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C++ CreaturePointer::SetUInt32Value方法代码示例

本文整理汇总了C++中CreaturePointer::SetUInt32Value方法的典型用法代码示例。如果您正苦于以下问题:C++ CreaturePointer::SetUInt32Value方法的具体用法?C++ CreaturePointer::SetUInt32Value怎么用?C++ CreaturePointer::SetUInt32Value使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CreaturePointer的用法示例。


在下文中一共展示了CreaturePointer::SetUInt32Value方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnQuestStart

	void OnQuestStart(PlayerPointer pPlayer, QuestLogEntry *pQuest)
	{
		if ( pPlayer == NULL || pPlayer->GetMapMgr() == NULL || pPlayer->GetMapMgr()->GetInterface() == NULL )
			return;

		CreaturePointer pAkida = sEAS.SpawnCreature( pPlayer, 17379, -4183.043457f, -12511.419922f, 44.361786f, 6.05629f, 0 );
		if ( pAkida == NULL )
			return;

		pAkida->m_escorter = pPlayer;   
		pAkida->GetAIInterface()->setMoveType( RUN );
		pAkida->GetAIInterface()->StopMovement( 1000 );
		pAkida->GetAIInterface()->SetAllowedToEnterCombat( false );
		pAkida->SendChatMessage( CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "Follow me I shall result you on a place!" );
		pAkida->SetUInt32Value( UNIT_NPC_FLAGS, 0 );
		pAkida->CastSpell( pAkida, 25035, true ); // Apparition Effect

		sEAS.CreateCustomWaypointMap( pAkida );
		sEAS.WaypointCreate( pAkida, -4174.025879f, -12512.800781f, 44.361458f, 2.827430f, 0, 256, 16995 );
		sEAS.WaypointCreate( pAkida, -4078.135986f, -12535.500977f, 43.066765f, 5.949394f, 0, 256, 16995 );
		sEAS.WaypointCreate( pAkida, -4040.495361f, -12565.537109f, 43.698250f, 5.592041f, 0, 256, 16995 );
		sEAS.WaypointCreate( pAkida, -4009.526367f, -12598.929688f, 53.168480f, 5.434962f, 0, 256, 16995 );
		sEAS.WaypointCreate( pAkida, -3981.581543f, -12635.541602f, 63.896046f, 5.332861f, 0, 256, 16995 );
		sEAS.WaypointCreate( pAkida, -3953.170410f, -12680.391602f, 75.433006f, 5.218981f, 0, 256, 16995 );
		sEAS.WaypointCreate( pAkida, -3924.324951f, -12741.846680f, 95.187035f, 5.124734f, 0, 256, 16995 );
		sEAS.WaypointCreate( pAkida, -3920.791260f, -12746.218750f, 96.887978f, 3.271200f, 0, 256, 16995 );
		sEAS.EnableWaypoints( pAkida );
		mAkidas.push_back( std::make_pair( pPlayer->GetGUID(), pAkida ) );
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:29,代码来源:Azuremyst_Isle.cpp

示例2: HandleNPCFlagCommand

bool ChatHandler::HandleNPCFlagCommand(const char* args, WorldSession *m_session)
{
	if (!*args)
		return false;

	uint32 npcFlags = (uint32) atoi((char*)args);

	uint64 guid = m_session->GetPlayer()->GetSelection();
	if (guid == 0)
	{
		SystemMessage(m_session, "No selection.");
		return true;
	}

	CreaturePointer pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
	if(!pCreature)
	{
		SystemMessage(m_session, "You should select a creature.");
		return true;
	}

	pCreature->SetUInt32Value(UNIT_NPC_FLAGS , npcFlags);
	pCreature->SaveToDB();
	SystemMessage(m_session, "Value saved, you may need to rejoin or clean your client cache.");

	return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:27,代码来源:Level2.cpp

示例3: OnQuestStart

	void OnQuestStart( PlayerPointer mTarget, QuestLogEntry * qLogEntry)
	{
		if( mTarget == NULL || mTarget->GetMapMgr() == NULL || mTarget->GetMapMgr()->GetInterface() == NULL )
			return;
		float SSX = mTarget->GetPositionX();
		float SSY = mTarget->GetPositionY();
		float SSZ = mTarget->GetPositionZ();

		CreaturePointer Dashel = mTarget->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(SSX, SSY, SSZ, 4961);

		if(Dashel == NULL)
			return;
		
		Dashel->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, 72);
		Dashel->GetAIInterface()->disable_melee = false;
		Dashel->GetAIInterface()->SetAllowedToEnterCombat(true);

		uint32 chance = RandomUInt(100);
		if(chance < 15)
		{
			string say = "Now you're gonna get it good, ";
			say+=(TO_PLAYER(mTarget))->GetName();
			say+="!";
			Dashel->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, say.c_str());
		}
		CreaturePointer Thug1 = sEAS.SpawnCreature(mTarget, 4969, -8686.803711, 445.267792, 99.789223, 5.461184, 300000);
		CreaturePointer Thug2 = sEAS.SpawnCreature(mTarget, 4969, -8675.571289, 444.162262, 99.644737, 3.834103, 300000);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:28,代码来源:Stormwind.cpp

示例4: OnQuestStart

	void OnQuestStart( PlayerPointer mTarget, QuestLogEntry * qLogEntry)
	{
		if( mTarget == NULL || mTarget->GetMapMgr() == NULL || mTarget->GetMapMgr()->GetInterface() == NULL )
			return;
		float SSX = mTarget->GetPositionX();
		float SSY = mTarget->GetPositionY();
		float SSZ = mTarget->GetPositionZ();

		CreaturePointer Dashel = mTarget->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(SSX, SSY, SSZ, 6784);

		if(Dashel == NULL)
			return;

		Dashel->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, 28);
		Dashel->GetAIInterface()->disable_melee = false;
		Dashel->GetAIInterface()->SetAllowedToEnterCombat(true);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:17,代码来源:TirisfalGlades.cpp


注:本文中的CreaturePointer::SetUInt32Value方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。