本文整理汇总了C++中CreaturePointer::HasActiveAura方法的典型用法代码示例。如果您正苦于以下问题:C++ CreaturePointer::HasActiveAura方法的具体用法?C++ CreaturePointer::HasActiveAura怎么用?C++ CreaturePointer::HasActiveAura使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CreaturePointer
的用法示例。
在下文中一共展示了CreaturePointer::HasActiveAura方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Carcass
bool Carcass(uint32 i, SpellPointer pSpell) // Becoming a Shadoweave Tailor
{
if(!pSpell->u_caster->IsPlayer())
return true;
PlayerPointer pPlayer = TO_PLAYER(pSpell->u_caster);
QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry( 10804 );
CreaturePointer NetherDrake = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 21648);
GameObjectPointer FlayerCarcass = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 185155);
if ( FlayerCarcass == NULLGOB )
{
FlayerCarcass = sEAS.SpawnGameobject(pPlayer, 185155, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0, 1, 0, 0, 0, 0);
FlayerCarcass->Despawn(60000);
}
if ( NetherDrake == NULL )
return true;
if ( NetherDrake->HasActiveAura(38502) )
return true;
if( pQuest!=NULL && pQuest->GetMobCount( 0 ) < pQuest->GetQuest()->required_mobcount[0] )
{
NetherDrake->CastSpell(NetherDrake, dbcSpell.LookupEntry( 38502 ), true);
NetherDrake->GetAIInterface()->m_moveFly = true;
NetherDrake->GetAIInterface()->MoveTo(pPlayer->GetPositionX(), pPlayer->GetPositionY()+2, pPlayer->GetPositionZ(), 0);
pQuest->SetMobCount( 0, pQuest->GetMobCount( 0 )+1);
pQuest->SendUpdateAddKill( 0 );
pQuest->UpdatePlayerFields();
}
return true;
}