本文整理汇总了C++中Display::cls方法的典型用法代码示例。如果您正苦于以下问题:C++ Display::cls方法的具体用法?C++ Display::cls怎么用?C++ Display::cls使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Display
的用法示例。
在下文中一共展示了Display::cls方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getIllegal
bool Pieces::getIllegal()
{
Display screen;
screen.menu();
if(illegal)
cout<< "You cannot move the piece like that, please move it again correctly ";
Sleep(1800);
screen.cls();
return illegal;
}
示例2: action
void Play::action()
{
stdOut = GetStdHandle(STD_OUTPUT_HANDLE); // to able to manipulate colors
SetConsoleTextAttribute(stdOut, BACKGROUND_BLUE | BACKGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY);
iR = 0;
tempIC = 0;
do
{
whoseMove.displayWhoseTurn();
cout << ", select the piece you would like to move: "; // input the piece that you want to move
cin >> tempIC >> iR;
screen.cls();
actionValidator();
count++;
}while(count < 5);//while game is not StaleMate or CheckMate or Retire
}
示例3: actionValidator
void Play::actionValidator()
{
fC = 0; // edited
iC = 0; // edited
fR = 0; // added tempIC variables
tempFC = 0;
error = false;
//illegal = false;
//-----------
Pieces unit;
//-----------
//error = unit.illegal;
//edited
if(tempIC == 'a')
iC = 1;
if(tempIC == 'b')
iC = 2;
if(tempIC == 'c')
iC = 3;
if(tempIC == 'd')
iC = 4;
if(tempIC == 'e')
iC = 5;
if(tempIC == 'f')
iC = 6;
if(tempIC == 'g')
iC = 7;
if(tempIC == 'h')
iC = 8;
//if client has selected an empty square, prompt an error and retry
if(cCB[iC][iR] == EMPTY)
{
cout << "It's an empty square, please select a correct position\n\n";
error = true; //will activate RETRY process located at the end of actionValidator function
}
if(!error)
{
screen.menu();
cout << "Select the destination : "; // input the tempIC where you want to put the selected piece
cin >> tempFC >> fR;
screen.cls();
if(tempFC == 'a')
fC = 1;
if(tempFC == 'b')
fC = 2;
if(tempFC == 'c')
fC = 3;
if(tempFC == 'd')
fC = 4;
if(tempFC == 'e')
fC = 5;
if(tempFC == 'f')
fC = 6;
if(tempFC == 'g')
fC = 7;
if(tempFC == 'h')
fC = 8;
pieceValue = cCB[iC][iR];
whoseMove.checkTurn(pieceValue, iC, iR, fC, fR);
illegal = whoseMove.getIllegal();
// if(whoseMove.whiteTurn)
//unit.king(iC, iR, fC, fR);//validates the unit movement before moving it
//ILLEGAL CHOICES
//==============================
//if the client has chosen empty square
if(error)
{
action();//retry for client
}
//if the client movement fails to comply with rules
//illegal = unit.illegalMove();
if(illegal)
{
action();//retry for client
}
//==============================
// Search Engine, moves the pieces (simpler
int tempNum;
for(int r = 1; r <= 8; r++)
{
for(int c = 1; c <=8; c++)
{
if(c == iC && r == iR)
{
tempNum = cCB[iC][iR];
cCB[c][r] = EMPTY;
cCB[fC][fR] = tempNum;
//continue;
}
//.........这里部分代码省略.........