pi, TRIGTYPE_DBLCLICK); // if players uses trigger
return;
}
else
{
if ( pi->disabledmsg!=NULL )
pc->sysmsg("%s", pi->disabledmsg->c_str());
else
pc->sysmsg(TRANSLATE("That doesnt seem to work right now."));
return;
}
}
else
{
pc->sysmsg( TRANSLATE("You are not close enough to use that."));