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C++ IVideoDriver::drawMeshBuffer方法代码示例

本文整理汇总了C++中IVideoDriver::drawMeshBuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ IVideoDriver::drawMeshBuffer方法的具体用法?C++ IVideoDriver::drawMeshBuffer怎么用?C++ IVideoDriver::drawMeshBuffer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IVideoDriver的用法示例。


在下文中一共展示了IVideoDriver::drawMeshBuffer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: render

// render
// irr scenenode impl
void CGameGrassSceneNode::render()
{
	ISceneManager	*smgr = getSceneManager();
	IVideoDriver	*driver = smgr->getVideoDriver();
	

#ifdef GSEDITOR
	CGameObject::EObjectState state = m_owner->getObjectState();
	
	// draw bbox on select
	if ( 
			state == CGameObject::Move ||
			state == CGameObject::Review		
		)
		setDebugDataVisible( EDS_BBOX );
	else
		setDebugDataVisible( 0 );

	// call object draw
	m_owner->drawObject();
#endif

	// set world transform
	driver->setTransform( video::ETS_WORLD, getAbsoluteTransformation());

	// set current material with config shader
    driver->setMaterial( m_Material);

	// draw mesh with grass shader
	int meshCount = m_mesh->getMeshBufferCount();
	for ( int i = 0; i < meshCount; i++ )
		driver->drawMeshBuffer(m_mesh->getMeshBuffer(i));

	// draw bouding box
	if ( DebugDataVisible & scene::EDS_BBOX )
	{
		driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
		video::SMaterial deb_m;
		deb_m.Lighting = false;
		driver->setMaterial(deb_m);

		core::aabbox3d<f32> tbox = m_mesh->getBoundingBox();
		getAbsoluteTransformation().transformBoxEx(tbox);

		driver->draw3DBox( tbox, video::SColor(255,255,255,255));
	}

#ifdef GSEDITOR	
	// draw move
	if ( 
			state == CGameObject::Move || 
			state == CGameObject::Rotation ||
			state == CGameObject::Scale
		)
		m_owner->drawFrontUpLeftVector();	
	
	if ( state == CGameObject::Rotation )
		m_owner->drawCircleAroundObject();	
#endif

}
开发者ID:codeman001,项目名称:gsleveleditor,代码行数:63,代码来源:CGameGrassSceneNode.cpp


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