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C++ CreaturePointer类代码示例

本文整理汇总了C++中CreaturePointer的典型用法代码示例。如果您正苦于以下问题:C++ CreaturePointer类的具体用法?C++ CreaturePointer怎么用?C++ CreaturePointer使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CreaturePointer类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnQuestComplete

	void OnQuestComplete(PlayerPointer pPlayer, QuestLogEntry *qLogEntry)
	{
		if (!pPlayer)
			return;
		
		GameObjectPointer obj = NULLGOB;

		for(uint8 i = 0; i < 9; i++)
		{
			obj = sEAS.SpawnGameobject(pPlayer, GO_MEAT, MeatSpawnPoints[i].x, MeatSpawnPoints[i].y, MeatSpawnPoints[i].z, MeatSpawnPoints[i].o, 1, 0, 0, 0, 0);
			sEAS.GameobjectDelete(obj, 2*60*1000);
		}
		for(uint8 i = 0; i < 5; i++)
		{
			obj = sEAS.SpawnGameobject(pPlayer, GO_BOTTLE, BottleSpawnPoints[i].x, BottleSpawnPoints[i].y, BottleSpawnPoints[i].z, BottleSpawnPoints[i].o, 1, 0, 0, 0, 0);
			sEAS.GameobjectDelete(obj, 2*60*1000);
		}
		for(uint8 i = 0; i < 3; i++)
		{
			obj = sEAS.SpawnGameobject(pPlayer, GO_BREAD, BreadSpawnPoints[i].x, BreadSpawnPoints[i].y, BreadSpawnPoints[i].z, BreadSpawnPoints[i].o, 1, 0, 0, 0, 0);
			sEAS.GameobjectDelete(obj, 2*60*1000);
		}	
     	
		CreaturePointer Negolash = sEAS.SpawnCreature(pPlayer, 1494, -14657.400391, 155.115997, 4.081050, 0.353429);
		Negolash->GetAIInterface()->MoveTo(-14647.526367, 143.710052, 1.164550, 1.909);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:26,代码来源:StranglethornVale.cpp

示例2: GossipSelectOption

	void GossipSelectOption(ObjectPointer pObject, PlayerPointer plr, uint32 Id, uint32 IntId, const char * EnteredCode)
	{
		if(!plr)
			return;

		CreaturePointer doctor = TO_CREATURE(pObject);
		if (doctor == NULL)
			return;

		switch (IntId)
		{
			case 0:
				GossipHello(pObject, plr, true);
				break;

			case 1:
			{
				plr->GetItemInterface()->RemoveItemAmt(2799, 1);
				doctor->CastSpell(doctor, dbcSpell.LookupEntry(12380), true);
				if( !plr || !plr->GetMapMgr() || !plr->GetMapMgr()->GetInterface() )
					return;
				CreaturePointer firstenemy = sEAS.SpawnCreature(plr, 1511, -13770.5, -6.79, 42.8, 5.7 , 0);
				firstenemy->GetAIInterface()->MoveTo(-13727.8, -26.2, 46.15, 4.07);
				firstenemy->Despawn(10*60*1000, 0);
			}break;
		}
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:27,代码来源:StranglethornVale.cpp

示例3: atoi

bool ChatHandler::HandleNPCFlagCommand(const char* args, WorldSession *m_session)
{
	if (!*args)
		return false;

	uint32 npcFlags = (uint32) atoi((char*)args);

	uint64 guid = m_session->GetPlayer()->GetSelection();
	if (guid == 0)
	{
		SystemMessage(m_session, "No selection.");
		return true;
	}

	CreaturePointer pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
	if(!pCreature)
	{
		SystemMessage(m_session, "You should select a creature.");
		return true;
	}

	pCreature->SetUInt32Value(UNIT_NPC_FLAGS , npcFlags);
	pCreature->SaveToDB();
	SystemMessage(m_session, "Value saved, you may need to rejoin or clean your client cache.");

	return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:27,代码来源:Level2.cpp

示例4: ShatteringStomp

bool ShatteringStomp(uint32 i, SpellPointer pSpell)
{
	if( !pSpell->u_caster )
		return false;

