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C++ IVideoDriver::beginScene方法代码示例

本文整理汇总了C++中IVideoDriver::beginScene方法的典型用法代码示例。如果您正苦于以下问题:C++ IVideoDriver::beginScene方法的具体用法?C++ IVideoDriver::beginScene怎么用?C++ IVideoDriver::beginScene使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在IVideoDriver的用法示例。


在下文中一共展示了IVideoDriver::beginScene方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: runTestWithDriver

/** The test loads a texture, renders it using draw2dimage, loads another
	texture and renders the first one again. Due to the texture cache this
	can lead to rendering of the second texture in second place. */
static bool runTestWithDriver(E_DRIVER_TYPE driverType)
{
	IrrlichtDevice *device = createDevice( driverType, dimension2d<s32>(160, 120), 32);
	if (!device)
		return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs

	IVideoDriver* driver = device->getVideoDriver();
	ISceneManager * smgr = device->getSceneManager();

	ITexture* tex1 = driver->getTexture("../media/wall.bmp");

	(void)smgr->addCameraSceneNode();

	driver->beginScene(true, true, SColor(255,100,101,140));
	driver->draw2DImage(tex1, position2di(0,0));
	driver->endScene();

	driver->getTexture("../media/tools.png");

	driver->beginScene(true, true, SColor(255,100,101,140));
	driver->draw2DImage(tex1, position2di(0,0));
	driver->endScene();

	bool result = takeScreenshotAndCompareAgainstReference(driver, "-textureRenderStates.png", 100);

	device->drop();

	return result;
}
开发者ID:jivibounty,项目名称:irrlicht,代码行数:32,代码来源:textureRenderStates.cpp

示例2: main

int main(int argc, char** argv)
{
    IrrlichtDevice* device = createDevice(video::EDT_OPENGL, dimension2d<u32>(800, 600), 16, false, false, false, 0);
    
    if (!device) {
        return 1;
    }
    
    
    device->setWindowCaption(L"boxes");
    
    IVideoDriver* driver = device->getVideoDriver();
    ISceneManager* smgr = device->getSceneManager();
    
    IMeshSceneNode* cube = smgr->addCubeSceneNode();
    
    smgr->addCameraSceneNode(0);
    
    while (device->run()) {
        driver->beginScene();
        
        smgr->drawAll();
        
        driver->endScene();
    }
    
    return 0;
}
开发者ID:angelleecash,项目名称:products,代码行数:28,代码来源:main.cpp

示例3: main

int main(int argc, char** argv) {
  IrrlichtDevice *device=createDevice(EDT_OPENGL,dimension2d<s32>(1024,600),16,false,false,false,0);

  device->setWindowCaption(L"FollowPathAnimator");

  IVideoDriver* driver = device->getVideoDriver();
  ISceneManager* smgr = device->getSceneManager();
  IGUIEnvironment* guienv = device->getGUIEnvironment();

  smgr->loadScene("data/irrOdeMarble_level_.xml");
  ICameraSceneNode *pCam=smgr->addCameraSceneNode(NULL,vector3df(0.0f,0.0f,0.0f),vector3df(1.0f,0.0f,0.0f));

  CFollowPathAnimator *myAnimator=new CFollowPathAnimator(device,"pathToFollow",120,500);
  pCam->addAnimator(myAnimator);
  myAnimator->setCamParameter(pCam);

  while(device->run()) {
    driver->beginScene(true, true, SColor(0,200,200,200));

    smgr->drawAll();
    guienv->drawAll();

    driver->endScene();
  }

  device->drop();
  return 0;
}
开发者ID:tecan,项目名称:IrrlichtDemos,代码行数:28,代码来源:main.cpp

示例4: main

int main()
{
	IDevice* device = createDevice(EDT_DIRECT3D11, 800, 600);
	IVideoDriver* driver = device->getVideoDriver();
	ISceneManager* smgr = device->createSceneManager();

	ITimer* timer = device->getTimer();
	timer->reset();

