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C++ P_CHAR::distFrom方法代码示例

本文整理汇总了C++中P_CHAR::distFrom方法的典型用法代码示例。如果您正苦于以下问题:C++ P_CHAR::distFrom方法的具体用法?C++ P_CHAR::distFrom怎么用?C++ P_CHAR::distFrom使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在P_CHAR的用法示例。


在下文中一共展示了P_CHAR::distFrom方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: AttackStuff

void AttackStuff(NXWSOCKET  s, P_CHAR victim)
{
	if ( s < 0 || s >= now )
		return;

	P_CHAR attacker = MAKE_CHAR_REF( currchar[s] );
	VALIDATEPC( attacker );
	VALIDATEPC( victim );

	if( attacker->getSerial32() == victim->getSerial32() )
		return;

	
	if ( attacker->amxevents[EVENT_CHR_ONBEGINATTACK]) {
		g_bByPass = false;
		attacker->amxevents[EVENT_CHR_ONBEGINATTACK]->Call( attacker->getSerial32(), victim->getSerial32() );
		if (g_bByPass==true) return;
	}

	if ( victim->amxevents[EVENT_CHR_ONBEGINDEFENSE]) {
		g_bByPass = false;
		victim->amxevents[EVENT_CHR_ONBEGINDEFENSE]->Call( victim->getSerial32(), attacker->getSerial32() );
		if (g_bByPass==true) return;
	}
	/*
	attacker->runAmxEvent( EVENT_CHR_ONBEGINATTACK, attacker->getSerial32(), victim->getSerial32() );
	if (g_bByPass==true)
		return;
	victim->runAmxEvent( EVENT_CHR_ONBEGINDEFENSE, victim->getSerial32(), attacker->getSerial32() );
	if (g_bByPass==true)
		return;
	*/
	attacker->targserial=victim->getSerial32();
	attacker->unHide();
	attacker->disturbMed();

	if( victim->dead || victim->hp <= 0 )//AntiChrist
	{
		attacker->sysmsg( TRANSLATE("That person is already dead!") );
		return;
	}

	if ( victim->npcaitype==NPCAI_PLAYERVENDOR)
	{
		attacker->sysmsg( TRANSLATE("%s cannot be harmed."), victim->getCurrentNameC() );
		return;
	}

	SndAttackOK(s, victim->getSerial32());	//keep the target highlighted
	if (!( victim->targserial== INVALID))
	{
		victim->attackerserial=attacker->getSerial32();
		victim->ResetAttackFirst();
	}
	attacker->SetAttackFirst();
	attacker->attackerserial=victim->getSerial32();

	if( victim->guarded )
	{
		NxwCharWrapper sc;
		sc.fillOwnedNpcs( victim, false, false );
		for ( sc.rewind(); !sc.isEmpty(); sc++ )
		{
			P_CHAR guard = sc.getChar();
			if ( ISVALIDPC( guard ) )
				if ( guard->npcaitype == NPCAI_PETGUARD && ( attacker->distFrom( guard )<= 10 ) )
					npcattacktarget(attacker, guard);
		}
	}

	if ((region[ victim->region].priv & RGNPRIV_GUARDED) && (SrvParms->guardsactive))
	{
		if (victim->IsGrey())
			attacker->SetGrey();

