本文整理汇总了C++中P_CHAR::IncreaseKarma方法的典型用法代码示例。如果您正苦于以下问题:C++ P_CHAR::IncreaseKarma方法的具体用法?C++ P_CHAR::IncreaseKarma怎么用?C++ P_CHAR::IncreaseKarma使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类P_CHAR
的用法示例。
在下文中一共展示了P_CHAR::IncreaseKarma方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ItemDroppedOnGuard
static bool ItemDroppedOnGuard(NXWCLIENT ps, PKGx08 *pp, P_ITEM pi)
{
if (ps == NULL)
return false;
VALIDATEPIR(pi, false);
char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
NXWSOCKET s=ps->toInt();
P_CHAR pc = ps->currChar();
VALIDATEPCR(pc,false);
P_CHAR pc_t=pointers::findCharBySerial(pp->Tserial); //the guard
VALIDATEPCR(pc_t,false);
// Search for the key word "the head of"
if( strstr( pi->getCurrentNameC(), "the head of" ) ) //!!! Wrong! it must check the ItemID, not the name :(
{
// This is a head of someone, see if the owner has a bounty on them
P_CHAR own=pointers::findCharBySerial(pi->getOwnerSerial32());
VALIDATEPCR(own,false);
if( own->questBountyReward > 0 )
{
// Give the person the bounty assuming that they are not the
// same person as the reward is for
if( pc->getSerial32() != own->getSerial32() )
{
// give them the gold for bringing the villan to justice
addgold( s, own->questBountyReward );
pc->playSFX( goldsfx( own->questBountyReward ) );
// Now thank them for their hard work
sprintf( temp, TRANSLATE("Excellent work! You have brought us the head of %s. Here is your reward of %d gold coins."),
own->getCurrentNameC(), own->questBountyReward );
pc_t->talk( s, temp, 0);
// Delete the Bounty from the bulletin board
BountyDelete(own );
// xan : increment fame & karma :)
pc->modifyFame( ServerScp::g_nBountyFameGain );
pc->IncreaseKarma(ServerScp::g_nBountyKarmaGain);
}
else
pc_t->talk( s, TRANSLATE("You can not claim that prize scoundrel. You are lucky I don't strike you down where you stand!"),0);
// Delete the item
pi->Delete();
}
}
return true;
}
示例2: snooping
/*!
\brief Snoop into container
\author Unknow, completly rewritten by Endymion
\param snooper the snooper
\param cont the contanier
*/
void snooping( P_CHAR snooper, P_ITEM cont )
{
VALIDATEPC(snooper);
NXWCLIENT ps = snooper->getClient();
if( ps == NULL ) return;
NXWSOCKET s = ps->toInt();
VALIDATEPI(cont);
P_CHAR owner = cont->getPackOwner();
VALIDATEPC(owner);
char temp[TEMP_STR_SIZE];
if (snooper->getSerial32() == owner->getSerial32())
snooper->showContainer(cont);
else if (snooper->IsGMorCounselor())
snooper->showContainer(cont);
else
if ((char_inRange(snooper, owner, 2)) ||(item_inRange(snooper, cont, 2)))
{
if ( owner->HasHumanBody() && ( owner->getOwnerSerial32()==snooper->getSerial32()))
snooper->showContainer(cont);
else if ( owner->npcaitype == NPCAI_PLAYERVENDOR)
snooper->showContainer(cont);
else
{
if ((cont->getContSerial()>1) && (cont->getContSerial() != snooper->getSerial32()) )
{
if ( owner->amxevents[EVENT_CHR_ONSNOOPED])
{
g_bByPass = false;
owner->amxevents[EVENT_CHR_ONSNOOPED]->Call( owner->getSerial32(), snooper->getSerial32());
if (g_bByPass==true) return;
}
/*
owner->runAmxEvent( EVENT_CHR_ONSNOOPED, owner->getSerial32(), s);
if (g_bByPass==true)
return;
*/
snooper->objectdelay=SrvParms->snoopdelay * MY_CLOCKS_PER_SEC + uiCurrentTime;
if ( owner->IsGMorCounselor())
{
snooper->sysmsg( TRANSLATE("You can't peek into that container or you'll be jailed."));// AntiChrist
sprintf( temp, TRANSLATE("%s is trying to snoop you!"), snooper->getCurrentNameC());
owner->sysmsg(temp);
return;
}
else if (snooper->checkSkill( SNOOPING, 0, 1000))
{
snooper->showContainer(cont);
snooper->sysmsg( TRANSLATE("You successfully peek into that container."));
}
else
{
snooper->sysmsg( TRANSLATE("You failed to peek into that container."));
if ( owner->npc )
owner->talk(s, TRANSLATE("Art thou attempting to disturb my privacy?"), 0);
else {
sprintf( temp, TRANSLATE("You notice %s trying to peek into your pack!"), snooper->getCurrentNameC());
owner->sysmsg( temp );
}
snooper->IncreaseKarma(-ServerScp::g_nSnoopKarmaLoss);//AntiChrist
snooper->modifyFame(-ServerScp::g_nSnoopFameLoss);//AntiChrist
setCrimGrey(snooper, ServerScp::g_nSnoopWillCriminal);
}
}
}
}
else {
snooper->sysmsg(TRANSLATE("You are too far away!"));
}
}
示例3: target_stealing
//.........这里部分代码省略.........
return;
}
if (pi->amxevents[EVENT_IONSTOLEN]!=NULL)
{
g_bByPass = false;
pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32());
if (g_bByPass==true)
return;
}
if (victim->amxevents[EVENT_CHR_ONSTOLEN])
{
g_bByPass = false;
victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32());
if (g_bByPass==true)
return;
}
/*
pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() );
if (g_bByPass==true)
return;
victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s );
if (g_bByPass==true)
return;
*/
P_ITEM pack= thief->getBackpack();
VALIDATEPI(pack);
pi->setContSerial( pack->getSerial32() );
thief->sysmsg(TRANSLATE("You successfully steal the item."));
pi->Refresh();
result=+200;
//all_items(s); why all item?
}
else
{
thief->sysmsg( TRANSLATE("You failed to steal the item."));
result=-200;
//Only onhide when player is caught!
}
if ( rand()%1000 > ( thief->skill[STEALING] + result ) )
{
thief->unHide();
thief->sysmsg(TRANSLATE("You have been caught!"));
thief->IncreaseKarma(ServerScp::g_nStealKarmaLoss);
thief->modifyFame(ServerScp::g_nStealFameLoss);
if ( victim->IsInnocent() && thief->attackerserial != victim->getSerial32() && Guilds->Compare(thief,victim)==0)
setCrimGrey(thief, ServerScp::g_nStealWillCriminal); //Blue and not attacker and not same guild
std::string itmname ( "" );
char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var
if ( pi->getCurrentName() != "#" )
itmname = pi->getCurrentName();
else
{
pi->getName( temp );
itmname = temp;
}
sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str());
sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC());
if ( victim->npc )
if( victim->HasHumanBody() )
victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0);
else
victim->sysmsg(temp);
//send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D
NxwSocketWrapper sw;
sw.fillOnline( thief, true );
for( sw.rewind(); !sw.isEmpty(); sw++ ) {
NXWCLIENT ps_i=sw.getClient();
if(ps_i==NULL ) continue;
P_CHAR pc_i=ps_i->currChar();
if ( ISVALIDPC(pc_i) )
if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in)))
pc_i->sysmsg(temp2);
}
}
}
else
{
thief->sysmsg(TRANSLATE("You are too far away to steal that item."));
}
AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_AFTER);
}