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C++ IVideoDriver::clearDepthStencil方法代码示例

本文整理汇总了C++中IVideoDriver::clearDepthStencil方法的典型用法代码示例。如果您正苦于以下问题:C++ IVideoDriver::clearDepthStencil方法的具体用法?C++ IVideoDriver::clearDepthStencil怎么用?C++ IVideoDriver::clearDepthStencil使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IVideoDriver的用法示例。


在下文中一共展示了IVideoDriver::clearDepthStencil方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: generateShadowMap

	void CPointLightNode::generateShadowMap(ICameraNode* viewCamera)
	{
		ITextureManager* tmgr = ITextureManager::getInstance();
		if (mCastShadow)
		{
			if (!mShadowMapTexture)
			{
				std::string name = "_point_shadow_map_";
				name += getId();

				mShadowMapTexture = tmgr->createTextureCube(name, mShadowMapWidth,
					ETBT_SHADER_RESOURCE | ETBT_RENDER_TARGET, nullptr, 1, EGF_R32_FLOAT);
			}

			ICameraNode* camera = mSceneManager->getActiveCameraNode();
			camera->setPerspectiveProjection(true);

			XMFLOAT3 pos = getAbsolutePosition();
			camera->setPosition(pos);
			camera->setFovAngle(XM_PIDIV2);
			camera->setNearZ(0.1f);
			camera->setFarZ(mLightData.Range);
			camera->setAspectRatio(1.0f);

			//const 
			const static XMFLOAT3 looks[] = {
				XMFLOAT3(1.0f, 0, 0),					//+x
				XMFLOAT3(-1.0f, 0, 0),					//-x
				XMFLOAT3(0, 1.0f, 0),					//+y
				XMFLOAT3(0, -1.0f, 0),					//-y
				XMFLOAT3(0, 0, 1.0f),					//+z
				XMFLOAT3(0, 0, -1.0f)					//-z
			};

			const static XMFLOAT3 ups[] = {
				XMFLOAT3(0.0f, 1.0f, 0.0f),  // +X
				XMFLOAT3(0.0f, 1.0f, 0.0f),  // -X
				XMFLOAT3(0.0f, 0.0f, -1.0f), // +Y
				XMFLOAT3(0.0f, 0.0f, +1.0f), // -Y
				XMFLOAT3(0.0f, 1.0f, 0.0f),	 // +Z
				XMFLOAT3(0.0f, 1.0f, 0.0f)	 // -Z
			};

			IVideoDriver* driver = mSceneManager->getVideoDriver();
			IDepthStencilSurface* pDepthStencilSurface = tmgr->getTempDepthStencilSurface(
				mShadowMapWidth, mShadowMapWidth, 32, 0);
			
			driver->setPipelineUsage(EPU_POINT_SHADOW_MAP);

			for (u32 i = 0; i < 6; i++)
			{
				camera->look(looks[i], ups[i]);
				camera->updateAbsoluteTransformation();
				IRenderTarget* pRenderTarget = mShadowMapTexture->getRenderTarget(i);
				driver->setRenderTargetAndDepthStencil(pRenderTarget, pDepthStencilSurface);
				
				const f32 clearColor[] = { 1000.0f, 1000.0f, 1000.0f, 1000.0f };
				pRenderTarget->clear(clearColor);
				driver->clearDepthStencil(1.0f, 0);
				mSceneManager->drawShadowMap(this);
			}

			tmgr->releaseTempDepthStencilSurface(pDepthStencilSurface);
		}
	}
开发者ID:Wu1994,项目名称:GameFinal,代码行数:65,代码来源:CPointLightNode.cpp


注:本文中的IVideoDriver::clearDepthStencil方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。