		if (victim->npc==0 && victim->IsInnocent() && (!victim->IsGrey()) && Guildz.compareGuilds( attacker->getGuild(), victim->getGuild() )==0) //REPSYS
		{
			criminal( attacker );
			if (ServerScp::g_nInstantGuard==1)
				npcs::SpawnGuard(attacker, victim,attacker->getPosition() );
		}
		else if( victim->npc && victim->IsInnocent() && !victim->HasHumanBody() && victim->npcaitype!=NPCAI_TELEPORTGUARD )
		{
			criminal( attacker );
			if (ServerScp::g_nInstantGuard==1)
				npcs::SpawnGuard(attacker, victim, attacker->getPosition() );
		}
		else if( victim->npc && victim->IsInnocent() && victim->HasHumanBody() && victim->npcaitype!=NPCAI_TELEPORTGUARD )
		{
			victim->talkAll( TRANSLATE("Help! Guards! I've been attacked!"), 1);
			criminal( victim );
			callguards(DEREF_P_CHAR(victim)); // Sparhawk must check if npcs can call guards
		}
		else if( victim->npc && victim->npcaitype==NPCAI_TELEPORTGUARD)
		{
			criminal( attacker );
			npcattacktarget(victim, attacker);
		}
		else if ((victim->npc || victim->tamed) && !victim->war && victim->npcaitype!=NPCAI_TELEPORTGUARD)
		{
//.........这里部分代码省略.........
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:101,代码来源:rcvpkg.cpp

示例2: deadattack

void deadattack (NXWSOCKET  s, CHARACTER i)
{
	CHARACTER cc = currchar[s];
	P_CHAR pc = MAKE_CHAR_REF( cc );
	VALIDATEPC( pc );
	P_CHAR pc_other = MAKE_CHAR_REF( i );
	VALIDATEPC( pc_other );

	if(pc_other->npc)
	{
		if(pc_other->npcaitype==NPCAI_HEALER)
		{
			if( pc->IsInnocent() )
			{
				if ( pc->distFrom( pc_other ) <= 3 )
				{//let's resurrect him!
					pc_other->playAction(0x10);
					pc->resurrect();
					staticeffect(cc, 0x37, 0x6A, 0x09, 0x06);
					switch(RandomNum(0, 4))
					{
					case 0: pc_other->talkAll( TRANSLATE("Thou art dead, but 'tis within my power to resurrect thee.  Live!"),0); break;
					case 1: pc_other->talkAll( TRANSLATE("Allow me to resurrect thee ghost.  Thy time of true death has not yet come."),0); break;
					case 2: pc_other->talkAll( TRANSLATE("Perhaps thou shouldst be more careful.  Here, I shall resurrect thee."),0); break;
					case 3: pc_other->talkAll( TRANSLATE("Live again, ghost!  Thy time in this world is not yet done."),0); break;
					case 4: pc_other->talkAll( TRANSLATE("I shall attempt to resurrect thee."),0); break;
					}
				}
				else
				{//if dist>3
					pc_other->talkAll( TRANSLATE("Come nearer, ghost, and i'll give you life!"),1);
				}
			}
			else
			{//if a bad guy
				pc_other->talkAll( TRANSLATE("I will not give life to a scoundrel like thee!"),1);
			}
		}
		else if( pc_other->npcaitype == NPCAI_EVILHEALER )
		{
			if( pc->IsMurderer())
			{
				if ( pc->distFrom( pc_other ) <=3 )
				{//let's resurrect him!
					pc_other->playAction(0x10);
					pc->resurrect();
					staticeffect(cc, 0x37, 0x09, 0x09, 0x19); //Flamestrike effect
					switch(rand()%5)
					{
						case 0: pc_other->talkAll( TRANSLATE("Fellow minion of Mondain, Live!!"),0); break;
						case 1: pc_other->talkAll( TRANSLATE("Thou has evil flowing through your vains, so I will bring you back to life."),0); break;
						case 2: pc_other->talkAll( TRANSLATE("If I res thee, promise to raise more hell!."),0); break;
						case 3: pc_other->talkAll( TRANSLATE("From hell to Britannia, come alive!."),0); break;
						case 4: pc_other->talkAll( TRANSLATE("Since you are Evil, I will bring you back to consciouness."),0); break;
					}
				}
				else
				{//if dist >3
					pc_other->talkAll( TRANSLATE("Come nearer, evil soul, and i'll give you life!"),1);
				}
			}
			else
			{//if player is a good guy
				pc_other->talkAll( TRANSLATE("I dispise all things good. I shall not give thee another chance!"),1);
			}
		}
		else
		{
			sysmessage(s,TRANSLATE("You are dead and cannot do that."));
		}//npcaitype check
	}
	else
	{//if this not a npc but a player
		if(SrvParms->persecute)
		{//start persecute stuff - AntiChrist
			pc->targserial = pc_other->getSerial32();
			Skills::Persecute(s);
		}
		else
		{
			sysmessage(s,TRANSLATE("You are dead and cannot do that."));
		}
	}//if npc