	// test
	XMFLOAT4 plane(0, 1.0f, 0, 0);
	XMFLOAT3 p(1.0f, 3.0f, -2.0f);
	XMFLOAT3 p2 = math::ComputeMirrorPointAboutPlane(plane, p);
	std::cout << p2.x << "," << p2.y << "," << p2.z << std::endl;

	const f32 color[] = { 0, 1.0f, 0, 1.0f };
	while (device->run()) {
		driver->beginScene(true, true, color);

		float dt = timer->tick();
		smgr->update(dt);
		smgr->drawAll();

		driver->endScene();
	}

	smgr->destroy();
	device->drop();
	return 0;
}
开发者ID:whztt07,项目名称:GameFinal,代码行数:30,代码来源:main.cpp

示例5: main

int main()
{

	IDevice* device = createDevice(EDT_DIRECT3D11, 800, 600);
	IVideoDriver* driver = device->getVideoDriver();
	IResourceGroupManager* resourceGroupManager = driver->getResourceGroupManager();
	resourceGroupManager->init("Resources.cfg");

	IInputDriver* input = device->getInputDriver();

	ISceneManager* smgr = setupScene(device);
	driver->setDeferredShading(true);
	ITimer* timer = device->getTimer();
	timer->reset();

	const f32 color[] = { 0, 0, 0, 1.0f };
	while (device->run()) {
		float dt = timer->tick();
		if (input->keyDown(GVK_ESCAPE))
			break;

		smgr->update(dt);
		driver->beginScene(true, true, color);
		smgr->drawAll();
		driver->endScene();
	}

	smgr->destroy();
	device->drop();

	return 0;
}
开发者ID:whztt07,项目名称:GameFinal,代码行数:32,代码来源:main.cpp

示例6: irrUpdate

void CIrrWindow::irrUpdate()
{
	// draw document
	IVideoDriver* driver = m_driver;
	ISceneManager* smgr = m_smgr;

	// tick device
	m_device->getTimer()->tick();

	// update particle
	m_particleObject->updateObject();

	// draw 3d scene
	driver->beginScene( true, true, 0, getIView()->getVideoData() );
		
	// draw all scene
	smgr->drawAll();	
	
	int fps = driver->getFPS();
	core::stringw text(L"fps: ");
	text += fps;
	text += L" frame/second";

	irr::gui::IGUIFont* font = smgr->getGUIEnvironment()->getBuiltInFont();
	font->draw( text.c_str(), core::recti( 10, 10, 200, 20), video::SColor(255, 255,0,0) );

	// end scene
	driver->endScene();

}
开发者ID:codeman001,项目名称:gsleveleditor,代码行数:30,代码来源:CIrrWindow.cpp

示例7: drawDocument

// drawDocument
// draw documen by frame
void CDocument::drawDocument()
{
	// draw document
	IVideoDriver* driver = getIView()->getDriver();
	ISceneManager* smgr = getIView()->getSceneMgr();

	// draw 3d scene
	driver->beginScene( true, true, SColor(255,30,30,30), getIView()->getVideoData() );
		
	// draw all scene
	smgr->drawAll();

	// controller draw imp
	CControllerManager::getInstance()->getCurrentController()->render();
	
	int fps = driver->getFPS();
	core::stringw text(L"fps: ");
	text += fps;
	text += L" frame/second \n";

	int primitiveDraw =	driver->getPrimitiveCountDrawn();
	text += L"primitive: ";
	text += primitiveDraw;

	irr::gui::IGUIFont* font = smgr->getGUIEnvironment()->getBuiltInFont();
	font->draw( text.c_str(), core::recti( 10, 10, 200, 20), video::SColor(255, 255,0,0) );

	// end scene
	driver->endScene();
}
开发者ID:codeman001,项目名称:gsleveleditor,代码行数:32,代码来源:CDocument.cpp

示例8: burningsVideo

/** Tests the Burning Video driver */
bool burningsVideo(void)
{
    IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO,
										core::dimension2di(160,120), 32);
    if (!device)
        return false;