	UnitPointer _unit = pSpell->u_caster;
	CreaturePointer golem = NULLCREATURE;
	for(unordered_set<ObjectPointer>::iterator itr = _unit->GetInRangeSetBegin(); itr != _unit->GetInRangeSetEnd(); ++itr) 
	{
		if( (*itr) && (*itr)->IsCreature() )
		{
			golem = TO_CREATURE((*itr));
			if( golem->isAlive() && golem->creature_info && golem->creature_info->Id == MOLTEN_GOLEM_ENTRY )
			{
				uint32 spellid = pSpell->m_spellInfo->Id == 59529 ? 59527 : 52429;
				CreaturePointer Golem = TO_CREATURE( (*itr) );
				Golem->CastSpell( Golem, spellid, true );
				for( uint8 i=0; i<7; i++ )
					Golem->SchoolImmunityList[i] = 0;
				_unit->DealDamage( Golem, Golem->GetHealth(),0,0,0);
			}
		}
	}
	return true;
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:25,代码来源:Instance_HallsOfLightning.cpp

示例5: GossipHello

void InnkeeperGossip::GossipHello(ObjectPointer pObject, PlayerPointer Plr, bool AutoSend)
{
	CreaturePointer pCreature = (pObject->GetTypeId()==TYPEID_UNIT)?(TO_CREATURE(pObject)):NULLCREATURE;
	if(pCreature==NULLCREATURE)
		return;

    GossipMenu *Menu;

    uint32 TextID = 820;
	uint32 Text = objmgr.GetGossipTextForNpc(pCreature->GetEntry());
	if(Text != 0)
	{
		GossipText * text = NpcTextStorage.LookupEntry(Text);
		if(text != 0)
			TextID = Text;
	}
    objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), TextID, Plr);

	#ifdef	EVENT_HALLOWEEN
	  if(!Plr->HasAura(SPELL_TRICK_OR_TREATED))
	     Menu->AddItem( 0, TRICK_OR_TREAT, 4 );
	#endif

    if( pObject->GetUInt32Value(UNIT_NPC_FLAGS) & UNIT_NPC_FLAG_VENDOR )
        Menu->AddItem( 1, "I would like to browse your goods.", 1 );
    
    Menu->AddItem( 5, "Make this inn your home.", 2 );
    Menu->AddItem( 0, "What can I do at an inn?", 3 );
    if(AutoSend)
        Menu->SendTo(Plr);
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:31,代码来源:Gossip_Innkeepers.cpp

示例6: GossipSelectOption

	void GossipSelectOption(ObjectPointer pObject, PlayerPointer plr, uint32 Id, uint32 IntId, const char * EnteredCode)
	{
		if(!plr)
			return;

		CreaturePointer spirit = TO_CREATURE(pObject);
		if (spirit == NULL)
			return;

		switch (IntId)
		{
			case 0:
				GossipHello(pObject, plr, true);
				break;

			case 1:
				{
					QuestLogEntry *en = plr->GetQuestLogForEntry(3520);
					if(en && en->GetMobCount(0) < en->GetQuest()->required_mobcount[0])
					{
						en->SetMobCount(0, en->GetMobCount(0) + 1);
						en->SendUpdateAddKill(0);
						en->UpdatePlayerFields();
					}
					if(!spirit)
						return;

					spirit->Despawn(1, 0);
					return;

				}
		}
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:33,代码来源:Tanaris.cpp

示例7: BlueSystemMessage

bool ChatHandler::HandleGOExport(const char * args, WorldSession * m_session)
{
	/*if(!m_session->GetPlayer()->m_GM_SelectedGO)
		return false;
	
	std::stringstream name;
	if (*args)
	{
		name << "GO_" << args << ".sql";
	}
	else
	{
		name << "GO_" << m_session->GetPlayer()->m_GM_SelectedGO->GetEntry() << ".sql";
	}
   
	m_session->GetPlayer()->m_GM_SelectedGO->SaveToFile(name);

