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C++ Landscape类代码示例

本文整理汇总了C++中Landscape的典型用法代码示例。如果您正苦于以下问题:C++ Landscape类的具体用法?C++ Landscape怎么用?C++ Landscape使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Landscape类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetLandscape

void Test::PreparePath()
{
	SettingsManager *settings = SettingsManager::Instance();

	int32 partX = settings->GetLandscapePartitioning().x;
	int32 partY = settings->GetLandscapePartitioning().y;
	
    Landscape *land = GetLandscape();
	AABBox3 boundingBox = land->GetBoundingBox();
	Vector3 min = boundingBox.min;
	Vector3 max = boundingBox.max;
	
	float32 landWidth = max.x - min.x;
	float32 landLength = max.y - min.y;
	
	Vector2 rectSize(landWidth / partX, landLength / partY);
	
	int32 x = 0;
	int32 xDir = 1;
	for(int32 y = 0; y < partY; ++y)
    {
		Rect curRect;
		for(int32 i = 0; i < partX; ++i, x += xDir)
        {
			Vector2 v;
			v.Set(min.x + x * rectSize.x, min.y + y * rectSize.y);
			curRect.SetPosition(v);
			curRect.SetSize(rectSize);
            rectSequence.push_back(curRect);
		}
		x -= xDir;
		xDir = -xDir;
	}
}
开发者ID:vilonosec,项目名称:dava.framework,代码行数:34,代码来源:Test.cpp

示例2: Landscape

Landscape* DynamicModelNoColor::_imageToLandscape(Image* img)
{
	Landscape* land = new Landscape();	

	float begin = 0;
	bool color = img->at(0);
	uint i = 0;
	for (i = 0; i < img->size(); i++)
	{
		if ((bool)img->at(i) != color)
		{
			if (color)
			{
				land->push_back(new LandscapeElem(false, (i + begin - 1 - VIEW_ANGLE) / 2. / 360. * PI,
					(i - begin) / 360. * PI));
			}
			begin = i;
			color = img->at(i);
		}
	}
	if (color)
	{
				land->push_back(new LandscapeElem(false, (i + begin - 1 - VIEW_ANGLE) / 2. / 360. * PI,
					(i - begin) / 360. * PI));
	}

	return land;
}
开发者ID:ettadar,项目名称:Animat,代码行数:28,代码来源:dynamicmodelnocolor.cpp

示例3: GetActiveEditor

void CommandCopyPasteHeightmap::UpdateLandscapeTilemap(DAVA::Image *image)
{
	Texture* texture = Texture::CreateFromData(image->GetPixelFormat(), image->GetData(), image->GetWidth(), image->GetHeight(), false);
	texture->relativePathname = tilemapSavedPathname;
	texture->GenerateMipmaps();
	texture->SetWrapMode(Texture::WRAP_REPEAT, Texture::WRAP_REPEAT);

	LandscapeEditorBase* editor = GetActiveEditor();
	if (editor)
	{
		editor->UpdateLandscapeTilemap(texture);
	}
	else
	{
		SceneEditorScreenMain *screen = dynamic_cast<SceneEditorScreenMain *>(UIScreenManager::Instance()->GetScreen());
		EditorScene* scene = screen->FindCurrentBody()->bodyControl->GetScene();
		Landscape* landscape = scene->GetLandscape(scene);

		landscape->SetTexture(Landscape::TEXTURE_TILE_MASK, texture);
		landscape->UpdateFullTiledTexture();
		ImageLoader::Save(image, tilemapSavedPathname);
	}

	SafeRelease(texture);
}
开发者ID:,项目名称:,代码行数:25,代码来源:

示例4: Landscape

Landscape* CCmodel::_imageToLandscape(Image* img)
{
	Landscape* land = new Landscape();
	int lastPixelColor = img->at(0);
	int lastObjBegin = 0;

	uint i = 0;
	for (; i < img->size(); ++i)
	{
		if (img->at(i) == lastPixelColor)
			continue;

		if (img->at(i) != BLACK && lastPixelColor != BLACK)
		{
			lastPixelColor = img->at(i);
			continue;
		}


		LandscapeElem* object = new LandscapeElem(lastPixelColor == BLACK,
			((((lastObjBegin + i - 1) / 2.) - VIEW_ANGLE / 2)  / 360.) * 2 * PI,
			((float)(i - lastObjBegin) / 360.) * 2 * PI);
		land->push_back(object);
		lastObjBegin = i;
		lastPixelColor = img->at(i);
	}