    IVideoDriver* driver = device->getVideoDriver();
    ISceneManager* smgr = device->getSceneManager();

    smgr->addCubeSceneNode(10.f, 0, -1, core::vector3df(0.f, 0.f, 20.f));
    smgr->addCameraSceneNode();
    // Test that ambient lighting works when there are no other lights in the scene
    smgr->setAmbientLight(video::SColorf(.7f, .1f, .1f, 1.f));

    bool result = false;
    device->run();
	if (driver->beginScene(true, true, video::SColor(0, 80, 80, 80)))
	{
		smgr->drawAll();
		driver->endScene();
		result = takeScreenshotAndCompareAgainstReference(driver, "-ambient-lighting.png", 100);
	}

    device->drop();

    return result;
}
开发者ID:jivibounty,项目名称:irrlicht,代码行数:29,代码来源:burningsVideo.cpp

示例9: main

 int main()
 {
    IrrlichtDevice* irrDevice   = createDevice(EDT_OPENGL,dimension2d<s32>(800,600),32,false,false,false,0);
    IVideoDriver*   irrVideo    = irrDevice->getVideoDriver();
    ISceneManager*  irrSceneMgr = irrDevice->getSceneManager();
    TMovie* movie = new TMovie(irrDevice->getTimer());
    movie->LoadMovie("Mymovie.avi");
    irrVideo->setTextureCreationFlag(ETCF_CREATE_MIP_MAPS, false);
    u32 w = movie->getMovieWidth();
    u32 h = movie->getMovieHeight();
    ITexture* movTxtr = irrVideo->addTexture(dimension2d<s32>(w<513?512:1024,h<513?512:1024),"imovie"); 
    irrSceneMgr->addCameraSceneNode(0, vector3df(0,0,-20), vector3df(0,0,0));
    CSampleSceneNode* myNode = new CSampleSceneNode(irrSceneMgr->getRootSceneNode(), irrSceneMgr, 666);
    myNode->setMaterialTexture( 0, movTxtr);
    myNode->drop();
    ISceneNodeAnimator* anim = irrSceneMgr->createRotationAnimator(vector3df(0,0.1f,0));
    myNode->addAnimator(anim);
    anim->drop();
 
    while(irrDevice->run())
     {
        irrVideo->beginScene(true, true, SColor(0,200,200,200));
                  if (movie->NextMovieFrame())
                    movie->DrawMovie(0,0,movTxtr);
                  irrSceneMgr->drawAll();
        irrVideo->endScene();
     }       
    irrDevice->drop();

    return 0;
}
开发者ID:tecan,项目名称:IrrlichtDemos,代码行数:31,代码来源:hybridVideoTexture.cpp

示例10: runTestWithDriver

static bool runTestWithDriver(E_DRIVER_TYPE driverType)
{
	IrrlichtDevice *device = createDevice( driverType, dimension2d<s32>(640, 480));
	if (!device)
		return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs
	
	IVideoDriver* driver = device->getVideoDriver();
	ISceneManager * smgr = device->getSceneManager();
	
	// Draw a cube to check that the pixels' alpha is working.
	ISceneNode * cube = smgr->addCubeSceneNode(50.f, 0, -1, vector3df(0, 0, 60));
	cube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
	cube->setMaterialFlag(video::EMF_LIGHTING, false);
	(void)smgr->addCameraSceneNode();

	driver->beginScene(true, true, SColor(255,100,101,140));
	smgr->drawAll();

	// Test for offscreen values as well as onscreen.
	for(s32 x = -10; x < 650; ++x)
	{
		s32 y = 480 * x / 640;
		driver->drawPixel((u32)x, (u32)y, SColor(255, 255 * x / 640, 255 * (640 - x) / 640, 0));
		y = 480 - y;
		driver->drawPixel((u32)x, (u32)y, SColor(255 * x / 640, 0, 255, 255));
	}

	driver->endScene();

	bool result = takeScreenshotAndCompareAgainstReference(driver, "-drawPixel.jpg");

	device->drop();

	return result;
}
开发者ID:jivibounty,项目名称:irrlicht,代码行数:35,代码来源:drawPixel.cpp

示例11: testTransparentVertexAlphaMore

bool testTransparentVertexAlphaMore(E_DRIVER_TYPE driverType)
{
	IrrlichtDevice *device = createDevice(driverType, dimension2d<u32>(160, 120));
	if (!device)
		return true;