	BlueSystemMessage(m_session, "Go saved to: %s", name.str().c_str());*/

	CreaturePointer pCreature = getSelectedCreature(m_session, true);
	if(!pCreature) return true;
	WorldDatabase.WaitExecute("INSERT INTO creature_names_export SELECT * FROM creature_names WHERE entry = %u", pCreature->GetEntry());
	WorldDatabase.WaitExecute("INSERT INTO creature_proto_export SELECT * FROM creature_proto WHERE entry = %u", pCreature->GetEntry());
	WorldDatabase.WaitExecute("INSERT INTO vendors_export SELECT * FROM vendors WHERE entry = %u", pCreature->GetEntry());
	QueryResult * qr = WorldDatabase.Query("SELECT * FROM vendors WHERE entry = %u", pCreature->GetEntry());
	if(qr != NULL)
	{
		do 
		{
			WorldDatabase.WaitExecute("INSERT INTO items_export SELECT * FROM items WHERE entry = %u", qr->Fetch()[1].GetUInt32());
		} while (qr->NextRow());
		delete qr;
	}
	return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:35,代码来源:Level2.cpp

示例8: OnQuestComplete

	void OnQuestComplete( PlayerPointer mTarget, QuestLogEntry * qLogEntry)
	{
		if( mTarget == NULL || mTarget->GetMapMgr() == NULL || mTarget->GetMapMgr()->GetInterface() == NULL )
			return;
		float SSX = mTarget->GetPositionX();
		float SSY = mTarget->GetPositionY();
		float SSZ = mTarget->GetPositionZ();

		CreaturePointer Zealot = mTarget->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(SSX, SSY, SSZ, 1931);

		if(Zealot == NULL)
			return;

		Zealot->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "I. . . I. . .don't. . .feel. . .right. . .");
		sEAS.EventCastSpell(Zealot, Zealot, 3287, 3000);
		Zealot->GetAIInterface()->setMoveType(11);
		Zealot->GetAIInterface()->StopMovement(3000);


		sEAS.CreateCustomWaypointMap(Zealot);

		sEAS.WaypointCreate(Zealot, 2289.649658f, 237.001389f, 27.089531f, 1.323f, 0, 256, 0);
		sEAS.WaypointCreate(Zealot, 2291.700928f, 235.561844f, 27.089531f, 1.323f, 0, 256, 0);
		sEAS.WaypointCreate(Zealot, 2292.835693f, 240.636948f, 27.089531f, 1.323f, 0, 256, 0);
		sEAS.WaypointCreate(Zealot, 2288.737305f, 240.503952f, 27.088022f, 1.323f, 0, 256, 0);
		sEAS.WaypointCreate(Zealot, 2287.812744f, 236.320938f, 27.088022f, 1.323f, 0, 256, 0);
		sEAS.WaypointCreate(Zealot, 2292.643033f, 240.513489f, 27.088022f, 1.323f, 0, 256, 0);
		sEAS.WaypointCreate(Zealot, 2289.628418f, 239.908279f, 27.088022f, 1.323f, 0, 256, 0);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:29,代码来源:TirisfalGlades.cpp

示例9: OnQuestStart

	void OnQuestStart( PlayerPointer mTarget, QuestLogEntry * qLogEntry)
	{
		if( mTarget == NULL || mTarget->GetMapMgr() == NULL || mTarget->GetMapMgr()->GetInterface() == NULL )
			return;
		float SSX = mTarget->GetPositionX();
		float SSY = mTarget->GetPositionY();
		float SSZ = mTarget->GetPositionZ();

		CreaturePointer Dashel = mTarget->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(SSX, SSY, SSZ, 4961);

		if(Dashel == NULL)
			return;
		
