本文整理汇总了C++中CreaturePointer::Despawn方法的典型用法代码示例。如果您正苦于以下问题:C++ CreaturePointer::Despawn方法的具体用法?C++ CreaturePointer::Despawn怎么用?C++ CreaturePointer::Despawn使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CreaturePointer
的用法示例。
在下文中一共展示了CreaturePointer::Despawn方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnActivate
void OnActivate(PlayerPointer pPlayer)
{
if(!pPlayer)
return;
QuestLogEntry *qle = pPlayer->GetQuestLogForEntry(2882);
if(qle == NULL)
return;
CreaturePointer pirate = sEAS.SpawnCreature(pPlayer, 7899, pPlayer->GetPositionX()+RandomFloat(5.0f), pPlayer->GetPositionY()+RandomFloat(5.0f), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 0);
if ( pirate != NULL )
pirate->Despawn(6*60*1000, 0);
pirate = sEAS.SpawnCreature(pPlayer, 7899, pPlayer->GetPositionX()-RandomFloat(5.0f), pPlayer->GetPositionY()+RandomFloat(5.0f), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 0);
if ( pirate != NULL )
pirate->Despawn(6*60*1000, 0);
pirate = sEAS.SpawnCreature(pPlayer, 7901, pPlayer->GetPositionX()+RandomFloat(5.0f), pPlayer->GetPositionY()-RandomFloat(5.0f), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 0);
if ( pirate != NULL )
pirate->Despawn(6*60*1000, 0);
pirate = sEAS.SpawnCreature(pPlayer, 7901, pPlayer->GetPositionX()+RandomFloat(5.0f), pPlayer->GetPositionY()+RandomFloat(5.0f), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 0);
if ( pirate != NULL )
pirate->Despawn(6*60*1000, 0);
pirate = sEAS.SpawnCreature(pPlayer, 7902, pPlayer->GetPositionX()-RandomFloat(5.0f), pPlayer->GetPositionY()-RandomFloat(5.0f), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 0);
if ( pirate != NULL )
pirate->Despawn(6*60*1000, 0);
GameObjectPointer gobj = sEAS.SpawnGameobject(pPlayer, 142194, pPlayer->GetPositionX()+5, pPlayer->GetPositionY(), pPlayer->GetPositionZ(), pPlayer->GetOrientation(), 1, 0, 0, 0, 0);
sEAS.GameobjectDelete(gobj, 10*60*1000);
}
示例2: GossipSelectOption
void GossipSelectOption(ObjectPointer pObject, PlayerPointer plr, uint32 Id, uint32 IntId, const char * EnteredCode)
{
if(!plr)
return;
CreaturePointer spirit = TO_CREATURE(pObject);
if (spirit == NULL)
return;
switch (IntId)
{
case 0:
GossipHello(pObject, plr, true);
break;
case 1:
{
QuestLogEntry *en = plr->GetQuestLogForEntry(3520);
if(en && en->GetMobCount(0) < en->GetQuest()->required_mobcount[0])
{
en->SetMobCount(0, en->GetMobCount(0) + 1);
en->SendUpdateAddKill(0);
en->UpdatePlayerFields();
}
if(!spirit)
return;
spirit->Despawn(1, 0);
return;
}
}
}
示例3: GossipSelectOption
void GossipSelectOption(ObjectPointer pObject, PlayerPointer plr, uint32 Id, uint32 IntId, const char * EnteredCode)
{
if(!plr)
return;
CreaturePointer doctor = TO_CREATURE(pObject);
if (doctor == NULL)
return;
switch (IntId)
{
case 0:
GossipHello(pObject, plr, true);
break;
case 1:
{
plr->GetItemInterface()->RemoveItemAmt(2799, 1);
doctor->CastSpell(doctor, dbcSpell.LookupEntry(12380), true);
if( !plr || !plr->GetMapMgr() || !plr->GetMapMgr()->GetInterface() )
return;
CreaturePointer firstenemy = sEAS.SpawnCreature(plr, 1511, -13770.5, -6.79, 42.8, 5.7 , 0);
firstenemy->GetAIInterface()->MoveTo(-13727.8, -26.2, 46.15, 4.07);
firstenemy->Despawn(10*60*1000, 0);
}break;
}
}
示例4: OnQuestComplete
void OnQuestComplete( PlayerPointer mTarget, QuestLogEntry * qLogEntry)
{
if( mTarget == NULL || mTarget->GetMapMgr() == NULL || mTarget->GetMapMgr()->GetInterface() == NULL )