	IVideoDriver* driver = device->getVideoDriver();
	ISceneManager* smgr = device->getSceneManager();

	if (driver->getColorFormat() != video::ECF_A8R8G8B8)
	{
		device->closeDevice();
		device->run();
		device->drop();
		return true;
	}

	logTestString("Testing driver %ls\n", driver->getName());

	IAnimatedMesh* mesh = smgr->getMesh("../media/sydney.md2");
	IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
	IMeshSceneNode* cube = smgr->addCubeSceneNode(10.0f,0,-1,vector3df(-5,3,-15));

	if (node)
	{
		node->setMaterialFlag(EMF_LIGHTING, false);
		node->setFrameLoop(0, 310);
		node->setMaterialTexture( 0, driver->getTexture("../media/sydney.bmp") );
	}
	if (cube)
	{
		cube->getMaterial(0).MaterialType = EMT_TRANSPARENT_VERTEX_ALPHA;
		cube->setMaterialTexture(0, driver->getTexture("../media/wall.bmp"));
		cube->setMaterialFlag(EMF_LIGHTING, false);
		smgr->getMeshManipulator()->setVertexColorAlpha(cube->getMesh(),128);
	}
	// second cube without texture
	cube = smgr->addCubeSceneNode(10.0f,0,-1,vector3df(5,3,-15));
	if (cube)
	{
		cube->getMaterial(0).MaterialType = EMT_TRANSPARENT_VERTEX_ALPHA;
		cube->setMaterialFlag(EMF_LIGHTING, false);
		smgr->getMeshManipulator()->setVertexColorAlpha(cube->getMesh(),128);
	}

	smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));

	driver->beginScene(true, true, SColor(0,200,200,200));
	smgr->drawAll();
	driver->endScene();

	bool result = takeScreenshotAndCompareAgainstReference(driver, "-transparentVertexAlphaChannelMore.png", 99.18f);

	device->closeDevice();
	device->run();
	device->drop();

	return result;
}
开发者ID:Badcreature,项目名称:sagcg,代码行数:59,代码来源:transparentMaterials.cpp

示例12: main

int main()
{
	int rows = 10, colums = 10;
	printf("Number of stack rows: ");
	cin >> rows;
	printf("\nNumber of stack colums: ");
	cin >> colums;
	CReceiver receiver;
	IrrlichtDevice *device = createDevice(EDT_DIRECT3D9, dimension2d<u32>(640, 480), 16, false, false, false, &receiver);
	IVideoDriver *driver = device->getVideoDriver();
	ISceneManager *smgr = device->getSceneManager();
	IGUIEnvironment *guienv = device->getGUIEnvironment();
	device->setWindowCaption(L"HelloWorld");
	irrBulletWorld * world = createIrrBulletWorld(device, true, true);
	world->setDebugMode(EPDM_DrawAabb | EPDM_DrawContactPoints);
	world->setGravity(core::vector3df(0, -10, 0));
	createWorld(rows, colums, device, world);
	scene::ICameraSceneNode* camera = smgr->addCameraSceneNodeFPS();
	camera->setPosition(core::vector3df(50, 15, 200));
	u32 then = device->getTimer()->getTime();
	while (device->run())
	{
		const u32 now = device->getTimer()->getTime();
		const f32 frameDeltaTime = (f32)(now - then) / 1000.f; // в секундах
		then = now;
		if (receiver.isMouseDown(EMIE_RMOUSE_PRESSED_DOWN))
		{
			core::vector3df pos(camera->getPosition().X, camera->getPosition().Y, camera->getPosition().Z);
			scene::ISceneNode *Node = smgr->addCubeSceneNode();
			Node->setScale(core::vector3df(0.2, 0.2, 0.2));
			Node->setPosition(pos);
			Node->setMaterialFlag(video::EMF_LIGHTING, false);
			Node->setMaterialTexture(0, driver->getTexture("../rockwall.jpg"));
			ICollisionShape *shape = new IBoxShape(Node, 1, true);
			IRigidBody *body = world->addRigidBody(shape);
			body->setDamping(0.2, 0.2);
			body->setFriction(0.4f);
			body->setGravity(core::vector3df(0, -10, 0));
			core::vector3df rot = camera->getRotation();
			core::matrix4 mat;
			mat.setRotationDegrees(rot);
			core::vector3df forwardDir(core::vector3df(mat[8], mat[9], mat[10]) * 120);
			body->setLinearVelocity(forwardDir);
		}