		Dashel->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, 72);
		Dashel->GetAIInterface()->disable_melee = false;
		Dashel->GetAIInterface()->SetAllowedToEnterCombat(true);

		uint32 chance = RandomUInt(100);
		if(chance < 15)
		{
			string say = "Now you're gonna get it good, ";
			say+=(TO_PLAYER(mTarget))->GetName();
			say+="!";
			Dashel->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, say.c_str());
		}
		CreaturePointer Thug1 = sEAS.SpawnCreature(mTarget, 4969, -8686.803711, 445.267792, 99.789223, 5.461184, 300000);
		CreaturePointer Thug2 = sEAS.SpawnCreature(mTarget, 4969, -8675.571289, 444.162262, 99.644737, 3.834103, 300000);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:28,代码来源:Stormwind.cpp

示例10: Temper

bool Temper(uint32 i, SpellPointer pSpell)
{
	if( !pSpell->u_caster )
		return false;

	UnitPointer _unit = pSpell->u_caster;

	//summon several Molten Golem's
	for( uint8 i=0; i<GOLEMS_COUNT; i++ )
	{
		CreatureProto *cp = CreatureProtoStorage.LookupEntry(MOLTEN_GOLEM_ENTRY);
		CreatureInfo *ci = CreatureNameStorage.LookupEntry(MOLTEN_GOLEM_ENTRY);
		CreaturePointer c = NULLCREATURE;
		if (cp && ci)
		{
			c = _unit->GetMapMgr()->CreateCreature( MOLTEN_GOLEM_ENTRY );
			if (c)
			{
				c->Load(cp, _unit->GetPositionX(), _unit->GetPositionY(), _unit->GetPositionZ(), 0.0f);
				c->PushToWorld(_unit->GetMapMgr());
				c->SetUInt64Value( UNIT_FIELD_SUMMONEDBY, _unit->GetGUID() );
			}
		}
	}
	return true;
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:26,代码来源:Instance_HallsOfLightning.cpp

示例11: Carcass

bool Carcass(uint32 i, SpellPointer pSpell) // Becoming a Shadoweave Tailor
{
	if(!pSpell->u_caster->IsPlayer())
		return true;

	PlayerPointer	pPlayer = TO_PLAYER(pSpell->u_caster);
	QuestLogEntry	*pQuest = pPlayer->GetQuestLogForEntry( 10804 );
	CreaturePointer	NetherDrake = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 21648);
	GameObjectPointer FlayerCarcass = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 185155);

	if ( FlayerCarcass == NULLGOB )
	{
		FlayerCarcass = sEAS.SpawnGameobject(pPlayer, 185155, pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 0, 1, 0, 0, 0, 0);
		FlayerCarcass->Despawn(60000);
	}
	if ( NetherDrake == NULL )
		return true;

	if ( NetherDrake->HasActiveAura(38502) )
		return true;

	if( pQuest!=NULL && pQuest->GetMobCount( 0 ) < pQuest->GetQuest()->required_mobcount[0] )
	{
		NetherDrake->CastSpell(NetherDrake, dbcSpell.LookupEntry( 38502 ), true);
		NetherDrake->GetAIInterface()->m_moveFly = true;
		NetherDrake->GetAIInterface()->MoveTo(pPlayer->GetPositionX(), pPlayer->GetPositionY()+2, pPlayer->GetPositionZ(), 0);
		pQuest->SetMobCount( 0, pQuest->GetMobCount( 0 )+1);
		pQuest->SendUpdateAddKill( 0 );
		pQuest->UpdatePlayerFields();
	}
	return true;
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:32,代码来源:Shadowmoon.cpp

示例12: getSelectedCreature

bool ChatHandler::HandleNpcComeCommand(const char* args, WorldSession* m_session)
{
	// moves npc to players location
	PlayerPointer plr = m_session->GetPlayer();
	CreaturePointer crt = getSelectedCreature(m_session, true);
	if(!crt) return true;

	crt->GetAIInterface()->MoveTo(plr->GetPositionX(), plr->GetPositionY(), plr->GetPositionZ(), plr->GetOrientation());
	return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:10,代码来源:Level2.cpp

