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C++ P_CHAR::Wears方法代码示例

本文整理汇总了C++中P_CHAR::Wears方法的典型用法代码示例。如果您正苦于以下问题:C++ P_CHAR::Wears方法的具体用法?C++ P_CHAR::Wears怎么用?C++ P_CHAR::Wears使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在P_CHAR的用法示例。


在下文中一共展示了P_CHAR::Wears方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Packitem

P_ITEM Packitem(P_CHAR pc) // Find packitem
{
	if(pc == NULL) 
		return NULL;
	P_ITEM pi = FindItemBySerial(pc->packitem);
	if (pi != NULL)
	{
		if (pc->Wears(pi) && pi->layer==0x15)
		{
			return pi;
		}
	}

	// - For some reason it's not defined, so go look for it.
	unsigned int ci = 0;
	vector<SERIAL> vecContainer = contsp.getData(pc->serial);
	for ( ci = 0; ci < vecContainer.size(); ci++)
	{
		P_ITEM pi = FindItemBySerial(vecContainer[ci]);
		if (pi != NULL && pi->layer==0x15)
		{
			pc->packitem = pi->serial;	//Record it for next time
			return (pi);
		}
	}
	return NULL;
}
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:27,代码来源:chars.cpp

示例2: dropOnItem

void cDragItems::dropOnItem( P_CLIENT client, P_ITEM pItem, P_ITEM pCont, const Coord_cl &dropPos )
{
	P_CHAR pChar = client->player();
	
	if( pItem->isMulti() )
	{
		client->sysMessage( "You cannot put houses in containers" );
		bounceItem( client, pItem );
		return;
	}
	
	// If the target belongs to another character 
	// It needs to be our vendor or else it's denied
	P_CHAR packOwner = GetPackOwner( pCont );

	if( ( packOwner != NULL ) && ( packOwner != pChar ) )
	{
		// For each item someone puts into there 
		// He needs to do a snoop-check
		if( pChar->canSnoop() )
		{
			if( !Skills->CheckSkill( pChar, SNOOPING, 0, 1000 ) )
			{

				client->sysMessage( QString( "You fail to put that into %1's pack" ).arg( packOwner->name.c_str() ) );
				bounceItem( client, pItem );
				return;
			}
		}

		if( !packOwner->isNpc() || ( packOwner->npcaitype() != 17 ) || !pChar->Owns( packOwner ) )
		{
			client->sysMessage( "You cannot put that into the belongings of another player" );
			bounceItem( client, pItem );
			return;
		}
	}

	// If we put the item into a trade-window
	// Reset the trade-status for both players
	if( pCont->layer() == 0 && pCont->id() == 0x1E5E &&	pChar->Wears( pCont ) )
	{
		// Trade window???
		P_ITEM tradeWindow = FindItemBySerial( calcserial( pCont->moreb1(), pCont->moreb2(), pCont->moreb3(), pCont->moreb4() ) );

		// If it *IS* a trade-window, replace the status
		if( tradeWindow && ( pCont->morez || tradeWindow->morez ) )
			{
				tradeWindow->morez = 0;
				pCont->morez = 0;
				sendtradestatus( tradeWindow, pCont );
			}
	}
	
	if( !pChar->canPickUp( pItem ) )
	{
		bounceItem( client, pItem );
		return;
	}

	// Trash can
	if( pCont->type()==87 )
	{
		Items->DeleItem( pItem );
		client->sysMessage( "As you let go of the item it disappears." );
		return;
	}

	// Spell Book
	if( pCont->type() == 9 )
	{
		UI08 spellId = Magic->calcSpellId( pItem->id() );

		if( spellId < 0 )
		{
			client->sysMessage( "You can only put scrolls into a spellbook" );
			bounceItem( client, pItem );
			return;
		}		

		if( Magic->hasSpell( pCont, spellId )  )
		{
			client->sysMessage( "That spellbook already contains this spell" );
			bounceItem( client, pItem );
			return;
		}
	}

	// We drop something on the belongings of one of our playervendors
	if( ( packOwner != NULL ) && ( packOwner->npcaitype() == 17 ) && pChar->Owns( packOwner ) )
	{
		client->sysMessage( "You drop something into your playervendor" );
		bounceItem( client, pItem );
		return;
	}

	// Playervendors (chest equipped by the vendor - opened to the client)

	/*if( !( pCont->pileable() && pItem->pileable() && pCont->id() == pItem->id() || ( pCont->type() != 1 && pCont->type() != 9 ) ) )
	{
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:wolfpack-svn,代码行数:101,代码来源:dragdrop.cpp


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