		driver->beginScene(true, true, video::SColor(255, 100, 101, 140));
		world->stepSimulation(frameDeltaTime, 120);
		world->debugDrawWorld(true);
		world->debugDrawProperties(true);
		smgr->drawAll();
		guienv->drawAll();
		driver->endScene();

		if (world) delete world;
		device->drop();
		return 0;
	}
}
开发者ID:AlecseyUsenco,项目名称:IrrBullet,代码行数:58,代码来源:main.cpp

示例13: main

int main()
{
    //创建设备,颜色深度16,
    IrrlichtDevice *device = createDevice(EDT_OPENGL, dimension2d<u32>(640, 480), 16,
                 false/*不全屏*/, false/*关闭stencil buffer*/, false/*不与视频同步*/, 0);

    if (!device)
        return 1;

    device->setWindowCaption(L"不停变化的背景色");

    IVideoDriver* driver = device->getVideoDriver();

    f32 bg_r = 255.0f;
    f32 bg_g = 255.0f;
    f32 bg_b = 255.0f;

    bool fadeOut = true;

    int lastFPS = -1;

    u32 then = device->getTimer()->getTime();

    const f32 fadeRate = 0.1f;

    while(device->run())
    {
        const u32 now = device->getTimer()->getTime();
        const f32 frameDeltaTime = (f32)(now - then);
        then = now;

        if (bg_r <= 0.0f) fadeOut = false;
        else if (bg_r >= 255.0f) fadeOut = true;

        if (fadeOut)
        {
            bg_r-= fadeRate * frameDeltaTime;
            bg_g-= fadeRate * frameDeltaTime;
            bg_b-= fadeRate * frameDeltaTime;
        }
        else
        {
            bg_r+= fadeRate * frameDeltaTime;
            bg_g+= fadeRate * frameDeltaTime;
            bg_b+= fadeRate * frameDeltaTime;
        }

        driver->beginScene(true, true, SColor(255, (u32)bg_r, (u32)bg_g, (u32)bg_b));

        driver->endScene();
    }

    device->drop();

    return 0;
}
开发者ID:fuyajun1983cn,项目名称:myplayground,代码行数:56,代码来源:main.cpp

示例14: drawLine

// this test draws lines of different lengths and compares
// them with pixel placement
// grey pixels denote start and end of the white drawn lines
// black pixels only make those grey points better visible
// yellow and magenta lines should start and end next toa black pixel,
// yellow one right to the last black pixel down, magenta below the last
// black pixel to the right
// white lines are always double drawn, lines back and forth.
static bool drawLine(E_DRIVER_TYPE driverType)
{
	IrrlichtDevice *device = createDevice( driverType, dimension2d<u32>(160, 120), 32);
	if (!device)
		return true; // Treat a failure to create a driver as benign; this saves a lot of #ifdefs

	IVideoDriver* driver = device->getVideoDriver();

	stabilizeScreenBackground(driver);

	logTestString("Testing driver %ls\n", driver->getName());

	device->getSceneManager()->addCameraSceneNode();

	driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, SColor(255,100,101,140));
	// horizontal lines
	for (u32 i=0; i<20; ++i)
	{
		driver->draw2DLine(core::vector2di(10,10+3*i), core::vector2di(10+2*i,10+3*i));
		// mark start point
		driver->drawPixel(9,10+3*i+1, video::SColor(0xff000000));
		driver->drawPixel(10,10+3*i+1, video::SColor(0xff888888));
		driver->drawPixel(11,10+3*i+1, video::SColor(0xff000000));
		// mark end point
		driver->drawPixel(9+2*i,10+3*i+1, video::SColor(0xff000000));
		driver->drawPixel(10+2*i,10+3*i+1, video::SColor(0xff888888));
		driver->drawPixel(11+2*i,10+3*i+1, video::SColor(0xff000000));
		driver->draw2DLine(core::vector2di(10+2*i,10+3*i+2), core::vector2di(10,10+3*i+2));
	}
	// vertical lines
	for (u32 i=0; i<20; ++i)
	{
		driver->draw2DLine(core::vector2di(11+3*i,10), core::vector2di(11+3*i,10+2*i));
		// mark start point
		driver->drawPixel(11+3*i+1,9, video::SColor(0xff000000));
		driver->drawPixel(11+3*i+1,10, video::SColor(0xff888888));
		driver->drawPixel(11+3*i+1,11, video::SColor(0xff000000));
		// mark end point
		driver->drawPixel(11+3*i+1,9+2*i, video::SColor(0xff000000));
		driver->drawPixel(11+3*i+1,10+2*i, video::SColor(0xff888888));
		driver->drawPixel(11+3*i+1,11+2*i, video::SColor(0xff000000));
		driver->draw2DLine(core::vector2di(11+3*i+2,10+2*i), core::vector2di(11+3*i+2, 10));
	}
	// diagonal lines
	driver->draw2DLine(core::vector2di(14,14),core::vector2di(50,68), video::SColor(0xffffff00));
	driver->draw2DLine(core::vector2di(15,14),core::vector2di(69,50), video::SColor(0xffff00ff));
	driver->endScene();

	bool result = takeScreenshotAndCompareAgainstReference(driver, "-drawLine.png");

	device->closeDevice();
	device->run();
	device->drop();

	return result;
}
开发者ID:vgck,项目名称:irrnacht,代码行数:64,代码来源:drawPixel.cpp

示例15: main

int main()
{
	SDeviceContextSettings settings;
	settings.MultiSamplingCount = 4;
	settings.MultiSamplingQuality = 32;
	IApplication* device = createDevice(EDT_DIRECT3D11, 800, 600, EWS_NONE, true, settings);

	IVideoDriver* driver = device->getVideoDriver();
	ISceneManager* smgr = device->createSceneManager();
	IMeshManager* meshManager = driver->getMeshManager();

	IResourceGroupManager* resourceGroupManager = driver->getResourceGroupManager();
	resourceGroupManager->init("Resources.cfg");
	//resourceGroupManager->loadResourceGroup("General");

	XMFLOAT3 vertices[4];
	vertices[0] = XMFLOAT3(-10.0f, 0.0f, 10.0f);
	vertices[1] = XMFLOAT3(10.0f, 0.0f, 10.0f);
	vertices[2] = XMFLOAT3(-10.0f, 0.0f, -10.0f);
	vertices[3] = XMFLOAT3(10.0f, 0.0f, -10.0f);

	ISimpleMesh* mesh = meshManager->createSimpleMesh("pointlist", EVF_POSITION, 
		vertices, NULL, 4, sizeof(XMFLOAT3), 0, math::SAxisAlignedBox(), false);
	IMeshNode* meshNode = smgr->addMeshNode(mesh, nullptr, nullptr);
	meshNode->setMaterialName("test/ts_material");
	meshNode->setNeedCulling(false);

	ICameraNode* camera = smgr->addFpsCameraNode(1, nullptr, XMFLOAT3(0, 1.0f, -4.0f), XMFLOAT3(0, 1.0f, 0.0f));
	char caption[200];

	ITimer* timer = device->getTimer();
	timer->reset();

	while (device->run())
	{
		const float clearColor[] = { 0.0f, 0.0f, 0.0f, 1.0f };
		driver->beginScene(true, true, clearColor);

		float dt = timer->tick() * 0.001f;
		updateCamera(camera, dt);

		smgr->update(dt);
		smgr->drawAll();

		driver->endScene();

		sprintf(caption, "FPS:%f", getFps(dt));
		device->setWindowCaption(caption);
	}

	device->drop();

	return 0;
}
开发者ID:woyaofacai,项目名称:GameFinal,代码行数:54,代码来源:main.cpp


注:本文中的IVideoDriver::beginScene方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。