示例13: ToLegionHold

bool ToLegionHold(uint32 i, AuraPointer pAura, bool apply)
{
	if ( pAura == NULL || pAura->GetUnitCaster() == NULL || !pAura->GetUnitCaster()->IsPlayer() )
		return true;

	PlayerPointer pPlayer = TO_PLAYER( pAura->GetUnitCaster() );

	CreaturePointer pJovaanCheck = pPlayer->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(-3310.743896f, 2951.929199f, 171.132538f, 21633);
	if ( pJovaanCheck != NULL )
		return true;

	QuestLogEntry *pQuest = pPlayer->GetQuestLogForEntry( 10563 );
	if ( pQuest == NULL )
	{
		pQuest = pPlayer->GetQuestLogForEntry( 10596 );
		if ( pQuest == NULL )
			return true;
	}

	if ( apply )
	{

		pPlayer->SetUInt32Value( UNIT_FIELD_DISPLAYID, 20366 );
		pPlayer->Root();
		CreaturePointer pJovaan = sEAS.SpawnCreature( pPlayer, 21633, -3310.743896f, 2951.929199f, 171.132538f, 5.054039f, 0 );	// Spawn Jovaan
		if ( pJovaan != NULL )
		{
			pJovaan->SetUInt64Value( UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2 );
			if ( pJovaan->GetAIInterface() != NULL )
			{
				pJovaan->GetAIInterface()->SetAllowedToEnterCombat( false );
			}
		}
		GameObjectPointer pGameObject = pPlayer->GetMapMgr()->GetInterface()->GetGameObjectNearestCoords(pPlayer->GetPositionX(), pPlayer->GetPositionY(), pPlayer->GetPositionZ(), 184834);
		if ( pGameObject != NULL )
		{
			pGameObject->Despawn(60000);
			pPlayer->UpdateNearbyGameObjects();
		}
	}
	else
	{
		if ( pQuest->GetMobCount( 2 ) < pQuest->GetQuest()->required_mobcount[2] )
		{
			pQuest->SetMobCount( 2, pQuest->GetMobCount( 2 ) + 1 );
			pQuest->SendUpdateAddKill( 2 );
			pQuest->UpdatePlayerFields();
		}
	
		pPlayer->SetUInt32Value( UNIT_FIELD_DISPLAYID, pPlayer->GetUInt32Value( UNIT_FIELD_NATIVEDISPLAYID ) );
		pPlayer->UnRoot();
	}

	return true;
}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:55,代码来源:Shadowmoon.cpp

示例14: OnLootTaken

	void OnLootTaken(PlayerPointer pLooter, ItemPrototype *pItemInfo)
	{
		float SSX = pLooter->GetPositionX();
		float SSY = pLooter->GetPositionY();
		float SSZ = pLooter->GetPositionZ();
		float SSO = pLooter->GetOrientation();

		CreaturePointer NewCreature = pLooter->GetMapMgr()->GetInterface()->SpawnCreature(11120, SSX, SSY, SSZ, SSO, true, false, 0, 0);
		if ( NewCreature != NULL )
			NewCreature->Despawn(600000, 0);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:11,代码来源:GameObjects.cpp

示例15: OnActivate

	void OnActivate(PlayerPointer pPlayer)
	{
		float SSX = pPlayer->GetPositionX();
		float SSY = pPlayer->GetPositionY();
		float SSZ = pPlayer->GetPositionZ();
		float SSO = pPlayer->GetOrientation();

		CreaturePointer NewCreature = pPlayer->GetMapMgr()->GetInterface()->SpawnCreature(10882, SSX, SSY, SSZ, SSO, true, false, 0, 0);
		if ( NewCreature != NULL )
			NewCreature->Despawn(600000, 0);
	}
开发者ID:Vanj-crew,项目名称:HearthStone-Emu,代码行数:11,代码来源:GameObjects.cpp


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