	LandscapeElem* object = new LandscapeElem(lastPixelColor == BLACK,
		((((lastObjBegin + i - 1) / 2.) - VIEW_ANGLE / 2)  / 360.) * 2 * PI,
		((float)(i - lastObjBegin) / 360.) * 2 * PI);
	land->push_back(object);
	return land;
}
开发者ID:ettadar,项目名称:Animat,代码行数:33,代码来源:ccmodel.cpp

示例5: EditorHeightmap

bool LandscapesController::ShowEditorLandscape(EditorLandscape *displayingLandscape)
{
	Landscape *landscape = EditorScene::GetLandscape(scene);
	if (!landscape)
    {
        Logger::Error("[LandscapesController::ShowEditorLandscape] Can be only one landscape");
        return false;
    }
	
    displayingLandscape->SetNestedLandscape(landscape);
    
    if(!landscapeRenderer)
    {
        renderedHeightmap = new EditorHeightmap(landscape->GetHeightmap());
        landscapeRenderer = new LandscapeRenderer(renderedHeightmap, landscape->GetBoundingBox());

        displayingLandscape->SetHeightmap(renderedHeightmap);
    }
    displayingLandscape->SetRenderer(landscapeRenderer);
	
	//TODO: remove SetWorldTransformPtr
	displayingLandscape->SetWorldTransformPtr(landscape->GetWorldTransformPtr());
	Entity* lanscapeNode = EditorScene::GetLandscapeNode(scene);
	
	lanscapeNode->RemoveComponent(Component::RENDER_COMPONENT);
	RenderComponent* component = new RenderComponent(displayingLandscape);
	lanscapeNode->AddComponent(component);

    currentLandscape = displayingLandscape;
    return true;
}
开发者ID:vilonosec,项目名称:dava.framework,代码行数:31,代码来源:LandscapesController.cpp

示例6: display

void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    //Dibuja el paisaje
    Landscape * landscape = new Landscape;
    landscape->draw();
    glFlush();
}
开发者ID:mikedm195,项目名称:Graficas,代码行数:8,代码来源:main.cpp

示例7: FindLandscape

void EditorBodyControl::RecreteFullTilingTexture()
{
    Landscape *landscape = FindLandscape(scene);
    if (landscape)
    {
        landscape->UpdateFullTiledTexture();
    }
}
开发者ID:droidenko,项目名称:dava.framework,代码行数:8,代码来源:EditorBodyControl.cpp

示例8: SubFromDistribution

void JoinedLandscape::SubFromDistribution( string & itsConfig )
{
	unsigned short int strLength = itsConfig.length() / 2;
	d[itsConfig].SubFromDist();
	string first = itsConfig;
	first.replace ( strLength, strLength*2, strLength, '0' );
	string second = itsConfig;
	second.replace ( 0, strLength, strLength, '0' );
	LOne.SubFromDistribution(first);
	LTwo.SubFromDistribution(second);
}
开发者ID:jonblackaz,项目名称:sociology,代码行数:11,代码来源:sim_new_backup.cpp

示例9: realPoint

Vector3 Test::GetRealPoint(const Vector2& point)
{
    Vector3 realPoint(point);

	Landscape *land = GetLandscape();
    land->PlacePoint(realPoint, realPoint);

    realPoint.z += SettingsManager::Instance()->GetCameraElevation();
    
    return realPoint;
}
开发者ID:vilonosec,项目名称:dava.framework,代码行数:11,代码来源:Test.cpp

示例10: Move

bool Entity::Move( string destination, Landscape & LJoined )
{
	if ( destination == "EMPTY" ) { return 0; }
	string previous = itsPayoff.GetConfig();
	LJoined.SubFromDistribution( previous );
	// cout << "Move from " << itsPayoff.GetConfig() << ":" << itsPayoff.GetFitness() << " to ";
	itsPayoff.SetConfig( destination );
	itsPayoff.SetFitness( LJoined.d[destination].GetFitness() ) ;
	// cout << "to " << itsPayoff.GetConfig() << ":" << itsPayoff.GetFitness() << endl;
	LJoined.AddToDistribution( destination );
	movesTaken++;
	return 1;
}
开发者ID:jonblackaz,项目名称:sociology,代码行数:13,代码来源:sim_new_backup.cpp

示例11: Vector2

void LandscapeEditorHeightmap::UpdateCursor()
{
	if(currentTool)
	{
		float32 scaleSize = (float32)((int32)currentTool->size);
		Vector2 pos = landscapePoint - Vector2(scaleSize, scaleSize)/2.f;

