本文整理汇总了C++中IScene::timestep方法的典型用法代码示例。如果您正苦于以下问题:C++ IScene::timestep方法的具体用法?C++ IScene::timestep怎么用?C++ IScene::timestep使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类IScene
的用法示例。
在下文中一共展示了IScene::timestep方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: timestep
void RiftAppSkeleton::timestep(float dt)
{
for (std::vector<IScene*>::iterator it = m_scenes.begin();
it != m_scenes.end();
++it)
{
IScene* pScene = *it;
if (pScene != NULL)
{
pScene->timestep(dt);
}
}
glm::vec3 hydraMove = glm::vec3(0.0f, 0.0f, 0.0f);
#ifdef USE_SIXENSE
const sixenseAllControllerData& state = m_fm.GetCurrentState();
for (int i = 0; i<2; ++i)
{
const sixenseControllerData& cd = state.controllers[i];
const float moveScale = pow(10.0f, cd.trigger);
hydraMove.x += cd.joystick_x * moveScale;
const FlyingMouse::Hand h = static_cast<FlyingMouse::Hand>(i);
if (m_fm.IsPressed(h, SIXENSE_BUTTON_JOYSTICK)) ///@note left hand does not work
hydraMove.y += cd.joystick_y * moveScale;
else
hydraMove.z -= cd.joystick_y * moveScale;
}
if (m_fm.WasJustPressed(FlyingMouse::Right, SIXENSE_BUTTON_START))
{
ToggleShaderWorld();
}
// Adjust cinemascope feel with left trigger
// Mouse wheel will still work if Hydra is not present or not pressed(0.0 trigger value).
const float trigger = m_fm.GetTriggerValue(FlyingMouse::Left); // [0,1]
if (trigger > 0.0f)
{
const float deadzone = 0.1f;
const float topval = 0.95f;
const float trigScaled = (trigger - deadzone) / (1.0f - deadzone);
m_cinemaScopeFactor = std::max(0.0f, topval * trigScaled);
}
#endif
const glm::vec3 move_dt = m_headSize * (m_keyboardMove + m_joystickMove + m_mouseMove + hydraMove) * dt;
ovrVector3f kbm;
kbm.x = move_dt.x;
kbm.y = move_dt.y;
kbm.z = move_dt.z;
// Move in the direction the viewer is facing.
const OVR::Matrix4f rotmtx =
OVR::Matrix4f::RotationY(-m_chassisYaw)
* OVR::Matrix4f(m_eyeOri);
const OVR::Vector3f kbmVec = rotmtx.Transform(OVR::Vector3f(kbm));
m_chassisPos.x += kbmVec.x;
m_chassisPos.y += kbmVec.y;
m_chassisPos.z += kbmVec.z;
m_chassisYaw += (m_keyboardYaw + m_joystickYaw + m_mouseDeltaYaw) * dt;
m_fm.updateHydraData();
m_hyif.updateHydraData(m_fm, 1.0f);
}