}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:85,代码来源:rcvpkg.cpp

示例3: doubleclick

/*!
\brief Double click
\author Ripper, rewrite by Endymion
\param ps client of player dbclick
\note Completely redone by Morrolan 20-07-99
\warning I use a define CASE for make more readable the code, if you change name of P_ITEM pi chage also the macro
\todo los
*/
void doubleclick(NXWCLIENT ps)
{

	if(ps==NULL) return;
	P_CHAR pc = ps->currChar();
	VALIDATEPC( pc );
	NXWSOCKET s = ps->toInt();

	// the 0x80 bit in the first byte is used later for "keyboard" and should be ignored
	SERIAL serial = LongFromCharPtr(buffer[s] +1) & 0x7FFFFFFF;

	if (isCharSerial(serial))
	{
		P_CHAR pd=pointers::findCharBySerial(serial);
		if(ISVALIDPC(pd))
			dbl_click_character(ps, pd);
		return;
	}

	P_ITEM pi = pointers::findItemBySerial(serial);
	VALIDATEPI(pi);

	if (pi->amxevents[EVENT_IONDBLCLICK]!=NULL) {
		g_bByPass = false;
		pi->amxevents[EVENT_IONDBLCLICK]->Call( pi->getSerial32(), pc->getSerial32() );
		if (g_bByPass==true)
			return;
	}
	/*
	g_bByPass = false;
	pi->runAmxEvent( EVENT_IONDBLCLICK, pi->getSerial32(), s );
	if (g_bByPass==true)
		return;
	*/

	if (!checkItemUsability(pc , pi, ITEM_USE_DBLCLICK))
		return;

	Location charpos= pc->getPosition();

	if (pc->IsHiddenBySpell()) return;	//Luxor: cannot use items if under invisible spell

	if ( !pc->IsGM() && pc->objectdelay >= uiCurrentTime )
	{
		pc->sysmsg(TRANSLATE("You must wait to perform another action."));
		return;
	}
	else
		pc->objectdelay = SrvParms->objectdelay * MY_CLOCKS_PER_SEC + uiCurrentTime;

	///MODIFY, CANT CLICK ITEM AT DISTANCE >2//////////////
	if ( (pc->distFrom(pi)>2) && !pc->IsGM() && !(pc->nxwflags[0] & cChar::flagSpellTelekinesys) ) //Luxor: let's check also for the telekinesys spell
	{
		pc->sysmsg( TRANSLATE("Must be closer to use this!"));
		pc->objectdelay=0;
		return;
	}


//<Anthalir> VARIAIBLI

	tile_st item;

	P_ITEM pack= pc->getBackpack();
	VALIDATEPI( pack );


	data::seekTile( pi->getId(), item );
//////FINEVARIABILI
	if ( ServerScp::g_nEquipOnDclick )
	{
		// equip the item only if it is in the backpack of the player
		if ((pi->getContSerial() == pack->getSerial32()) && (item.quality != 0) && (item.quality != LAYER_BACKPACK) && (item.quality != LAYER_MOUNT))
		{
			int drop[2]= {-1, -1};	// list of items to drop, there no reason for it to be larger
			int curindex= 0;

			NxwItemWrapper wea;
			wea.fillItemWeared( pc, true, true, true );
			for( wea.rewind(); !wea.isEmpty(); wea++ )
			{