return;
CreaturePointer creat = mTarget->GetMapMgr()->GetInterface()->SpawnCreature(1946, 2467.314f, 14.8471f, 23.5950f, 0, true, false, 0, 0);
creat->Despawn(60000,0);
creat->SendChatMessage(CHAT_MSG_MONSTER_SAY, LANG_UNIVERSAL, "You have disturbed my rest. Now face my wrath!");
}
示例5: OnDied
void OnDied( UnitPointer pKiller )
{
PlayerPointer QuestHolder = NULLPLR;
if ( pKiller->IsPlayer() )
QuestHolder = TO_PLAYER( pKiller );
else if ( pKiller->IsPet() && TO_PET( pKiller )->GetPetOwner() != NULLPLR )
QuestHolder = TO_PET( pKiller )->GetPetOwner();
if ( QuestHolder == NULLPLR )
return;
// M4ksiu: I don't think the method is correct, but it can stay the way it was until someone gives proper infos
QuestLogEntry* Quest = QuestHolder->GetQuestLogForEntry( 9670 );
CreaturePointer RandomCreature = NULLCREATURE;
if ( Quest == NULL )
{
// Creatures from Bloodmyst Isle
uint32 Id[ 51 ] = { 17681, 17887, 17550, 17323, 17338, 17341, 17333, 17340, 17353, 17320, 17339, 17337, 17715, 17322, 17494, 17654, 17342, 17328, 17331, 17325, 17321, 17330, 17522, 17329, 17524, 17327, 17661, 17352, 17334, 17326, 17324, 17673, 17336, 17346, 17589, 17609, 17608, 17345, 17527, 17344, 17347, 17525, 17713, 17523, 17348, 17606, 17604, 17607, 17610, 17358, 17588 };
RandomCreature = _unit->GetMapMgr()->GetInterface()->SpawnCreature( Id[ RandomUInt( 50 ) ], _unit->GetPositionX(), _unit->GetPositionY(), _unit->GetPositionZ(), _unit->GetOrientation(), true, false, 0, 0 );
if ( RandomCreature != NULLCREATURE )
{
RandomCreature->m_noRespawn = true;
RandomCreature->Despawn( 60000, 0 );
};
return;
}
else
{
uint32 Id[ 8 ] = { 17681, 17321, 17330, 17522, 17673, 17336, 17346, 17589 };
RandomCreature = _unit->GetMapMgr()->GetInterface()->SpawnCreature( Id[ RandomUInt( 7 ) ], _unit->GetPositionX(), _unit->GetPositionY(), _unit->GetPositionZ(), _unit->GetOrientation(), true, false, 0, 0 );
if ( RandomCreature != NULLCREATURE )
{
RandomCreature->m_noRespawn = true;
RandomCreature->Despawn( 60000, 0 );
if ( RandomCreature->GetEntry() == 17681 && Quest->GetMobCount( 0 ) < Quest->GetQuest()->required_mobcount[ 0 ] )
{
Quest->SetMobCount( 0, Quest->GetMobCount( 0 ) + 1 );
Quest->SendUpdateAddKill( 0 );
Quest->UpdatePlayerFields();
};
};
};
};
示例6: OnLootTaken
void OnLootTaken(PlayerPointer pLooter, ItemPrototype *pItemInfo)
{
float SSX = pLooter->GetPositionX();
float SSY = pLooter->GetPositionY();
float SSZ = pLooter->GetPositionZ();
float SSO = pLooter->GetOrientation();
CreaturePointer NewCreature = pLooter->GetMapMgr()->GetInterface()->SpawnCreature(11120, SSX, SSY, SSZ, SSO, true, false, 0, 0);
if ( NewCreature != NULL )
NewCreature->Despawn(600000, 0);
}
示例7: OnLoad
void OnLoad()
{
if(!_unit)
return
_unit->Despawn(60*1000, 0);
CreaturePointer cialo = _unit->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(_unit->GetPositionX(), _unit->GetPositionY(), _unit->GetPositionZ(), 5307);
if(!cialo)
return;
if(!cialo->isAlive())
cialo->Despawn(1, 6*60*1000);
}
示例8: OnQuestCancel
void OnQuestCancel(PlayerPointer pPlayer)
{
uint64 PlayerGuid = pPlayer->GetGUID();
for ( QuestCreature::iterator itr = mAkidas.begin(); itr != mAkidas.end(); ++itr )
{
if ( itr->first == PlayerGuid )
{
CreaturePointer pAkida = itr->second;
if ( pAkida != NULL ) // Can't happen, but whatever :)
{
pAkida->CastSpell( pAkida, 30428, true ); // Disparition Effect
pAkida->Despawn( 5000, 0 );
}
mAkidas.erase( itr );
}
}
}