        Landscape *landscape = landscapesController->GetCurrentLandscape();
		landscape->SetCursorTexture(cursorTexture);
		landscape->SetBigTextureSize((float32)landscapeSize);
		landscape->SetCursorPosition(pos);
		landscape->SetCursorScale(scaleSize);
	}
}
开发者ID:vilonosec,项目名称:dava.framework,代码行数:14,代码来源:LandscapeEditorHeightmap.cpp

示例12: GetLandscape

void FoliageSystem::SyncFoliageWithLandscape()
{
    if(landscapeEntity && foliageEntity)
    {
        Landscape* landscapeRO = GetLandscape(landscapeEntity);
        VegetationRenderObject* vegetationRO = GetVegetation(foliageEntity);
        
        vegetationRO->SetHeightmap(landscapeRO->GetHeightmap());
        vegetationRO->SetHeightmapPath(landscapeRO->GetHeightmapPathname());
        vegetationRO->SetWorldSize(Vector3(landscapeRO->GetLandscapeSize(),
                                           landscapeRO->GetLandscapeSize(),
                                           landscapeRO->GetLandscapeHeight()));
    }
}
开发者ID:galek,项目名称:dava.framework,代码行数:14,代码来源:FoliageSystem.cpp

示例13: DVASSERT

void SceneSaver::SaveScene(Scene *scene, const FilePath &fileName, Set<String> &errorLog)
{
    DVASSERT(0 == texturesForSave.size())
    
    String relativeFilename = fileName.GetRelativePathname(sceneUtils.dataSourceFolder);
    sceneUtils.workingFolder = fileName.GetDirectory().GetRelativePathname(sceneUtils.dataSourceFolder);
    
    FileSystem::Instance()->CreateDirectory(sceneUtils.dataFolder + sceneUtils.workingFolder, true);

    scene->Update(0.1f);

    FilePath oldPath = SceneValidator::Instance()->SetPathForChecking(sceneUtils.dataSourceFolder);
    SceneValidator::Instance()->ValidateScene(scene, errorLog);

    texturesForSave.clear();
    SceneDataManager::EnumerateTextures(scene, texturesForSave);

    CopyTextures(scene, errorLog);
	ReleaseTextures();

	Landscape *landscape = EditorScene::GetLandscape(scene);
    if (landscape)
    {
        sceneUtils.CopyFile(landscape->GetHeightmapPathname(), errorLog);
    }

	CopyReferencedObject(scene, errorLog);
	CopyEffects(scene, errorLog);
	CopyCustomColorTexture(scene, fileName.GetDirectory(), errorLog);

    //save scene to new place
    FilePath tempSceneName = sceneUtils.dataSourceFolder + relativeFilename;
    tempSceneName.ReplaceExtension(".saved.sc2");
    
    SceneFileV2 * outFile = new SceneFileV2();
    outFile->EnableSaveForGame(true);
    outFile->EnableDebugLog(false);
    
    outFile->SaveScene(tempSceneName, scene);
    SafeRelease(outFile);

    bool moved = FileSystem::Instance()->MoveFile(tempSceneName, sceneUtils.dataFolder + relativeFilename, true);
	if(!moved)
	{
		errorLog.insert(Format("Can't move file %s", fileName.GetAbsolutePathname().c_str()));
	}
    
    SceneValidator::Instance()->SetPathForChecking(oldPath);
}
开发者ID:,项目名称:,代码行数:49,代码来源:

示例14: UpdateLandscapeHeightmap

void HeightmapModificationCommand::UpdateLandscapeHeightmap(String filename)
{
	SceneData *activeScene = SceneDataManager::Instance()->SceneGetActive();
	LandscapesController* landscapesController = activeScene->GetLandscapesController();
	
	Landscape* landscapeNode = landscapesController->GetCurrentLandscape();
	
	Heightmap* heightmap = new Heightmap();
	heightmap->Load(filename);
	
	landscapeNode->SetHeightmap(heightmap);
	heightmap->Save(landscapeNode->GetHeightmapPathname());

	SafeRelease(heightmap);
}
开发者ID:,项目名称:,代码行数:15,代码来源:

示例15: genDVector

void JoinedLandscape::genDVector()
{
	int counter;
	int T = pow( 2, itsN );
	double average = 0;
	string configuration;
	string configuration2;
	for ( counter = 0 ; counter < T ; counter++ )
	{
		genConfig( counter, configuration, itsN);
		configuration2 = flipConfigString ( configuration );
		average = (LOne.GetFitness( configuration ) + LTwo.GetFitness( configuration2 ) ) / (double) 2;
		d.insert( pair<string,Payoff> ( configuration, Payoff(configuration, average) ) ); 
	}
}
开发者ID:jonblackaz,项目名称:sociology,代码行数:15,代码来源:sim_new_backup.cpp


注:本文中的Landscape类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。