				P_ITEM pj=wea.getItem();
				if(!ISVALIDPI(pj))
					continue;
				if ((item.quality == LAYER_1HANDWEAPON) || (item.quality == LAYER_2HANDWEAPON))// weapons
				{
					if (pi->itmhand == 2) // two handed weapons or shield
					{
						if (pj->itmhand == 2)
							drop[curindex++]= DEREF_P_ITEM(pj);
						if ( (pj->itmhand == 1) || (pj->itmhand == 3) )
//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:101,代码来源:dbl_single_click.cpp

示例4: target_stealing

/*!
\brief Steal something
\author Unknow, completly rewritten by Endymion
\param ps the client
*/
void Skills::target_stealing( NXWCLIENT ps, P_TARGET t )
{
	P_CHAR thief = ps->currChar();
	VALIDATEPC(thief);
	SERIAL target_serial = t->getClicked();

	AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_BEFORE);

	//steal a char
	if ( isCharSerial(target_serial) )
	{
		Skills::target_randomSteal(ps,t);
        	return;
	}

	const P_ITEM pi = pointers::findItemBySerial( target_serial );
	VALIDATEPI(pi);

	//steal a pickpocket, a steal training dummy
	if( pi->getId() == 0x1E2D || pi->getId() == 0x1E2C )
	{
		Skills::PickPocketTarget(ps);
        	return;
	}

	//no stealing for items on layers other than 0 (equipped!) , newbie items, and items not being in containers allowed !
	if ( pi->layer!=0 || pi->isNewbie() || pi->isInWorld() )
	{
       	thief->sysmsg(TRANSLATE("You cannot steal that."));
       	return;
	}

	P_CHAR victim = pi->getPackOwner();
	VALIDATEPC(victim);

	if (victim->npcaitype == NPCAI_PLAYERVENDOR)
	{
		thief->sysmsg(TRANSLATE("You cannot steal from player vendors."));
       	return;
	}

	if ( (thief->getSerial32() == victim->getSerial32()) || (thief->getSerial32()==victim->getOwnerSerial32()) )
	{
		thief->sysmsg(TRANSLATE("You catch yourself red handed."));
		return;
	}

	if (thief->distFrom( victim ) == 1)
	{

		int result;

		R32 we = pi->getWeightActual();
		int bonus= (int)( (1800 - we)/5 );
		if ( thief->checkSkill( STEALING,0,(1000-bonus)) )
		{
			// 0 stealing 2 stones, 10  3 stones, 99.9 12 stones, 100 17 stones !!!
			int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200;

			if ( we > cansteal )
			{
        		thief->sysmsg(TRANSLATE("That is too heavy."));
        		return;
			}

			
			if (pi->amxevents[EVENT_IONSTOLEN]!=NULL)
			{
				g_bByPass = false;
				pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32());
				if (g_bByPass==true)
					return;
			}

			if (victim->amxevents[EVENT_CHR_ONSTOLEN])
			{
				g_bByPass = false;
				victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32());
				if (g_bByPass==true)
					return;
			}
			/*

			pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() );
			if (g_bByPass==true)
				return;

			victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s );
			if (g_bByPass==true)
				return;
			*/

			P_ITEM pack= thief->getBackpack();
			VALIDATEPI(pack);

//.........这里部分代码省略.........
开发者ID:BackupTheBerlios,项目名称:hypnos-svn,代码行数:101,代码来源:thievery.cpp

示例5: item_dist

UI32 item_dist(P_CHAR a, P_ITEM b)
{
	VALIDATEPCR(a, VERY_VERY_FAR);
	return a->distFrom( b );
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:5,代码来源:range.cpp

示例6: item_inRange

LOGICAL item_inRange(P_CHAR a, P_ITEM b, UI32 range)
{
	VALIDATEPCR(a, false);
	return ( a->distFrom( b ) <= range );
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:5,代码来源:range.cpp

示例7: char_inRange

LOGICAL char_inRange(P_CHAR a, P_CHAR b, UI32 range)
{
	VALIDATEPCR(a, false);
	return ( a->distFrom( b ) <= range );
}
开发者ID:nox-wizard,项目名称:noxwizard,代码行数:5,代码来源:range.cpp


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