本文整理汇总了C++中CreaturePointer::RemoveVendorItem方法的典型用法代码示例。如果您正苦于以下问题:C++ CreaturePointer::RemoveVendorItem方法的具体用法?C++ CreaturePointer::RemoveVendorItem怎么用?C++ CreaturePointer::RemoveVendorItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CreaturePointer
的用法示例。
在下文中一共展示了CreaturePointer::RemoveVendorItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleItemRemoveCommand
bool ChatHandler::HandleItemRemoveCommand(const char* args, WorldSession *m_session)
{
char* iguid = strtok((char*)args, " ");
if (!iguid)
return false;
uint64 guid = m_session->GetPlayer()->GetSelection();
if (guid == 0)
{
SystemMessage(m_session, "No selection.");
return true;
}
CreaturePointer pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
if(!pCreature)
{
SystemMessage(m_session, "You should select a creature.");
return true;
}
uint32 itemguid = atoi(iguid);
int slot = pCreature->GetSlotByItemId(itemguid);
std::stringstream sstext;
if(slot != -1)
{
uint32 guidlow = GUID_LOPART(guid);
std::stringstream ss;
ss << "DELETE FROM vendors WHERE entry = " << guidlow << " AND item = " << itemguid << '\0';
WorldDatabase.Execute( ss.str().c_str() );
pCreature->RemoveVendorItem(itemguid);
ItemPrototype* tmpItem = ItemPrototypeStorage.LookupEntry(itemguid);
if(tmpItem)
{
sstext << "Item '" << itemguid << "' '" << tmpItem->Name1 << "' Deleted from list" << '\0';
}
else
{
sstext << "Item '" << itemguid << "' Deleted from list" << '\0';
}
}
else
{
sstext << "Item '" << itemguid << "' Not Found in List." << '\0';
}
SystemMessage(m_session, sstext.str().c_str());
return true;
}